» Wed Mar 10, 2010 2:47 am
In place on an opinion, I offer my review of three TES games and two Fallout games to provide an overall picture.
Daggerfall: Speechcraft skills, while interesting for the flavor, were of minimal importance. However, the ability to flavor your remarks was actually pretty cool. Lesson learned: make speech actually seem to do something.
Morrowind: Speech is reworked to Admire, Taunt, Intimidate, and Bribe. Speech now affects a like/dislike meter. The skill itself is entirely bland and colorless, and the lines you get as responses are repetitive and lack context. Imagining what you might have said leads to situations where your character is probably saying something you don't envision them saying. Lessons learned: Money buys love. You can kill anyone you want to, as long as you taunt them into a fury first.
Oblivion: System reworked again, essentially flattery, intimidation, joke, boast, and bribe. Speech is now performed through a rotating wheel that the puzzle-adept ace, regardless of speech skill. Lessons learned: bribery is more effective than ever. It's also a waste of money if you're good at wedge management.
Fallout 3: Speech is actually useful, but so rarely that the only reason to take it is for fun. It now gives you odds at success, and you succeed or fail based on the roll of a die. There is NOTHING you can do to try to tip the odds, except booze up or something to improve charisma. Lesson learned: speech can be useful. Save before talking.
New Vegas: Speech is now more useful than: Guns, Energy Weapons, Medical, Repair, lockpicking, Science, and any skills I might have missed. Unless you are willing to accept outcomes that are less than what you want constantly, you will Tag this skill. It is the skill of the gods. Lesson learned: It's possible to make speech TOO useful.
Of course, I always wondered why there's just one joke in Oblivion, yet I'm cracking jokes 15 times in a row to make a shopkeeper like me.
If I could search for the ancient Chimer book of humor and get new jokes, I'd do it... and so would a lot of other people...