Thing is though is that adding the things we want back in wouldn't displease anyone. You can't really justify not having options in a game like this.
They made the decision to remove those. This isn't about one guy (propably Todd) saying "I didn't like this so throw it out!". I'm pretty sure they had plenty of conferences where they discussed the changes and that there were some people sitting in there who didn't want them removed. The majority of them thought these are ways to improve the game. People who can create a world with the size of an Elder Scrolls game are not stupid. But I agree that they're human and can make mistakes. But a clear sight on their mistakes can only be made after the release.
Nothing was stopping them adding more armor varieties before. The fact that there are thousands upon thousands of armor mods, a significant portion of which actually fit in with the game extremely well, often seamlessly, proves that it isn't impossible to create great armor sets with separated armor.
And there'll be plenty of armor mods too. Who knows? Maybe the option to seperate Greaves and Chest pieces is given in the new construction set? I can remember a Mod for Fallout 3/NV where you could attach seperate parts of merged armor from the vanilla game to your actual armor/clothes.
Everything is or could be possible. It's just not clear right now. It's sad for console gamers, but Beth thinks that it's a good decision. Whether you support it or not, I'm pretty sure Skyrim will be awesome any ways.
Problem was that it was a waste on the dev's part. Stuff like that is better left to modders.
Don't think so. But like I said, it's not possible to please everyone. You think it's a waste of time, others think it's not. There'll be enough bashing on this later after release because some people may expect too much of it.
Sometimes, people always expect too much and forget how hard it is to develop such a thing with "limited" resources. (Limited because they surely made the decision on how much time a part of a game may get for development).
Then the solution is to make them fun to level.
How? xD
I can't imagine any way...you need to run to get better at running. You need to jump to get better at jumping. Morrowind and Oblivion where the only games I can think where it was possible to train them ( I don't mean putting skill points somewhere to jump higher...). On one hand, it was right because it offered more flexibility and customization. But on the other, very big, hand it wasn't fun at all.
I found jumping everywhere I went like some sort of crack addicted lemur, eventually being able to jump over entire buildings in a single leap to be fun. So I had fun with acrobatics.
Racing horses/deer/other passive and flighty wild life was also very fun to me. So leveling athletics also entertained me.
Never said you couldn't have fun with them, just that leveling them was more pain than fun. A few weeks ago, I noticed that my acrobatics on my new oblivion character were awefully low and I hadn't unlocked the dodging my whole playthrough long. So what now? I was climbing the stairs of my Battlehorn castle and jumped off the rail over and over and over to increase they skill. Yaaaaaaay!
Also, hand-placed? The only things hand-placed in oblivion were the major cities and smaller villages. Literally everything else was randomly generated.
Yeah sure, push the button and the whole world pops up completely finished.