R.I.P. Speed and Athletics/Acrobatics. Is there an heir?

Post » Fri Jul 08, 2011 12:39 am

Maybe, if people are immature enough to take it personally rather than recognize that an attack on one's argument is not an attack on one's character.

Some people are thats the point why do it in the first place it isnt needed to make a point .
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Beulah Bell
 
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Post » Fri Jul 08, 2011 12:59 am

We have no idea how exactly sprint works, though. For all I can tell, it means you move forward really quickly for maybe 2 seconds with little directional control and have to wait ten seconds to do it again. That's how "Sprint" tends to work in other games, anyway.

So you move faster depending on your stamina...

Isn't that a way to change your speed?
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Sami Blackburn
 
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Post » Fri Jul 08, 2011 4:06 am

http://www.youtube.com/watch?v=mACqcZZwG0k&feature=related
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Marguerite Dabrin
 
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Post » Thu Jul 07, 2011 5:44 pm

Athletics and Acrobatics are more or less passive skills, and probably didn't fit into the new character leveling system.

They didn't really fit into the old levelling system (though it would be worse in Skyrim's).
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Tiffany Castillo
 
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Post » Thu Jul 07, 2011 10:54 pm

i dont recall there being a speed guild.
i remember a fighters guild. a mages guild. a thieves guild. even an assassins guild to some extent.
but i never remember a guild where i had to run faster than anyone else. speed is a PART of the main play styles. not a play style in and of it self.

And (so far as we can tell) it's a part that's been removed. The tagline they've been pushing in their E3 interviews and presentations is 'Do what you want, be what you want, go where you want' (or something like that). However, it's starting to feel a bit like "Any colour, as long as it's black". The point is the Elder Scrolls games used to allow strange and bizarre (but effective) playstyles that weren't one of the simple thief/fighter/mage archetypes. It was one of the charms of the series, that you could play in odd and quirky ways. With their attention focussing on making the three archetypes more polished, with playstyles (or parts of playstyles, if you insist) that aren't the core of those archetypes being reduced or removed, it feels like some of the creativity and playfulness is disappearing from Elder Scrolls.

Whoa hold on guys, you're blowing this out of proportion. Yes there is a fixed speed for everyone, but a lot of you seem to think that means everyone will be slow. I'm sure BGS has taken the hit and run tactic and the "accelerate in the opposite direction" tactic into consideration. Todd also said that what armor you wear will help determine your speed (Heavily armored characters will be slower, and lightly armored characters will be faster). Plus, as another poster already said, there are most likely perks for running and jumping.

Yeah, we're probably overreacting. But so far there's no evidence for perks that will compensate for these changes, and you can't blame us for waving a sad goodbye to some of our favourite toys. Maybe (hopefully :)!) there'll be a whole bunch of clever, inventive, shiny new toys to mess around with. However, with Bethesda's stated aim of letting players get into the game faster, it doesn't feel like they're intent on keeping complexity an unpredictability.
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TOYA toys
 
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Post » Fri Jul 08, 2011 12:05 am

Vsions gave a snippet about jumping across roofs. in Oblivion, you could not jump across roofs under any normal circumstance unless your trained your character, and it was even spoken about in game, with ida Vlinorman climbing Chapels.

whether or not he spoke of this as an allusion to a fixed event or that you can get on roofs from second story buildings is to be seen thats effectively the only reason why he'd say such a thing based on the information so far, if there was anything notable he would have stated it. he and much of the Devs are no bs kind of guys.

the Q.A was answered directly by Devs, they -could- have stated S/AC/AH was ruled by Stamina and that Stamina fell under 3 tiers, Endurance, Speed etc etc. that would have been attributes working under the hood. but they did not, they said Armor effects movement speed (whoopty doo, thats nothing new) so a number of posters who said Armor would effect speed were -correct-, does that make it good? no.
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Robert Bindley
 
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Post » Thu Jul 07, 2011 4:43 pm

My veiw is you will have speed enhanceing items you will have a sprint dragon shout you will probably have perks that affect speed .Heavy armor should slow you down so should running with a huge hammer .As another poster pointed out in OB you were forced to raise these skills like no other skill .Another poster pointed out it makes horses useless .Changeing this allows for those that dont want to be super fast not to be and provides more variation not less.What in game differance does it make if youre khajitt runs the same speed at the start of the game as youre orc .They cant race. This is a single player game and my orc at low levels out runs most cretures in ob if i put my hammer away anyway.My 100 speed orc feels the same as my 100 speed kahjitt as well.Theres how i see it .
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Marcus Jordan
 
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Post » Fri Jul 08, 2011 2:24 am

Fatigue will probably take over in some shape or form.
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Shaylee Shaw
 
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Post » Fri Jul 08, 2011 12:19 am

My take on running speed and jumping height is that stamina/skills/perks should increase it. Getting more than 70% encumberance should reduce it with higher penalties at higher encumbrance. Wearing heavy armor should reduce speed by a set percentage. So if you are doing the mightly glacier thing, wearing heavy armor isn't going to further slow you down much. If you are doing the speedster, it's going to affect you much more.
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Gwen
 
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Post » Thu Jul 07, 2011 1:50 pm

And (so far as we can tell) it's a part that's been removed. The tagline they've been pushing in their E3 interviews and presentations is 'Do what you want, be what you want, go where you want' (or something like that). However, it's starting to feel a bit like "Any colour, as long as it's black". The point is the Elder Scrolls games used to allow strange and bizarre (but effective) playstyles that weren't one of the simple thief/fighter/mage archetypes. It was one of the charms of the series, that you could play in odd and quirky ways. With their attention focussing on making the three archetypes more polished, with playstyles (or parts of playstyles, if you insist) that aren't the core of those archetypes being reduced or removed, it feels like some of the creativity and playfulness is disappearing from Elder Scrolls.


Yeah, we're probably overreacting. But so far there's no evidence for perks that will compensate for these changes, and you can't blame us for waving a sad goodbye to some of our favourite toys. Maybe (hopefully :)!) there'll be a whole bunch of clever, inventive, shiny new toys to mess around with. However, with Bethesda's stated aim of letting players get into the game faster, it doesn't feel like they're intent on keeping complexity an unpredictability.


but there isnt anyone saying that you cant do what you want. so what if you cant be http://i1187.photobucket.com/albums/z381/mattakamilk/flash-1.jpg you can still do pretty much anything else. and who knows maybe you somehow still can be http://i1187.photobucket.com/albums/z381/mattakamilk/Picture-127.jpg idk.

but you dont have to adhere to the three main archetypes either. in 90% of my play throughs i was a mix of the three. just because one feature may be removed doesnt mean that i wont be able to play how i want. IN FACT. if i remember correctly there is a super dash dragon shout.
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Ann Church
 
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Post » Fri Jul 08, 2011 4:49 am

IN FACT. if i remember correctly there is a super dash dragon shout.


And if you refuse to use Dragon Shouts?
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Marnesia Steele
 
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Post » Thu Jul 07, 2011 4:53 pm

There's also the issue that the only Shout I heard of that might be like it is a "slow time" ability, which is not the same thing.
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Guinevere Wood
 
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Post » Thu Jul 07, 2011 6:27 pm

And if you refuse to use Dragon Shouts?

Same as refusing to use any magic be it spells or enchantments.

It's your problem that you want to play the game half handed...
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latrina
 
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Post » Fri Jul 08, 2011 3:40 am


It's your problem that you want to play the game half handed...


The point is having viable alternatives. Thats also the point in having 3 different archetypes. All reach the same general goal overcoming a certain situation, but do it in different ways. The warrior bashes the door in, the mage unlocks the door by magic and the thief picks his way through. Not, the mage unlocks the door by magic and the other two guys are screwed if they don't want to use magic.
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Kat Stewart
 
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Post » Thu Jul 07, 2011 9:17 pm

And if you refuse to use Dragon Shouts?

If you refuse to use an intrinsic part of the game's mechanics then you can't rightly complain that the game is broken can you? Bethesda never said "in our games you can do anything you can think of". No, it's "go where you want, be who you want, within the confines of our development choices. <--the underlined part is unspoken but it's a given and anyone expecting anything more than that is a fool.
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Everardo Montano
 
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Post » Thu Jul 07, 2011 5:30 pm

Fix it worm D:

Guys people will simmer for a bit, trudge and trample things....but like so many things lost in past games, we'll forget it, we'll get use to it, and the new peeps won't even notice it, and Skyrim will still be Goty and beth will still make money, it svcks but sorry this isnt that kind of Beth anymore :mellow:
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Rudy Paint fingers
 
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Post » Thu Jul 07, 2011 1:39 pm

It is a shame and the people defending it are just...eh.



I totally get u
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Janette Segura
 
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Post » Fri Jul 08, 2011 2:15 am

Don't start attacking Zrazahuhu the Dark Lord of the Abyss just yet. He raises a valid point (in a bad way, I think). Sure, you're supposed to use dragon shouts... but what if you don't want to level Whirlwind Sprint? What if you think other shouts are better for your character? Sprinting does not do the job if everyone sprints at the same speed. Simply put, different characters should move at different speeds for the same reason that they should have different skills and stats. Having everyone move at the same speed does not provide any benefits. People may dislike the fact that cuirass and greaves are together but there are actual reasons for it: armor looks better and renders faster. The same thing cannot be said of having a Bosmer move at the exact same speed as an Orc.
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Teghan Harris
 
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Post » Thu Jul 07, 2011 7:01 pm

Theres a difference between how long you can run and hw fast you can run.
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Makenna Nomad
 
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Post » Thu Jul 07, 2011 7:17 pm

And if you refuse to use Dragon Shouts?

My guess is if you choose to wear heavy armor instead of speed altering armor keep low stamina be near max wieght not to use the dragon shout sprint dont use the possible speed perks you will not be speedy gonzales .But if you want to be fast there will be options to do so and i think thats better than forceing everyone that moves around long enuff to be faster than a horse reguardless of wearing heavy armor carrying a huge hammer .
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Unstoppable Judge
 
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Post » Fri Jul 08, 2011 3:07 am

Yeah, because the three main archetypes are the only ones that matter, amirite? :rolleyes:

The one who run away to fight another day story was a good strategy a long time ago, long before the dinosaurs.
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pinar
 
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Post » Thu Jul 07, 2011 4:46 pm

Lost? What's lost?
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Raymond J. Ramirez
 
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Post » Thu Jul 07, 2011 4:28 pm

Lost? What's lost?


Characters moving at different speeds.

Seriously, this isn't a game breaker for me but it irks me nonetheless. I was fine with attributes being removed because they seriously didn't work very well in prior games. Direct increases have their benefits. This, however, removes an aspect of character customization that isn't replaced by anything, not even half-heartedly.
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Chloe :)
 
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Post » Thu Jul 07, 2011 6:44 pm

Characters moving at different speeds.

Seriously, this isn't a game breaker for me but it irks me nonetheless. I was fine with attributes being removed because they seriously didn't work very well in prior games. Direct increases have their benefits. This, however, removes an aspect of character customization that isn't replaced by anything, not even half-heartedly.

It's not and it is replaced.

It's just some people don't accept this alternative, and it seems, they can't even see it :facepalm:
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chinadoll
 
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Post » Thu Jul 07, 2011 5:38 pm

Don't start attacking Zrazahuhu the Dark Lord of the Abyss just yet. He raises a valid point (in a bad way, I think). Sure, you're supposed to use dragon shouts... but what if you don't want to level Whirlwind Sprint? What if you think other shouts are better for your character? Sprinting does not do the job if everyone sprints at the same speed. Simply put, different characters should move at different speeds for the same reason that they should have different skills and stats. Having everyone move at the same speed does not provide any benefits. People may dislike the fact that cuirass and greaves are together but there are actual reasons for it: armor looks better and renders faster. The same thing cannot be said of having a Bosmer move at the exact same speed as an Orc.

Well youR charicter if like previous games will be faster than most things ai is typicaly slower than the player.My slow footed orc out rans wolves.Do the wolves have a sprint who are you raceing that they all have the same sprint only the dragon born has the shout ?If you dont like the shout there are boots probably perks and armor decisions to help with speed as well.
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Nienna garcia
 
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