i dont recall there being a speed guild.
i remember a fighters guild. a mages guild. a thieves guild. even an assassins guild to some extent.
but i never remember a guild where i had to run faster than anyone else. speed is a PART of the main play styles. not a play style in and of it self.
And (so far as we can tell) it's a part that's been removed. The tagline they've been pushing in their E3 interviews and presentations is 'Do what you want, be what you want, go where you want' (or something like that). However, it's starting to feel a bit like "Any colour, as long as it's black". The point is the Elder Scrolls games used to allow strange and bizarre (but effective) playstyles that weren't one of the simple thief/fighter/mage archetypes. It was one of the charms of the series, that you could play in odd and quirky ways. With their attention focussing on making the three archetypes more polished, with playstyles (or parts of playstyles, if you insist) that aren't the core of those archetypes being reduced or removed, it feels like some of the creativity and playfulness is disappearing from Elder Scrolls.
Whoa hold on guys, you're blowing this out of proportion. Yes there is a fixed speed for everyone, but a lot of you seem to think that means everyone will be slow. I'm sure BGS has taken the hit and run tactic and the "accelerate in the opposite direction" tactic into consideration. Todd also said that what armor you wear will help determine your speed (Heavily armored characters will be slower, and lightly armored characters will be faster). Plus, as another poster already said, there are most likely perks for running and jumping.
Yeah, we're probably overreacting. But so far there's no evidence for perks that will compensate for these changes, and you can't blame us for waving a sad goodbye to some of our favourite toys. Maybe (hopefully
!) there'll be a whole bunch of clever, inventive, shiny new toys to mess around with. However, with Bethesda's stated aim of letting players get into the game faster, it doesn't feel like they're intent on keeping complexity an unpredictability.