R.I.P. Speed and Athletics/Acrobatics. Is there an heir?

Post » Fri Jul 08, 2011 4:03 am

All races get same movement speeds, athletics/acrobatics are gone and the Speed attribute is gone. This does sadden me as this effectively ruins an entire play style, there is still some hope. Will it still be possible to maintain quicker play styles? For example, let's say Sprint lasts 5 seconds for default with 1.00 movement speed. Would there be any perks or anything under the stamina thingy to increase this? By end-game, would it be possible to have a character who has 15 seconds of sprint with a movement speed of 1.65?

While speed wasn't for everybody, the same could be said for stealth. If you didn't want to fight something, how is that a bad thing? You're the one losing out of hand to hand/blunt/blade/block so when it comes to face a super powerful guy later on, the battle will just get that much harder.

"Running was so unrealistic!!!!! It's stupid how can just avoid fights by running!" Well, how realistic is it to sit in front of an enemy, just for him to ignore you and when he walks away, you just crouch out of there?

Anyways, there we go. I don't see how it couldn't work out. If you don't want any speed bonuses, don't take any speed related bonuses.

It's just a shame because I was planning on getting this game for 360, but if it is literally just 100% same movement speed and sprint times forever and always(minus the armor you're wearing of course) then I may say screw it and get it for PC.
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Maeva
 
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Post » Thu Jul 07, 2011 2:20 pm

It is a shame and the people defending it are just...eh.
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Trevi
 
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Post » Thu Jul 07, 2011 9:56 pm

While speed wasn't for everybody, the same could be said for stealth. If you didn't want to fight something, how is that a bad thing? You're the one losing out of hand to hand/blunt/blade/block so when it comes to face a super powerful guy later on, the battle will just get that much harder.

the problem is that speed isnt one of the three main play styles.
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REVLUTIN
 
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Post » Thu Jul 07, 2011 8:22 pm

the problem is that speed isnt one of the three main play styles.


Yeah, because the three main archetypes are the only ones that matter, amirite? :rolleyes:
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natalie mccormick
 
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Post » Thu Jul 07, 2011 10:01 pm

It's called modding.

Or maybe if we [censored] loud enough they'll realize how stupid it is and add it back into the game, so the poor, unwashed console peasants can enjoy the fruits of the glorious PC master race :teehee:
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Celestine Stardust
 
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Post » Thu Jul 07, 2011 2:59 pm

the problem is that speed isnt one of the three main play styles.


It was sorta related to thieves and it helped with heavy armour.
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Alexander Lee
 
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Post » Thu Jul 07, 2011 5:03 pm

It's a playstyle, it's called: 'advancing in the opposite direction at an accelerated pace' playstyle.
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ONLY ME!!!!
 
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Post » Thu Jul 07, 2011 8:20 pm

the problem is that speed isnt one of the three main play styles.



I never said it was one of the 3 main play styles, I said it effectively ruined a play style. As Fanatic said, I enjoyed playing Thief characters because I would get chased by 20 guards, and I would high tail it out of town. It was so great.
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Robert Bindley
 
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Post » Thu Jul 07, 2011 4:32 pm

It is a shame and the people defending it are just...eh.


This post is an example of why threads get shut down pronto. It's rude, it's flaming and it actually does not foster any sort of discussion.

If any of you have opinions, learn to discuss them like an advlt, not take snide potshots at members with whom you disagree.

We'll see how this topic goes. :shrug:
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Kevan Olson
 
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Post » Thu Jul 07, 2011 3:35 pm

There are many play styles that are being ignored/ruinedstreamlined in SR.

Don't worry though, I am sure the flashy finishing moves and dragon toots will completely compensate for any lack of depth or playability.... :teehee:
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Guy Pearce
 
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Post » Fri Jul 08, 2011 1:11 am

Not that I'm disputing what you said there Ley, but it astounds me that my post garners attention and yet the dozens of useless posts like it go unnoticed. Just saying.

Leydenne: they don't go unnoticed. But folks just don't get to see what discussions or actions we have with other members. :) I sent you a PM to discuss, so as not to further derail.

It's a playstyle, it's called: 'advancing in the opposite direction at an accelerated pace' playstyle.


Not the only use for speed. Hit and Run characters use speed as well.
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Laurenn Doylee
 
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Post » Thu Jul 07, 2011 3:04 pm

Maybe speed and jump height will now be in the form of perks. Since I can't think of anything else.

But the devs are probrably worried about more "important" matters. :meh:
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Annick Charron
 
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Post » Fri Jul 08, 2011 1:02 am





Not the only use for speed. Hit and Run characters use speed as well.


Yes, yes, I know. With the addition of sprint and standardized run speeds, it'll be interesting how these play styles function. Especially because they'll have to determine when it is the best time to employ sprint and when it is appropriate to fight.
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Suzie Dalziel
 
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Post » Fri Jul 08, 2011 12:16 am

There are many play styles that are being ignored/ruinedstreamlined in SR.

Don't worry though, I am sure the flashy finishing moves and dragon toots will completely compensate for any lack of depth or playability.... :teehee:


While I do feel that the agile thief, scout or an above average speeded orc who is armed to the teeth with heavy items are being ignored,ruined streamlined, it doesn't quite mean it's the end of them. Bethesda still has the chance to redeem Speed/Athletics by having something become its spiritual successor. I do understand that change/reform needs to happen, however I do hope that Bethesda improves on the system rather than outright scrapping it.
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Samantha Wood
 
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Post » Fri Jul 08, 2011 1:25 am

The entire family was wiped out, none were spared, not even the children.

(response to the topic title)
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Robert Garcia
 
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Post » Thu Jul 07, 2011 4:03 pm

the problem is that speed isnt one of the three main play styles.

No, I think that the problem is Bethesda decided to concentrate on three main play styles.

I sort of understand where they're coming from - limit the options but try to make sure the remaining options are done really well. But the problem is that makes the game slicker, and more satisfying to play if what you want to play is one of the reduced options. But if what you want to play is one of the removed options... well, tough.

My conjurer in Oblivion spent a huge amount of time running wildly away from enemies, frantically summoning daedra, skeletons, anything he bloody well could - because at his level, with his skill/attribute set, he was a one-hit dinner for most of the monsters out there.

It was brilliant :D! Running screaming up to a town, desperately cowering in a corner, summoning again and again while an entire train of monsters tore the town guard to pieces :).

No more :(. Because running away screaming may be roleplay, but Bethesda don't want to support that particular roleplay :banghead:.
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KRistina Karlsson
 
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Post » Thu Jul 07, 2011 8:45 pm

The entire family was wiped out, none were spared, not even the children.

(response to the topic title)


Careful now, we can't talk about such things here.
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Darren Chandler
 
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Post » Thu Jul 07, 2011 7:04 pm

Athletics and Acrobatics are more or less passive skills, and probably didn't fit into the new character leveling system.
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matt oneil
 
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Post » Fri Jul 08, 2011 1:54 am

No, I think that the problem is Bethesda decided to concentrate on three main play styles.

I sort of understand where they're coming from - limit the options but try to make sure the remaining options are done really well. But the problem is that makes the game slicker, and more satisfying to play if what you want to play is one of the reduced options. But if what you want to play is one of the removed options... well, tough.

My conjurer in Oblivion spent a huge amount of time running wildly away from enemies, frantically summoning daedra, skeletons, anything he bloody well could - because at his level, with his skill/attribute set, he was a one-hit dinner for most of the monsters out there.

It was brilliant :D! Running screaming up to a town, desperately cowering in a corner, summoning again and again while an entire train of monsters tore the town guard to pieces :).

No more :(. Because running away screaming may be roleplay, but Bethesda don't want to support that particular roleplay :banghead:.


i dont recall there being a speed guild.
i remember a fighters guild. a mages guild. a thieves guild. even an assassins guild to some extent.
but i never remember a guild where i had to run faster than anyone else. speed is a PART of the main play styles. not a play style in and of it self.
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casey macmillan
 
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Post » Fri Jul 08, 2011 12:07 am

Whoa hold on guys, you're blowing this out of proportion. Yes there is a fixed speed for everyone, but a lot of you seem to think that means everyone will be slow. I'm sure BGS has taken the hit and run tactic and the "accelerate in the opposite direction" tactic into consideration. Todd also said that what armor you wear will help determine your speed (Heavily armored characters will be slower, and lightly armored characters will be faster). Plus, as another poster already said, there are most likely perks for running and jumping.
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Krystal Wilson
 
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Post » Thu Jul 07, 2011 6:39 pm

How is it flaming? More to the point, who is he flaming? He's stating that he thinks a particular opinion is foolish. I would certainly scoff at people who say that Skyrim will be teh bst gaem evar because it has trees. That's a disconnect in logic. It makes no sense, and I would state as such. Would you ban me for it?

Its pretty simple logic that if you call peoples opinons foolish youre debate is more likely to head down hill say what you think about the issue and another person says what they think about that without calling it foolish things tend to go better .Even if you disagree at the end .
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Nick Pryce
 
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Post » Thu Jul 07, 2011 5:44 pm

Sprint

And may I know the playstyle that's ruined?
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Stefanny Cardona
 
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Post » Fri Jul 08, 2011 3:39 am

Its pretty simple logic that if you call peoples opinons foolish youre debate is more likely to head down hill say what you think about the issue and another person says what they think about that without calling it foolish things tend to go better .Even if you disagree at the end .


Maybe, if people are immature enough to take it personally rather than recognize that an attack on one's argument is not an attack on one's character.
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Anne marie
 
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Post » Thu Jul 07, 2011 2:40 pm

Maybe, if people are immature enough to take it personally rather than recognize that an attack on one's argument is not an attack on one's character.


If? These are the Skyrim forums, sir.
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Sierra Ritsuka
 
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Post » Thu Jul 07, 2011 7:42 pm

Sprint

And may I know the playstyle that's ruined?


We have no idea how exactly sprint works, though. For all I can tell, it means you move forward really quickly for maybe 2 seconds with little directional control and have to wait ten seconds to do it again. That's how "Sprint" tends to work in other games, anyway.
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daniel royle
 
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