SpeedTree

Post » Tue Nov 09, 2010 10:08 pm

Anyone able to point me to a program?
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Victoria Bartel
 
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Post » Wed Nov 10, 2010 12:12 am

http://www.speedtree.com/

Prepare to delve deep in your pocket.
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carla
 
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Post » Wed Nov 10, 2010 4:44 am

The only other way to edit speedtree files is by reverse engineering the .spt files and editing them in a text editor. You can http://cs.elderscrolls.com/constwiki/index.php/Tree in the CS by changing the seed values to get slightly different looking trees, however.
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Ana Torrecilla Cabeza
 
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Post » Wed Nov 10, 2010 6:46 am

http://www.speedtree.com/

Prepare to delve deep in your pocket.


I WANT THAT NAO
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Bek Rideout
 
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Post » Wed Nov 10, 2010 10:09 am

No idea how portable the results are, but: http://www.udk.com/features-speedtree.html

UDK is apparently free, and includes a full version of Speedtree 5.
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Lizbeth Ruiz
 
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Post » Wed Nov 10, 2010 10:14 am

I'm wondering how hard it is to create a tree from scratch using UDK. Also if your blender skills are on par... you could try making trees in Blender using the script(yet to find it)
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Alyesha Neufeld
 
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Post » Wed Nov 10, 2010 10:28 am

No idea how portable the results are, but: http://www.udk.com/features-speedtree.html

UDK is apparently free, and includes a full version of Speedtree 5.


Ok, that is definitely worth some experimentation, I think I'm going to check it out now. Thanks a great deal Arthmoor! :thumbsup:
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Amber Hubbard
 
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Post » Wed Nov 10, 2010 6:15 am

Right, I've checked it out, and yes, it is the full version of speedtree. Unfortunately, Oblivion was made with the old 4.2 version, and uses .spt files, and whilst this version, (speedtree5.0) can import .spt files, it cannot export them, and instead save the trees as .spm files, which are apparently significantly different in structure. It can export trees as .obj files, which one could open in blender, but it wouldn't make the trees act as trees in oblivion, alas.

So whilst you can make lovely tree models using it, you cannot make oblivion "trees". Unless I find a way to work around this, which seems unlikely. It's possible someone who is more savy than I can find a way to make oblivion accept the new tree files, and that would entail integrating the Speedtree SDK into the oblivion engine, which currently contains the old SpeedTreeRT instead. It sounds a bit iffy, legally, and is probably very very hard to do.

On the plus side, TESV will probably use speedtree 5.0, so when (if :cold: ) that comes out, we'll be able to make new trees for it! :D
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Kit Marsden
 
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Post » Wed Nov 10, 2010 1:06 am

Well thanks for all the good info =]

It is unfortunate that we can't export in spt format from speedtree 5.0.

If anyone finds a way around this please let me know via pm
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Chrissie Pillinger
 
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