Spell Creation removal

Post » Wed Aug 10, 2011 10:41 pm

I can live without it so long as max spells are in the game. If there are spells to paralyze someone for a minuet, 100% chameleon for a minuet, and spells that will turn me into a giant rock monster, i dont need to make my own spells.

This is the theory based on the footage we've seen. From the looks of things we should be able to cast a fireball spell to the full extent of our magicka.

If your magicka pool just happened to be a very god-like 10000, then your fireball spell charged up with 10000 mana would give it a gigantic area of effect with a massive amount of damage to those caught in its blast radius.

No word on invisibility, paralysis and chameleon. My guess is that Invisibility would be a continual use spell, that is you could be invisible for as long as you had magicka to drain or broke the spell by performing an action (or had dispel cast on you). Paralysis could be chargeable and if it is the longer you charge the longer the effect will last. Chameleon was considered game-breaking because of exploitation. With the new magic system Chamelon cast with a skill level of Master (100) might make it 100% chameleon. Its too easy to exploit, I doubt it will make it into the game. Or it may be altered in its effect to be less god-like.

Another rule of the new magic system: the higher your skill level in a particular school of magic, the less those skills will cost or the more damage your magic will do, or the more effective your magic will be.

No relationship between skill level and casting time or charging rate has been determined.
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Lauren Graves
 
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Post » Wed Aug 10, 2011 11:58 pm

we can't?

I thought we can just improve them.... huh... nevremind then...

Happy enchanting then everybody :P

EDIT:
Actually even that is more like crafting from a list, not fully customizing them like in spellmaking...
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Jhenna lee Lizama
 
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Post » Thu Aug 11, 2011 8:51 am

I thought we can just improve them.... huh... nevremind then...

Happy enchanting then everybody :P

EDIT:
Actually even that is more like crafting from a list, not fully customizing them like in spellmaking...


Who knows what perks will mean for... such activities - especially for magic!
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Katie Samuel
 
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Post » Thu Aug 11, 2011 10:00 am

I never used spell creation that much, but I can see why some people are upset about it going. Funny thing is I would actually like the try spell creation with this new magic system, more so than Oblivion.

I wouldn't say it was left out on purpose though. Considering it's been in since Morrowind (correct me if it was in before this, haven't played the first two) I am sure they will have created a quick prototype for SC and tested it out, so maybe it was proving tricky to get it working the way they want.
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Bitter End
 
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Post » Thu Aug 11, 2011 1:28 am

a dent in freedom? yes it is but that dent was more than buffed out by highly in depth character creation radiant story dual wielding crafting and doing jobs.
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Bad News Rogers
 
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Post » Thu Aug 11, 2011 2:50 am

To the people saying they never used spellmaking in Oblivion so they don't care if it's removed...What the heck were you doing in Oblivion? Just running around swinging your sword? DURRRR CHOP CHOP
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Izzy Coleman
 
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Post » Thu Aug 11, 2011 1:44 am

I've been sending a tweet to Pete every day for the last week asking him about spell-making but he never replied once , I'll keep doing it though until release !
And I encourage everybody to do the same , if he sees enough people asking about it , he'll probably address it .
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Lauren Graves
 
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Post » Wed Aug 10, 2011 11:55 pm

To the people saying they never used spellmaking in Oblivion so they don't care if it's removed...What the heck were you doing in Oblivion? Just running around swinging your sword? DURRRR CHOP CHOP



I hope you're not suggesting there was anything particularly "deep" about the shooting of spells like you're playing a game of Quake. The gameplay boiled down to this:

1. One-shot stealth kills DUURRR BOWSHOT
2. Swinging melee weapons (doesn't matter what kind) DURRRR CHOP CHOP
3. Firing off whatever offensive spell you have DURRR PEW PEW

The best thing about spell creation is that it gave the illusion of choice and variables. It's too bad that in the end they were pretty much the same anyway.
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Jason White
 
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Post » Thu Aug 11, 2011 10:32 am

I've been sending a tweet to Pete every day for the last week asking him about spell-making but he never replied once , I'll keep doing it though until release !
And I encourage everybody to do the same , if he sees enough people asking about it , he'll probably address it .


Read the last two pages of this thread on why Spell-making is redundant because its now obsolete and spell casting has taken on the role of spell-making on the spot in real-time.
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Joe Alvarado
 
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Post » Thu Aug 11, 2011 10:47 am

Read the last two pages of this thread on why Spell-making is redundant because its now obsolete and spell casting has taken on the role of spell-making on the spot in real-time.


Excuse us for having slightly less faith in the word of the game company that is known for systematically dumbing down games.
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Chloe Mayo
 
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Post » Wed Aug 10, 2011 11:17 pm

so sure in real time woo hoo a staggering 2 spell effects, i have a spell i have been making since my morrowind days called meteor its all the elemental effects in a 50 ft radius for 10 damage each for 10 seconds, granted i cant cast it until my destruction skill is high but i want that as a personal reward for achieving a high destruction skill. i cant do that with only a fire and frost spell, hell id love to lay down a glyph spell with the same effect and see a torrent of magicka erupt from the earth itself, but i cant do that with only two spells in my two hands, unless my breton mutates and grows a third im going to be frustrated but from re reading old articles and listening to old podcasts i realize i might not have to and they are finding away around the "spreadsheet" which didnt bother me at all by the way,
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Pixie
 
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