SC in previous games has required a little imagination. Your creating representations, just like the devs would, with a simplified version of their tools even. Of course it requires imaginations and some creativity to get uniqueness out of it. Something more than 'All I used it fr was hanging around the duration and magnitude of an already made spell."
Read between the lines, friend. What I'm saying here is that the vast majority of conversations with you go like this:
"...just give me [x feature that was removed that will not be in Skyrim]"
"I think that [x feature] being removed can be seen as a good thing because [argument that I take time to explain and lay out for you]"
"You just lack imagination" (scuttle off to whatever crevice your Internet self dwells in when you're not making cryptic one-sentence posts)
Seriously, it's irritating. If you're going to say something at least explain yourself in a thorough manner.
And you're still not addressing the main thrust of my counter-argument: abusing the spellcrafting system did not require a significant degree of intelligence because by its very design it was broken with no degree of difficulty. A feature like that which requires you to restrict yourself to have fun is, in my mind, bad on a fundamental level. There's a trade-off going on here that you're refusing to acknowledge and that I sincerely doubt you ever will. First and foremost to me, TES is a video game, and however much you project onto it it will not change the fact that the meat of the experience is killing [censored], leveling up, and looting treasure. I love RPGs. I love creating a character and getting into him and making the choices he would make and seeing the consequences that unfold as a result. This is not something I come to TES for because speaking from experience it is a series that is absolutely terrible at it. Choices are utterly meaningless if they all have the same result in the end. If anything it looks like Skyrim is improving quite a bit on that particular aspect of RPG gameplay, given that you get something as simple as choosing to release a prisoner or simply move along, or get a mage duel that another character would not get not because he didn't move along a linear series of quests but because he doesn't do magic [censored].
I will not miss spellmaking in any capacity. It's not that I don't care that it's gone, I'm
glad it's gone. One thing that lots of people don't seem to get is that it was something that diminished my enjoyment of the game simply by existing. "Just don't use it." [censored] you. It's a gameplay feature and it demands my use, and when it ruins my experience I feel disappointed. I'd rather it not be there at all. It's chaff. Gristle. Flavorless, rubbery fat drained of all its goodness. I don't want it on my steak of a game. Get rid of it. Throw it the [censored] out.