Many have been arguing about spell creation being removed from the game. Although it is not confirmed it will be most likely that it will not make the final product. Either way, spell creation is one of the cornerstones of the TES series and here is why I think this is so.
I agree that the core of the series has its basis in freedom of role playing - broad statement that. I think that whether spell creation is a cornerstone of the TES series depends on whether you dabble in magical role play. And that spell-making is really just an avenue of experiencing magical role play. I think that the spell making system (setting area of effect, duration, potency, etc) breaks immersion because it takes you away from the game - Todd said pretty much the same thing and I agree with Him.
The foundation of The Elder scrolls is freedom and spell creation represents freedom. To remove spell creation is taking away a part of our freedom in this next installment and not just for mages. Warriors and thieves will also suffer under its removal should it be axed. The spell creation system should have been improved and not entirely removed. They will not only be taking away the option to customize spells to you're specific taste, they also take away a piece of you're freedom.
I do not agree that spell creation represents freedom. And spell creation is the wrong term, you're not creating a new spell effect but adjusting existing ones and naming it with a unique name. What I ask of you is this: tell me how it can be improved to balance in the game and render an ideal gaming experience. If you cannot then there is no point to your thread.
What would you think if Beth decided to take a way the option of traveling on foot and replaced everything by traveling on horse back? It may sound like a silly comparison but I think it applies. We will most likely be stuck to a number of spells with only being able to buy or use tomes to learn the more powerfull versions but not being able to create what we want and need for our tastes. Taking traveling on foot away would take a way the freedom of how we decide to travel just like removing spell creation takes a way the freedom of how we can create our own magic, our own way of magic, just like our own way of traveling.
You mean like they've done with the new Fable they are making to use with Kinect? That is a core component of the game and your comparison is illegitimate because you're using an unrelated extreme as an example to justify your argument - keep it in context. I get your point though, I liked spell-making. But I see how it wrecks immersion. I cannot think of a way around that. But magic is more interactive and you can still charge spells up to the extent of your magicka - you just have to be more strategic with your spell casting (which is a reasonable thing to have to do) rather than have a one-spell-does-all inventory. By the way, there is nothing stopping you from naming your spells. I mean if you charge a fireball spell for 3 seconds in Skyrim and call it the Flaminator then so be it. Its been named, and it works for you. There is virtually unlimited freedom in how you use your spells in Skyrim, they are bound by laws of magic in the game and have strengths and weaknesses, that is to be expected of realistic magic.
I sincerely hope Beth will somehow implement spell creation for the final product. Although my hopes are diminishing, I have huge faith in Bethesda and will still be proud of the game they create for us.
I just realised that November 11 is almost upon us, its really close. So I doubt it. The game is in alpha. I think you should really try out the new magic system and learn to adapt. I think that by clinging to the old way of things in Oblivion will close your mind to experiencing the new. The whole point of the new spell system is to make it feel like you're really dabbling in the arcane in real-time and not making spreadsheet spells.
Just needed this out of my system folkes :mohawk: Hope you can appreciate my ramblings! :tongue:
Understandable, I was concerned at first too. But for what Bethesda have done to magic I feel that they are onto something good. I think I will need to be more strategic and intelligent in my use and application of magic as a result and that makes the game more challenging and interesting for me. You are entitled to your opinion and I respect that, but when it comes down to it - I think its a blessing in disguise.