No spell customization?

Post » Wed Mar 02, 2011 1:43 am

i don't feel like guessing where the power is at. I like knowing just how many times i can cast X spell in a row, everytime. The combinations thing is cool. Yippee. I'd still like to craft my own spells thanks. We have farming and smithing because according to the devs its necessary for "immersion" purposes. Is spellmaking not part of said immersion? I'm a flippin archmage, i should be able to make my own spells. Thats immersion.


Who said anything about guessing? Im sure there will be some kind of UI or something to tell you EXACTLY how much damage you will be doing.

It is a completely different system, and anyone who passes judgement on one tidbit of information without even hearing the complete context it is in isnt giving the game its justice due. You may be right, the system may be bad, but you also may be wrong and the system will work far better than spell making ever did. Considering the apparent direction and the people making the game, ill put my money on the later not the former.
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clelia vega
 
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Post » Tue Mar 01, 2011 10:01 pm

How can you no longer call it a true RPG? What other RPGs actually have spellmaking? None that I have played. Why does it matter anyways? There are so so so many new types of spells that it shouldn't matter. If you read all the articles then you will realize this is necessary. There is still enchanting. Don't lose faith in Skyrim. Try playing a different type of character maybe.

I can name a few, Arena, Daggerfall, Morrowind and Oblivion. Not to be smart, but spellmaking, to your point about other RPG's, is what set this series apart.
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JESSE
 
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Post » Tue Mar 01, 2011 8:15 pm

This is what it has you believe? I don't think it will be all as good as that sounds!

Why not? Is it that hard to be done? Chop wood, craft it into staff, add magic effect to it.

Find paper, enchant paper, fire lightning from your fingertips.

This way, its under a skill, so you have to work at it to make all those silly spells people like. Sounds like a better idea to me than just being able to whip up a super rediculous spell just because you can cast something like it.
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Taylor Bakos
 
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Post » Wed Mar 02, 2011 2:08 am

I will still but the games but this does anger me because people are saying they can use it to be overpowered. thats there choice. I make some spells that are just smaller/larger than normal spells. besides if people want to do a + 100 mercentile thats there choice. overall i still have great hope for this game but one thing is


Gstaff Where are you we need your say in this.
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Jeneene Hunte
 
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Post » Tue Mar 01, 2011 8:24 pm

Nope, sorry, making your own spells has nothing to do with immersion, Mage- but you can chop your own firewood and smith your own silverware, so huzzah! You can be immersed in forks!



well when you put it that way :intergalactic:
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Claudz
 
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Post » Wed Mar 02, 2011 1:26 am

Well that's ironic. You claim Oblivion is the best TES game, and yet you obviously haven't played through the Mage's Guild questline. I suppose you're the type of person to beat the game and never play it again? That would explain why you're so against having options.


If you recall correctly, your character never enchanted sticks. That was a staff, and it was enchanted by someone else. I was saying that you can not pick up sticks in TES. Not that you can't make staffs. Can you enchant bones in Morrowind? No. Can you enchant sticks in Morrowind? No.

I have played everything in Oblvion. I haven't felt the desire to do the same in any other TES game. Not saying that other TES games are bad. Morrowind is my second favorite game ever.
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Mrs shelly Sugarplum
 
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Post » Tue Mar 01, 2011 9:58 pm

From the time after the spellmaker was removed, when the sons of the Skyrim forum spill their own blood! (Gstaff HELP!)

Streamlined is good. I don't know how streamlining a game so that you don't waste your time with skills that are useless or wasting time doing useless things became a terrible thing. Making the game more efficient where you don't go through the game sacrificing power for a skill that you almost never use doesn't dumb down the game, it makes it where you don't throw away enjoyability of the game.

How do you define "efficient" in a game? When no options remain except those that are always present and equally accessible to all players? :mellow:

I do agree Morrowind had lots of clunky, underdeveloped elements that primarily stemmed from Bethesda just trying to hastily transition lots of Daggerfall's things into the new world. But I'm a little tired of the notion that every reduction in content is justified by streamlining. Certainly it makes little sense when you consider how Bethesda's manpower when they strived for the scope of Daggerfall was but a fraction of their current team. Just tell me, so I can better understand: what's one thing that you think is critical to the TES series and should never be removed?
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Gavin Roberts
 
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Post » Wed Mar 02, 2011 8:25 am

Ok with no spell maker its time for todd to spill the beans on just exactly how spells work.. things like summoning.. defensive magics.. healing magics.. attacks. Things like how spells work for each race... do high elves find spells that can take advanatage of thier magical power.. do imperial mages find spells that dont need too much power for them to cast?

If I wear all gear enchanted to boost magic abilties can i find spells that take advantage of that?

How many kinds of say fire attack are there and how do they differ?
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Kristian Perez
 
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Post » Tue Mar 01, 2011 8:49 pm

I will still but the games but this does anger me because people are saying they can use it to be overpowered. thats there choice. I make some spells that are just smaller/larger than normal spells. besides if people want to do a + 100 mercentile thats there choice. overall i still have great hope for this game but one thing is


Gstaff Where are you we need your say in this.


You know he's probably at home readjusting his custom Fatman, preparing it to nuke us with more info :biggrin:

I'm pretty sure that Bethesda will give us some answer on this, maybe during the GI podcast this week.
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Kerri Lee
 
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Post » Wed Mar 02, 2011 2:14 am

Who said anything about guessing? Im sure there will be some kind of UI or something to tell you EXACTLY how much damage you will be doing.

It is a completely different system, and anyone who passes judgement on one tidbit of information without even hearing the complete context it is in isnt giving the game its justice due. You may be right, the system may be bad, but you also may be wrong and the system will work far better than spell making ever did. Considering the apparent direction and the people making the game, ill put my money on the later not the former.


I didn't say the system would be bad or wouldn't function. I said it wouldn't be TES and wouldn't make any sense if skyrim is supposed to be big on immersion, so much so that i can FARM and chop wood, but my archmage can't craft his own cantrips.


But like i said, f*** it i'll just mod the [censored]e out of the game and make my own spell making.
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Laurenn Doylee
 
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Post » Wed Mar 02, 2011 5:25 am

If you recall correctly, your character never enchanted sticks. That was a staff, and it was enchanted by someone else. I was saying that you can not pick up sticks in TES. Not that you can't make staffs. Can you enchant bones in Morrowind? No. Can you enchant sticks in Morrowind? No.

I have played everything in Oblvion. I haven't felt the desire to do the same in any other TES game. Not saying that other TES games are bad. Morrowind is my second favorite game ever.

So because we couldn't do it in the last few games...we obvously cant do it in Skryim? What?

Cut down a tree, craft the wood you get into a staff, and then enchant it.

Cut down a tree, fashon it into a shaft. Mine iron. Smith Iron into an arrow head. Use crafting to fix arrow head to shaft. Enchant arrow to do fire damage. Arrow catches fire after being pulled out.
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Rachael
 
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Post » Tue Mar 01, 2011 7:25 pm

If you recall correctly, your character never enchanted sticks. That was a staff, and it was enchanted by someone else. I was saying that you can not pick up sticks in TES. Not that you can't make staffs. Can you enchant bones in Morrowind? No. Can you enchant sticks in Morrowind? No.

I have played everything in Oblvion. I haven't felt the desire to do the same in any other TES game. Not saying that other TES games are bad. Morrowind is my second favorite game ever.

You can't pick up sticks in TES? Really? The staff was basically a stick, it was an unenchanted stick. You picked it up. It was enchanted. BAM it's a staff. I don't think there's any law of physics in the realm of the TES universe that makes it so sticks are forever stuck to the ground. How silly of you to suggest that.

Also, bones =/= sticks.
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Bambi
 
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Post » Wed Mar 02, 2011 2:57 am

You know he's probably at home readjusting his custom Fatman, preparing it to nuke us with more info :biggrin:

I'm pretty sure that Bethesda will give us some answer on this, maybe during the GI podcast this week.

I know but at the bottom it said one of the names in yellow. i think that yellow is one of the colors they use for gstaff.
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RObert loVes MOmmy
 
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Post » Wed Mar 02, 2011 12:26 am

Writing your own scroll spells could be quite cool, actually - I think as far as lore is concerned, it's a bit more "tangible" way of creating spells, since we don't quite know how magi go about inventing their own. Plus, the scarcity of necessary materials would put the "lolol balance" crowd at ease.
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Big Homie
 
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Post » Wed Mar 02, 2011 1:56 am

I do agree Morrowind had lots of clunky, underdeveloped elements that primarily stemmed from Bethesda just trying to hastily transition lots of Daggerfall's things into the new world.


So then instead of fixing them, they threw them out for Oblivion and added other, newer clunky, underdeveloped elements. And the ones of those that didn't work well got pitched for Skyrim, to be replaced by yet other newer clunky, underdeveloped elements.

See, here's my thing- what's up with never trying to fix anything? If you can't get "Idea A" right the first time, then you probably won't get "Idea B" that you use to replace it right the first time either. But if you realize Idea A has potential and stick with it instead of setting yourself on a path of "New untried ideas, always and forever" then you might eventually get something right. Is that really so difficult to comprehend? :blink:
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Jerry Jr. Ortiz
 
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Post » Tue Mar 01, 2011 8:29 pm

anyone have a direct quote of the whole paragraph that said this in the magazine
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Nadia Nad
 
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Post » Tue Mar 01, 2011 10:10 pm

Writing your own scroll spells could be quite cool, actually - I think as far as lore is concerned, it's a bit more "tangible" way of creating spells, since we don't quite know how magi go about inventing their own. Plus, the scarcity of necessary materials would put the "lolol balance" crowd at ease.

May the nine divines bless you. Thanks for at least listening to my idea. I'd like it much better this way as well.
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Cedric Pearson
 
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Post » Tue Mar 01, 2011 8:02 pm

So because we couldn't do it in the last few games...we obvously cant do it in Skryim? What?

Cut down a tree, craft the wood you get into a staff, and then enchant it.

Cut down a tree, fashon it into a shaft. Mine iron. Smith Iron into an arrow head. Use crafting to fix arrow head to shaft. Enchant arrow to do fire damage. Arrow catches fire after being pulled out.

No, I agreed with you after you talked about woodcutting.

You can't pick up sticks in TES? Really? The staff was basically a stick, it was an unenchanted stick. You picked it up. It was enchanted. BAM it's a staff. I don't think there's any law of physics in the realm of the TES universe that makes it so sticks are forever stuck to the ground. How silly of you to suggest that.

Also, bones =/= sticks.

My point was that you could not pick up sticks in the past games. Not that it is impossible in the TES universe. Enchanting sticks and enchanting bones is the same thing. Can you enchant a pewter cup? OMG! FORGET IT! IF BETHESDA ALLOWS YOU TO MAKE YOUR OWN STAFFS OUT OF STICKS YOU FIND ON THE GROUND THEN THATS GREAT! My point was that in the past you could not!
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Emma louise Wendelk
 
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Post » Wed Mar 02, 2011 4:10 am

See, here's my thing- what's up with never trying to fix anything?

Clearly, Skyrim will boast new proprietary LADDER TECHNOLOGY! After well over ten years in the making.
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El Goose
 
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Post » Tue Mar 01, 2011 6:57 pm

So then instead of fixing them, they threw them out for Oblivion and added other, newer clunky, underdeveloped elements. And the ones of those that didn't work well got pitched for Skyrim, to be replaced by yet other newer clunky, underdeveloped elements.

See, here's my thing- what's up with never trying to fix anything? If you can't get "Idea A" right the first time, then you probably won't get "Idea B" that you use to replace it right the first time either. But if you realize Idea A has potential and stick with it instead of setting yourself on a path of "New untried ideas, always and forever" then you might eventually get something right. Is that really so difficult to comprehend? :blink:

That's what I've been wondering for THE longest time.
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Alada Vaginah
 
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Post » Tue Mar 01, 2011 11:06 pm

praying for mis-translation/out-of-contextn
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SWagg KId
 
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Post » Wed Mar 02, 2011 5:42 am

That's what I've been wondering for THE longest time.


They have said many times that they start from the ground up. Not looking at what past games did, just what they should do in the game they are developing. (am am sure they look at past games a bit)
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Mistress trades Melissa
 
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Post » Tue Mar 01, 2011 7:28 pm

Let's be honest, spell making wasn't that great anyway. You choose a pre-existing effect, duration and magnitude. That's it. A nice feature, but nothing so amazing that by it's absence it ruins the game.
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KiiSsez jdgaf Benzler
 
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Post » Wed Mar 02, 2011 7:28 am

When I read the combat article I was ready to accept this.

But it seems each magical spell with have different abilities/radius/distance/etc when used differently. So that helps compensate a bit.

But I will miss you old Heart Attack spell. :(
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Suzie Dalziel
 
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Post » Wed Mar 02, 2011 5:46 am

Let's be honest, spell making wasn't that great anyway. You choose a pre-existing effect, duration and magnitude. That's it. A nice feature, but nothing so amazing that by it's absence it ruins the game.


So... you've never played as a mage then?
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Da Missz
 
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