No spell customization?

Post » Tue Mar 01, 2011 8:05 pm

Enchanting is in but spell making is out?
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Andy durkan
 
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Post » Wed Mar 02, 2011 9:10 am

Can we at least rename spells?
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DeeD
 
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Post » Wed Mar 02, 2011 12:43 am

They have said many times that they start from the ground up. Not looking at what past games did, just what they should do in the game they are developing. (am am sure they look at past games a bit)

Battlespire was kind of a continuation of Daggerfall. And we see how that turned out. Yuch.

Let's be honest, spell making wasn't that great anyway. You choose a pre-existing effect, duration and magnitude. That's it. A nice feature, but nothing so amazing that by it's absence it ruins the game.

Indeed, and I'm sure we'll see "spell booster pack" mods that implement more interesting combinations of effects through the Creation Kit. It's just that, even when I played Arena, I was amazed when I found the spellmaker - for a game from 1994, it was quite impressive. It left a resonant impact on me as to just how much you could do in the Elder Scrolls series on your own. And I feel as if Skyrim may just not feel as much like a TES game without all of these little quirk features.
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Becky Cox
 
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Post » Wed Mar 02, 2011 1:30 am

Enchanting is in but spell making is out?


We think so. There has been no solid conformation though.
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Steve Bates
 
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Post » Wed Mar 02, 2011 12:32 am

No, I agreed with you after you talked about woodcutting.


My point was that you could not pick up sticks in the past games. Not that it is impossible in the TES universe. Enchanting sticks and enchanting bones is the same thing. Can you enchant a pewter cup? OMG! FORGET IT! IF BETHESDA ALLOWS YOU TO MAKE YOUR OWN STAFFS OUT OF STICKS YOU FIND ON THE GROUND THEN THATS GREAT! My point was that in the past you could not!

Why do past games have anything to do with it? Or do you mean since gamesas tends to give us LESS options in each game rather than more? You have a good point, there, but with crafting being in there's actually hope that they might actually let us do MORE in Skyrim than Oblivion, not that that's a big accomplishment...

They have said many times that they start from the ground up. Not looking at what past games did, just what they should do in the game they are developing. (am am sure they look at past games a bit)

So they intentionally make mistakes?
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Dagan Wilkin
 
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Post » Tue Mar 01, 2011 7:15 pm

No... :sadvaultboy:

In all honestly, if the only thing you care about is spellmaking then why are you a fan of Elder Scrolls? There is sooo much more to TES than spellmaking. The removal of this tiny aspect is being replaced with an entirley revamped magic system. Not to mention dual wielding spells! With their new system spell making CAN NOT happen. It is for the best. Magic is better than ever, I know that the devs know that.


This all day :clap:
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Leonie Connor
 
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Post » Wed Mar 02, 2011 8:02 am

Playing a mage character is my favorite thing to do, and not just in Elder Scrolls games.

Custom spell making in the TES games I've played (mostly Morrowind and Oblivion) were a big part of the fun for me, and I spent ALOT of time doing it. In fact, I hardly used the pre-made spells in the end.

If they're taking out spell making, I hope the new spell system is versatile enough to make up for it. The best magic systems in games, in my experience, were mutable (giving you control over how you cast the spells on a higher level than "pick target/cast"), and required some level of experimentation to use and master. The worst magic systems in games usually suffer from focusing all of the effects around combat too much, which usually ends up making the spell effects narrow in scope.
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Roisan Sweeney
 
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Post » Wed Mar 02, 2011 2:57 am

Why do past games have anything to do with it? Or do you mean since gamesas tends to give us LESS options in each game rather than more? You have a good point, there, but with crafting being in there's actually hope that they might actually let us do MORE in Skyrim than Oblivion, not that that's a big accomplishment...


So they intentionally make mistakes?


Are you kidding me? You think that Oblivion was not a gig accomplishment? Look at other games. Call of Duty, Assassins Creed, Mass Effect, Dragon Age, Battlefield, Two Worlds, Splinter Cell... All of those games... Are worse than Oblivion...

You are one negative person, I will tell you that.

This all day :clap:


My friend Dovahkiin: Dragonborn, here is a very positive person. :thumbsup:
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Daniel Holgate
 
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Post » Wed Mar 02, 2011 2:23 am

Bad news this. I really hope the new system can make up for it.. but... bad news. Good thing is, the ultimate spellmaking tool (construction set) has been confirmed :)
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marina
 
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Post » Wed Mar 02, 2011 3:45 am

I'm sure we'll see "spell booster pack" mods that implement more interesting combinations of effects through the Creation Kit.

So Skyrim will follow Oblivions new tradition of being completely reliant on mods.
Thats just not right...

And once again, I say this from a personal opinion. I always play a full mage, so a large variety of unique spells is important to me. So important that not having custom spells makes me question buying the game.
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Thomas LEON
 
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Post » Tue Mar 01, 2011 8:05 pm

So Skyrim will follow Oblivions new tradition of being completely reliant on mods.
Thats just not right...

And once again, I say this from a personal opinion. I always play a full mage, so a large variety of unique spells is important to me. So important that not having custom spells makes me question buying the game.


Having spell customization doesn't kill the game, there are still 80 different spells which can can probably be found combined with different spells, possibly. Like lighting combined with turn undead(just a guess) could be bought from a mage trainer. There will probably still be a great variety of spells, but no broken spells. Its a good thing.

By the way, no offense but your sig makes it hard to take your opinion as unbiased.
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YO MAma
 
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Post » Wed Mar 02, 2011 10:08 am

Another nice thing about spellmaking was the ability to name our own spells, excellent for roleplaying.
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Nikki Lawrence
 
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Post » Wed Mar 02, 2011 1:38 am

Having spell customization doesn't kill the game, there are still 80 different spells which can can probably be found combined with different spells, possibly. Like lighting combined with turn undead(just a guess) could be bought from a mage trainer. There will probably still be a great variety of spells, but no broken spells. Its a good thing.

I speak in my opinion, you speak in your opinion.
And for me it does kill the game. I like making spells that are quirky and that they have not put into the game. And the new system is no excuse for removing it, they could easily keep the spell creation aspect. Sure a firespell might have a few different effects. Well those effects damage will be based on its base damage. It doesn't make sense to remove the system.

And no broken spells? I assume you mean exploits. There are easier way to fix exploits.
Alchemy was broken in Morrowind (but it was still fun) but they didn't remove it.

There is nothing unbiased about an opinion. Not mine or yours.
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ruCkii
 
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Post » Wed Mar 02, 2011 1:18 am

Like lighting combined with turn undead(just a guess) could be bought from a mage trainer.

If they can be bought, there is literally no reason not to have spell making.
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Rudy Paint fingers
 
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Post » Tue Mar 01, 2011 10:12 pm

If they can be bought, there is literally no reason not to have spell making.


So you would prefer to be able to make a spell that could kill any enemy in the game with one hit? I know I wouldn't. I would rather buy spells from mage trainers.
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James Potter
 
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Post » Wed Mar 02, 2011 6:23 am

So you would prefer to be able to make a spell that could kill any enemy in the game with one hit? I know I wouldn't. I would rather buy spells from mage trainers.


How are spells made? By mage's of course. If you are the most powerful mage in Tamriel then shouldn't you be able to make spells?
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Sabrina Schwarz
 
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Post » Tue Mar 01, 2011 10:16 pm

How are spells made? By mage's of course. If you are the most powerful mage in Tamriel then shouldn't you be able to make spells?

Hell, even though you don't really care about spell making, at least you can see the logic in it.
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Hilm Music
 
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Post » Wed Mar 02, 2011 4:34 am

So you would prefer to be able to make a spell that could kill any enemy in the game with one hit? I know I wouldn't. I would rather buy spells from mage trainers.

Then you buy spells and let us make our spells.
Its about options. I want my option. You want your option. Other games had both options.
Purchasing spells and spellmaking are not mutually exclusive, quite the opposite one relies on the other.
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Amy Smith
 
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Post » Tue Mar 01, 2011 9:42 pm

How are spells made? By mage's of course. If you are the most powerful mage in Tamriel then shouldn't you be able to make spells?


Absolutely. If I'm the most powerful mage in Skyrim I shouldn't have to go to Joe's Magic Emporium and buy one of his lame pre-made spells.
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Destinyscharm
 
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Post » Wed Mar 02, 2011 8:22 am

So you would prefer to be able to make a spell that could kill any enemy in the game with one hit? I know I wouldn't. I would rather buy spells from mage trainers.

which you can do... wtf? hahaha. That's the most ridiculous thing I've ever read. If you make a spell like that in Morrowind, say, it takes pretty much all your magic, so then you're stuck without magic after using that. It's not like there aren't consequences to spells like that. Well... in Oblivion there aren't, but that's more of an arcade game anyway.
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Far'ed K.G.h.m
 
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Post » Wed Mar 02, 2011 8:58 am

How are spells made? By mage's of course. If you are the most powerful mage in Tamriel then shouldn't you be able to make spells?


Honestly, I was trying to come up with something to say to that but i really couldn't. I'm not saying I'm for spell making being taken out, I thought it should have just been modified so you could not create game breaking spells. But its out and I'm trying to come up with reasons for no spell creation. Thats the only one that makes sense.
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Jesus Sanchez
 
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Post » Tue Mar 01, 2011 8:55 pm

Then Beth should just jump the trend and makea game with 1 skill.
Lets call it "level" and you get better at everything as your level increases.
Lets get rid of attributes, they just get in the way. We can replace them with our level.


lol I love exaggerations.... that doesn't streamline anything, they removed skills or consolidated them because it was idiotic or useless to have them in or as separate skills. There are just people, like you, that overreact about everything when they can't see that doing so and putting different features in actually expand choices instead of limiting them. As I pointed out above, there is far more options then your precious Morrowind ever had. Oh btw, Morrowind must have been a "dumbed down" version of Daggerfall!!! It had less skills. OMG!!!! RUINED!!!! Just because Morrowind had 10 less skills than Daggerfall doesn't mean it was worse because of it. It was worse because the combat system and a few other things. In fact, I'm glad they got rid of alot of the skills from daggerfall, I mean really? Do we really need a swimming skill and a critical strike skill and so on? The point is, there is no reason to have a skill that can fit under another skill or in another part of the game. You didn't lose your customization or the feature, it's just somewhere else in the game. Your probably one of those people that said "Omg, we don't have an enchanting skill anymore, I can't believe they got rid of that skill." even though you knew it was still in the game.
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Wayne Cole
 
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Post » Tue Mar 01, 2011 6:36 pm

Honestly, I was trying to come up with something to say to that but i really couldn't. I'm not saying I'm for spell making being taken out, I thought it should have just been modified so you could not create game breaking spells. But its out and I'm trying to come up with reasons for no spell creation. Thats the only one that makes sense.


You don't have to try and rationalize or like every decision Bethesda makes, you know. Sometimes it's okay to just say: "well that svcks."
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Peter P Canning
 
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Post » Tue Mar 01, 2011 11:24 pm

Honestly, I was trying to come up with something to say to that but i really couldn't. I'm not saying I'm for spell making being taken out, I thought it should have just been modified so you could not create game breaking spells. But its out and I'm trying to come up with reasons for no spell creation. Thats the only one that makes sense.

So Bethesda is your drunken step father and you're trying to figure out why he beats you? Fantastic.
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Elizabeth Falvey
 
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Post » Wed Mar 02, 2011 12:24 am

Honestly, I was trying to come up with something to say to that but i really couldn't. I'm not saying I'm for spell making being taken out, I thought it should have just been modified so you could not create game breaking spells. But its out and I'm trying to come up with reasons for no spell creation. Thats the only one that makes sense.


But "It's possible to create overpowered spells" is not necessarily even a bad thing, never mind worth of removing the feature entirely.
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c.o.s.m.o
 
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