No spell customization?

Post » Tue Mar 01, 2011 6:59 pm

Honestly, I was trying to come up with something to say to that but i really couldn't. I'm not saying I'm for spell making being taken out, I thought it should have just been modified so you could not create game breaking spells. But its out and I'm trying to come up with reasons for no spell creation. Thats the only one that makes sense.

At least you agree it doesn't make sense.
All is forgiven.
Hug?
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Wed Mar 02, 2011 5:34 am

which you can do... wtf? hahaha. That's the most ridiculous thing I've ever read. If you make a spell like that in Morrowind, say, it takes pretty much all your magic, so then you're stuck without magic after using that. It's not like there aren't consequences to spells like that. Well... in Oblivion there aren't, but that's more of an arcade game anyway.

Not really, but that was part of being a good mage. Perhaps you weren't a good mage and thus didn't understand how to make efficient spells, but I (and others) were experienced mages. I could produce very efficient spells. It all came from an understanding of the system. For example, touch spells usually had twice the chance to succeed and cost half as much as on-target spells. You could keep track of several factors to create cheaper, easier to cast spells.

Honestly, I still am doubting that they removed spell making. I'm not going to trust a summarized, translated Italian article. I'm going to wait until I hear developer confirmation.

I can SEE how spell making might not exist, but it leaves several holes that end up being rather nasty issues, which we have already mentioned.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Tue Mar 01, 2011 8:10 pm

At least you agree it doesn't make sense.
All is forgiven.
Hug?


yes, hug :hugs:

I know no spell customization is a big deal, but there are many other things that could make this game amazing.

Honestly, I still am doubting that they removed spell making. I'm not going to trust a summarized, translated Italian article. I'm going to wait until I hear developer confirmation.


I'm with you on that, I will start believing the things I'm hearing in these magazines once they are confirmed by BETHESDA.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Wed Mar 02, 2011 5:54 am

Haha, everyone comments on Dovahkiin's post. :P
User avatar
Gaelle Courant
 
Posts: 3465
Joined: Fri Apr 06, 2007 11:06 pm

Post » Tue Mar 01, 2011 10:47 pm

Serously, it could have just been moved to Enchanting. Writing spells on scrolls and having a skill to go with it makes more sense than just being able to make them freely. A master swordsman doesn't necessarily know how to make a sword. A master mage may not know how to make a spell. Smiths know how to make swords. So enchanters could be the ones that make magic spells.
User avatar
Logan Greenwood
 
Posts: 3416
Joined: Mon Jul 30, 2007 5:41 pm

Post » Tue Mar 01, 2011 9:15 pm

Not really, but that was part of being a good mage. Perhaps you weren't a good mage and thus didn't understand how to make efficient spells, but I (and others) were experienced mages. I could produce very efficient spells. It all came from an understanding of the system. For example, touch spells usually had twice the chance to succeed and cost half as much as on-target spells. You could keep track of several factors to create cheaper, easier to cast spells.

Honestly, I still am doubting that they removed spell making. I'm not going to trust a summarized, translated Italian article. I'm going to wait until I hear developer confirmation.

I can SEE how spell making might not exist, but it leaves several holes that end up being rather nasty issues, which we have already mentioned.

Well yeah, I was just talking in general. It wasn't like Oblivion where you could svck at magic but use spells all day long. In Morrowind and Daggerfall and Arena, once you expended your magicka you had to be smart about getting it back and it wasn't so wreckless.
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Tue Mar 01, 2011 10:40 pm

As I pointed out above, there is far more options then your precious Morrowind ever had.

And I never said Morrowind is perfect.
No I would like even more skills, and perks at every few levels to compliment them all.
TES is about creating your character, and the freedom to do it. So I am in favor of more skills, and I am in favor of more perks. I also want more magic effects to make the magic schools more useful. A series like TES is supposed to be about more, not less.
Quit trying to flame people with your opinion > their opinion arguement.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Wed Mar 02, 2011 8:47 am

Haha, everyone comments on Dovahkiin's post. :P


I know :D

Actually, it wasn't that exciting, I felt kind of attacked, but all is well
User avatar
Sebrina Johnstone
 
Posts: 3456
Joined: Sat Jun 24, 2006 12:58 pm

Post » Wed Mar 02, 2011 8:19 am

While I do think that Oblivion is a superior game to Morrowind, I do not see how you need to think more in Oblivion. Could you explain this?


Well since people are always saying how Oblivion is a "dumbed down" version of Morrowind I went ahead and would be a stickler like them and point out that Oblivion had the same quality of features and actually added things that were more complicated than Morrowind. Mind you it's not much more but it's still more and not less. These would include things like lockpicking compared to Morrowind where you equipped the lockpick and used the attack button on the object and also the speech wheel which you had to find which of the four the person liked and disliked and then try to maximize what you gained from them. That's just two examples of things that were more complicated and required more thought than their counterparts in Morrowind.
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Wed Mar 02, 2011 3:00 am

Serously, it could have just been moved to Enchanting. Writing spells on scrolls and having a skill to go with it makes more sense than just being able to make them freely. A master swordsman doesn't necessarily know how to make a sword. A master mage may not know how to make a spell. Smiths know how to make swords. So enchanters could be the ones that make magic spells.

Yes, but according to the OP's translated summarization, its just out of the game entirely.

Also, note how the OP still has not returned to this thread. He could answer questions and allow us to deduce some things about it, but he has no returned, and its causing a lot of problems. If someone else has the Italian article and also can translate it for us, please make your presence known if you'd like to help us out.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Wed Mar 02, 2011 6:54 am

How can people even defend this? It was simply a very nice addition to the tes games, so WHY? WHY the remove it!?
It wasn't unused, it wasn't in the way, it could be exploited, but i'll just use the fast travel argument and say: You're not forced to.
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Wed Mar 02, 2011 9:04 am

Serously, it could have just been moved to Enchanting. Writing spells on scrolls and having a skill to go with it makes more sense than just being able to make them freely. A master swordsman doesn't necessarily know how to make a sword. A master mage may not know how to make a spell. Smiths know how to make swords. So enchanters could be the ones that make magic spells.

This

Well yeah, I was just talking in general. It wasn't like Oblivion where you could svck at magic but use spells all day long. In Morrowind and Daggerfall and Arena, once you expended your magicka you had to be smart about getting it back and it wasn't so wreckless.


Oblivion's system was better and made more sense. In Morrowind, if you cast a spell that uses all of your magicka then you can NEVER cast a spell again unless you drink a magicka potion? Wouldnt it make sense for it to come back slowly and regenerate?
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Wed Mar 02, 2011 6:55 am

Yes, but according to the OP's translated summarization, its just out of the game entirely.

Also, note how the OP still has not returned to this thread. He could answer questions and allow us to deduce some things about it, but he has no returned, and its causing a lot of problems. If someone else has the Italian article and also can translate it for us, please make your presence known if you'd like to help us out.

Exactly, that's why the lemming effect everyone is suffereing from is slightly agrivating. We don't know enough yet, yet one person already jumped off the mountain into the sea so it's like everyone else has to as well. There are ways around this, so we shouldn't give up on it being out yet.
User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Wed Mar 02, 2011 6:09 am

This



Oblivion's system was better and made more sense. In Morrowind, if you cast a spell that uses all of your magicka then you can NEVER cast a spell again unless you drink a magicka potion? Wouldnt it make sense for it to come back slowly and regenerate?


Magicka regenerated when you rested.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Wed Mar 02, 2011 4:11 am

Well since people are always saying how Oblivion is a "dumbed down" version of Morrowind I went ahead and would be a stickler like them and point out that Oblivion had the same quality of features and actually added things that were more complicated than Morrowind. Mind you it's not much more but it's still more and not less. These would include things like lockpicking compared to Morrowind where you equipped the lockpick and used the attack button on the object and also the speech wheel which you had to find which of the four the person liked and disliked and then try to maximize what you gained from them. That's just two examples of things that were more complicated and required more thought than their counterparts in Morrowind.


Right, I gotcha. I still think that you have to think a bit more in Morrowind. Those things are really just player skill vs. character skill.
User avatar
Marquis deVille
 
Posts: 3409
Joined: Thu Jul 26, 2007 8:24 am

Post » Wed Mar 02, 2011 6:45 am

This



Oblivion's system was better and made more sense. In Morrowind, if you cast a spell that uses all of your magicka then you can NEVER cast a spell again unless you drink a magicka potion? Wouldnt it make sense for it to come back slowly and regenerate?

That has nothing to do with spells. Its a simple magicka regeneration effect. Hell, if you played the Xbox you could do it easily (in fact, if you pressed B while holding down the final button of the cheat, the regeneration would follow you into the game world and continue working until you went back to your menu).
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Tue Mar 01, 2011 6:34 pm

How can people even defend this? It was simply a very nice addition to the tes games, so WHY? WHY the remove it!?
It wasn't unused, it wasn't in the way, it could be exploited, but i'll just use the fast travel argument and say: You're not forced to.

It was probably cut for technical reasons, deriving from the fact that spell effects in Skyrim are more complex than they were in previous games.

This means, of course, that it could concievably still appear in the final game if they fix the problem, but Bethesda doesn't consider that a certainty.
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Wed Mar 02, 2011 6:42 am

Oblivion's system was better and made more sense. In Morrowind, if you cast a spell that uses all of your magicka then you can NEVER cast a spell again unless you drink a magicka potion? Wouldnt it make sense for it to come back slowly and regenerate?


Oblivion's system was better, it never made sense that standing around for an hour would do nothing, but waiting for an hour would regenerate. Oblivion's great failing there was that regeneration was way too fast, turning your magicka reserves into a per-spell limit instead of a per-day limit, and completely removed the utility of lower power spells by making the lower magicka cost almost obsolete.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Wed Mar 02, 2011 7:13 am

lol I love exaggerations.... that doesn't streamline anything, they removed skills or consolidated them because it was idiotic or useless to have them in or as separate skills. There are just people, like you, that overreact about everything when they can't see that doing so and putting different features in actually expand choices instead of limiting them. As I pointed out above, there is far more options then your precious Morrowind ever had. Oh btw, Morrowind must have been a "dumbed down" version of Daggerfall!!! It had less skills. OMG!!!! RUINED!!!! Just because Morrowind had 10 less skills than Daggerfall doesn't mean it was worse because of it. It was worse because the combat system and a few other things. In fact, I'm glad they got rid of alot of the skills from daggerfall, I mean really? Do we really need a swimming skill and a critical strike skill and so on? The point is, there is no reason to have a skill that can fit under another skill or in another part of the game. You didn't lose your customization or the feature, it's just somewhere else in the game. Your probably one of those people that said "Omg, we don't have an enchanting skill anymore, I can't believe they got rid of that skill." even though you knew it was still in the game.



One can argue what is essential to the game and what is of great value to any given player and the way they play the game. The latter is highly subjective, the former may be reduced to 'Press X to win' if the game is so designed.

The problem I have with the highlighted section of your post is the logical conclusion to which it leads. Why not cover all offence and defence with a single fighting skill?

Anyway, no need to answer here as we are heading off topic.
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Wed Mar 02, 2011 1:50 am

WOO HOO It'll be like casting magic in Fable 3! :banghead:
User avatar
x_JeNnY_x
 
Posts: 3493
Joined: Wed Jul 05, 2006 3:52 pm

Post » Wed Mar 02, 2011 4:37 am

And I never said Morrowind is perfect.
No I would like even more skills, and perks at every few levels to compliment them all.
TES is about creating your character, and the freedom to do it. So I am in favor of more skills, and I am in favor of more perks. I also want more magic effects to make the magic schools more useful. A series like TES is supposed to be about more, not less.
Quit trying to flame people with your opinion > their opinion arguement.


I'm not flaming people, just providing evidence to the contrary to the opinions other people give and the evidence they put forth (or don't). It annoys me when people say that a game is bad and then when someone says to the contrary and points out the flaws of the game that they think is better and they take it as flaming but when they attack a game it's okay. It's just hypocrisy.

Also, yes the game is about creating your character the way you want, but why can't you understand that you don't have to have more, useless or lackluster skills to do so. Because they tend to be wasted because there are better skills to choose from than them. You can have just as much customization in your character by using perks to customize the minor things like jump height or running speed or swim speed then having skill for them which just isn't a good skill set. If you want more skills and perks, at what point does it come to that it's good enough? People will always be unhappy if all they want is MORE MORE MORE, there will never be enough and the more you have the greater chance of having poor skills/perks to choose from when you can already have hundreds or even thousands of different combinations. Is that really not good enough for you?
User avatar
Tasha Clifford
 
Posts: 3295
Joined: Fri Jul 21, 2006 7:08 am

Post » Wed Mar 02, 2011 4:38 am

How can people even defend this? It was simply a very nice addition to the tes games, so WHY? WHY the remove it!?
It wasn't unused, it wasn't in the way, it could be exploited, but i'll just use the fast travel argument and say: You're not forced to.


This! If Bethesda is gonna release this type of information on something like this the least they could do is give an explanation why it is out.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Tue Mar 01, 2011 11:18 pm

Magicka regenerated when you rested.

Not for me it didnt. Not in Morrowind. I rested for a long ass time and... I probably waited in a town actually... Oblivion's system still makes more sense.

That has nothing to do with spells. Its a simple magicka regeneration effect. Hell, if you played the Xbox you could do it easily (in fact, if you pressed B while holding down the final button of the cheat, the regeneration would follow you into the game world and continue working until you went back to your menu).


What cheat are you talking about? I was not aware of any cheats. Besides. If you want cheats you can just type in: player-> setmagicka 20000000 and you will be set for the rest of the game.
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Tue Mar 01, 2011 6:18 pm


Oblivion's system was better and made more sense. In Morrowind, if you cast a spell that uses all of your magicka then you can NEVER cast a spell again unless you drink a magicka potion? Wouldnt it make sense for it to come back slowly and regenerate?

Or if you rested? Lol. Morrowind's magic was definitely better than Oblivions. Oblivion's magic system was watered down and arcade-like.
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Wed Mar 02, 2011 3:44 am

I'm not flaming people, just providing evidence to the contrary to the opinions other people give and the evidence they put forth (or don't). It annoys me when people say that a game is bad and then when someone says to the contrary and points out the flaws of the game that they think is better and they take it as flaming but when they attack a game it's okay. It's just hypocrisy.

Also, yes the game is about creating your character the way you want, but why can't you understand that you don't have to have more, useless or lackluster skills to do so. Because they tend to be wasted because there are better skills to choose from than them. You can have just as much customization in your character by using perks to customize the minor things like jump height or running speed or swim speed then having skill for them which just isn't a good skill set. If you want more skills and perks, at what point does it come to that it's good enough? People will always be unhappy if all they want is MORE MORE MORE, there will never be enough and the more you have the greater chance of having poor skills/perks to choose from when you can already have hundreds or even thousands of different combinations. Is that really not good enough for you?

Short answer, no its not good enough. I want to make my own spells.
If I am the most powerful mage to walk tamriel, Im pretty sure I'd be capable of creating my own spells.
In fact its highly likely that you would, no one else could cast spells as powerful as you and you would have to create your own spells out of necessity.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

PreviousNext

Return to V - Skyrim