No spell customization?

Post » Tue Mar 01, 2011 11:59 pm

You can have just as much customization in your character by using perks to customize the minor things like jump height or running speed or swim speed then having skill for them which just isn't a good skill set.

This is the issue. We don't exactly know how extensive the perks are and still can't safely say whether we'll be able to adjust things you've described - like movement speeds, or if instead we'll get completely moronic things like "attacking while in midair staggers enemies".
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Tue Mar 01, 2011 9:06 pm

Short answer, no its not good enough. I want to make my own spells.
If I am the most powerful mage to walk tamriel, Im pretty sure I'd be capable of creating my own spells.
In fact its highly likely that you would, no one else could cast spells as powerful as you and you would have to create your own spells out of necessity.


Just gonna say it again.

Does a master swordsman know how to make a blade? No, he'll tell the smith his opinion of the weapon and any improvements he'd like to see. Then the smith would get to work making said improvements. The swordsman only knows what he wants, he doesn't know how to get from A to B.

Its the same with magic.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Wed Mar 02, 2011 12:50 am

Or if you rested? Lol. Morrowind's magic was definitely better than Oblivions. Oblivion's magic system was watered down and arcade-like.


You are wrong. The spells are better in Morrowind. The Magicka regeneration system is better in Oblivion. You have to sleep to get it back? I don't want to find a bed if I am in a town!
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Wed Mar 02, 2011 8:34 am

This is the issue. We don't exactly know how extensive the perks are and still can't safely say whether we'll be able to adjust things you've described - like movement speeds, or if instead we'll get completely moronic things like "attacking while in midair staggers enemies".

Exactly. As a personal opinion I like perks, but they shouldn't replace skills. Perks should compliment skills.

Maybe there will be a perk for creating custom spells!
User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Wed Mar 02, 2011 9:23 am

Just gonna say it again.

Does a master swordsman know how to make a blade? No, he'll tell the smith his opinion of the weapon and any improvements he'd like to see. Then the smith would get to work making said improvements. The swordsman only knows what he wants, he doesn't know how to get from A to B.


Its the same with magic.

This
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Wed Mar 02, 2011 12:39 am

Just gonna say it again.

Does a master swordsman know how to make a blade? No, he'll tell the smith his opinion of the weapon and any improvements he'd like to see. Then the smith would get to work making said improvements. The swordsman only knows what he wants, he doesn't know how to get from A to B.

Its the same with magic.


No, its not. A magic user, if I'm not mistaken, has to understand the magic he is using in order to use it. A swordsman does not have to understand how a blade is made to use it, your point is irrelevant.
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Wed Mar 02, 2011 4:46 am

The instant that how much magic casting has changed, and by selecting a magic effect, you could cast a fire ball or make a flame thrower effect, I knew that magic making was gone, and we would be dealing with the essence of magic, and not the combined spells.

I want to try it, to see if that works, and I'm excited about it. :)
User avatar
Farrah Lee
 
Posts: 3488
Joined: Fri Aug 17, 2007 10:32 pm

Post » Wed Mar 02, 2011 2:29 am

Exactly, that's why the lemming effect everyone is suffering from is slightly aggravating. We don't know enough yet, yet one person already jumped off the mountain into the sea so it's like everyone else has to as well. There are ways around this, so we shouldn't give up on it being out yet.

And that is why I keep stressing that we should chill till the community actually has some real information about the game before we cry out that the world is ending...err that we're all doomed...uuh, you guys get the point :P
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue Mar 01, 2011 11:30 pm

which you can do... wtf? hahaha. That's the most ridiculous thing I've ever read. If you make a spell like that in Morrowind, say, it takes pretty much all your magic, so then you're stuck without magic after using that. It's not like there aren't consequences to spells like that. Well... in Oblivion there aren't, but that's more of an arcade game anyway.



Actually, with spell absorption having a superspell was a pretty viable tactic in all the games. All Morrowind took was enough mana left for an ancestral guardian summoning. All Daggerfall took was to make the spell an area of effect spell. I don't remember much about Arena, but mages there ruled anyway.
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Wed Mar 02, 2011 9:55 am

Just gonna say it again.

Does a master swordsman know how to make a blade? No, he'll tell the smith his opinion of the weapon and any improvements he'd like to see. Then the smith would get to work making said improvements. The swordsman only knows what he wants, he doesn't know how to get from A to B.

Its the same with magic.

Maybe. Maybe not.
First, lets assume you are the greatest mage ever. No one makes spells for you because no one can cast spells like you. You would then learn to create your own out of necessity.
Second, enchanting is the act of endowing an item with a magical effect. Thats not the same as spell making.

While I do like your idea that its still in they just changed how, and its under a skill now, with the information we are being given, which could be false, we are left to assume it isn't in at all.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Wed Mar 02, 2011 6:06 am

You are wrong. The spells are better in Morrowind. The Magicka regeneration system is better in Oblivion. You have to sleep to get it back? I don't want to find a bed if I am in a town!


So the answer was to flip flop the issues? Why wouldn't they keep the magic spells and fix the regen issue? It seems that they never fix anything. Once they find a thing doesn't work they take it out and put in a new thing that later they find doean't work as well.
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Wed Mar 02, 2011 2:07 am

The instant that how much magic casting has changed, and by selecting a magic effect, you could cast a fire ball or make a flame thrower effect, I knew that magic making was gone, and we would be dealing with the essence of magic, and not the combined spells.

I want to try it, to see if that works, and I'm excited about it. :)


Exactly! To me this seems very interesting! We work with the individual effects now and not specific spells. IMO this is how it should be. You make spells by using more than one at a time... If you can, in the end.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Wed Mar 02, 2011 3:42 am

No, its not. A magic user, if I'm not mistaken, has to understand the magic he is using in order to use it. A swordsman does not have to understand how a blade is made to use it, your point is irrelevant.


I'd have to disagree. Understanding magic and how magic interacts with different kinds is two different things. How would one know what combining fire and ice would make? It could make water, or it could make a fireball that has a secondary freezing effect, or it could creat an explotion. A mage wouldn't know what combining things would do. A mage only knows how to use fire and ice seperately, just like a swordsman knows how to use a blade, not the correct amount of iron and copper make steel.
User avatar
Dustin Brown
 
Posts: 3307
Joined: Sun Sep 30, 2007 6:55 am

Post » Wed Mar 02, 2011 8:15 am

You are wrong. The spells are better in Morrowind. The Magicka regeneration system is better in Oblivion. You have to sleep to get it back? I don't want to find a bed if I am in a town!

So walk like... 20 feet out of the town and rest. It's far from perfect, but it's better that Oblivion. Magicka regenerated too fast, and, to balance it, the spell system was gimped out of its mind. Where in Morrowind I could use one spell that would obliterate things but drain all my magicka (so I wouldn't use something like that very often, obviously), in Oblivion, you'd be stuck using the same dinky spell over and over and over again to compensate for the fact that you have an endless supply of magicka. This would go away at level 100, of course, because now you can use any spell. Oblivion's magicka system just svcked. Saying Morrowind's was better isn't saying it's perfect.
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Wed Mar 02, 2011 4:49 am

Not for me it didnt. Not in Morrowind. I rested for a long ass time and... I probably waited in a town actually... Oblivion's system still makes more sense.

....

Dude.

You picked the Atronach. No [censored] wonder it didn't regenerate.

What cheat are you talking about? I was not aware of any cheats. Besides. If you want cheats you can just type in: player-> setmagicka 20000000 and you will be set for the rest of the game.

On the Xbox, it was something like black black white white black white for magicka regen, and white white black black white black for HP. There was on for fatigue as well.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Wed Mar 02, 2011 7:29 am

I guess Bethesda just decided to throw out spell making, instead of trying to implement it in some fashion like they said they would.

What really upsets me with Bethesda is that if there is a slight problem with a system, they won't try to fix it or refine it. They'll just get rid of it all together. Spell making is gone because it's slightly exploitable, attributes are gone because SOME people said they were useless, and birthsigns may be gone because some people probably didn't like the benefits or something. Or because some of them enhanced attributes, which are now gone.

All in all, I'm really losing my faith in Skyrim. At this rate, I don't think I'll be around for Elder Scrolls VI: Fable or Elder Scrolls VII: Are we even trying anymore?

I'm really hoping Bethesda can turn my opinions back around though.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Wed Mar 02, 2011 5:17 am

The problem is spell making was the only part of the old magic system that didnt svck like a leprous emo hoker on prozac.

Can they actualy make a new spell system that doesnt svck? Some of what they have talked abot gives me some hope.. but not much. Gona need a hell of alot more detailed info and some vids showing it in action.. and to be blunt todd getting his [censored] over here and answering questions directly. Info through magazine is getting old fast. God I cant wait till they die out.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Tue Mar 01, 2011 7:38 pm

Maybe. Maybe not.
First, lets assume you are the greatest mage ever. No one makes spells for you because no one can cast spells like you. You would then learn to create your own out of necessity.
Second, enchanting is the act of endowing an item with a magical effect. Thats not the same as spell making.


Same could be said for a swordsman. Best swordsman ever would need swords that could keep up with them. But before they could just make a sword(spell for a mage), they'd first have to get the basics of smithing(spellmaking) under their belt before they'd start trying to make a sword that they could use.

And ya, I know my enchanting idea is stretching it, but I'm just giving an example of a way it could still be in game without it being called spellmaking.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Wed Mar 02, 2011 12:56 am

You are wrong. The spells are better in Morrowind. The Magicka regeneration system is better in Oblivion. You have to sleep to get it back? I don't want to find a bed if I am in a town!


You could rest anywhere in the wilderness...

Clearly it's been a while since you stepped foot in Vvardenfell!
User avatar
adam holden
 
Posts: 3339
Joined: Tue Jun 19, 2007 9:34 pm

Post » Wed Mar 02, 2011 1:54 am

Need to get my 2 cents in before the lock. I loved that in TES that you can name and make your own spells. For this to be taken away, it seems less, TESish. I just hope the implementation
works and is justified. I read this is to be lore wise, why we can't make spells? Well back to reading now.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Wed Mar 02, 2011 4:16 am

One reason why I see this as a terrible idea is because it can still be implemented.
Sure, each spell can have different effects. But each of those effects could be based off of the standard effect.

If I use a firespell as a flamethrower, its damage should be based off of the 1 hande version.
Its area can be modified by the 1 handed versions area as well.
Its duration can even be used.

It can still be done, and that frustrates me. Its important to a lot of us.
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Wed Mar 02, 2011 5:26 am

You don't know how much I laugh when people say,

"No spell creation! Skyrim svcks!"

Its just a tiny deal. I have played many mage characters and in all honesty, it doesn't really matter to me. Deal wielding, now thats where it's at!
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Tue Mar 01, 2011 6:27 pm

You don't know how much I laugh when people say,

"No spell creation! Skyrim svcks!"

Its just a tiny deal. I have played many mage characters and in all honesty, it doesn't really matter to me. Deal wielding, now thats where it's at!

So because it doesn't matter to you, it shouldn't matter at all?

Thanks guy. Thanks a lot.
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Wed Mar 02, 2011 2:03 am

So because it doesn't matter to you, it shouldn't matter at all?

Thanks guy. Thanks a lot.


No no no. I just kinda chuckle when people boycott the game over such a tiny detail
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Wed Mar 02, 2011 12:39 am

You don't know how much I laugh when people say,

"No spell creation! Skyrim svcks!"

Its just a tiny deal. I have played many mage characters and in all honesty, it doesn't really matter to me. Deal wielding, now thats where it's at!

You're opinion is no better than our opinion. The game should be about options.
Just for you, maybe TES: VI won't have dual wielding.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

PreviousNext

Return to V - Skyrim