No spell customization?

Post » Tue Mar 01, 2011 7:17 pm

They way I see it, they can just put those variations of the spell in game already and have the ability to buy them and everything would still be fine. Just cause they got rid of the ability to make them yourself doesn't per say mean that you can't get your hands on them still.


It does actually.
On this thread there are a lot of examples given by people that show that customization allows people to make the spells they want, a freedom that can never be got through a pre made spell set.
Ive seen a few I never thought of myself, such as a mark on target.

And it is doubtful that a pre made spell would let you do silly things like 1 fire damage over 300 sec + 10 light over 300 sec.
I agree with people that say that if I want to use such a spell, I should be able to make it.
Spell customization was the single thing I loved in TES over all the others.
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Jah Allen
 
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Post » Wed Mar 02, 2011 12:15 am

They way I see it, they can just put those variations of the spell in game already and have the ability to buy them and everything would still be fine. Just cause they got rid of the ability to make them yourself doesn't per say mean that you can't get your hands on them still.

Then why not add spell making? Why the HELL would a master mage be forced to BUY spells? Who makes those spells?

Also, if they have enchanting in the game, then wouldn't the effectively have a type of spell making for that? It would just be "paralyze on strike", because then we need a duration. It couldn't just be "fire on strike" because we need a duration and a magnitude, unless you're just putting your spells directly onto your weapons, which makes that DREADFULLY boring.

I don't know, guys, I still think spell making is in. I don't trust summarizations, especially from foreign articles. I want to see a translated transcript. I can't tell you how many people couldn't get "can't combine" through their heads and kept thinking you literally couldn't cast two spells at the same time (then what's the purpose of letting us dual wield them!? derpa herpa).
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SamanthaLove
 
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Post » Tue Mar 01, 2011 7:41 pm

While I find the news of no spell customization disappointing, I trust that Bethesda had a good reason for it. I do want to know what that reason was however as being able to customize spells was great for role-playing, something many of us liked to do. I personally cannot see any reason that spell customization would need to be removed. If I wanted a charm spell that would instantly make anyone like me, well, maybe my character is supposed to be good at making people like them. If we wanted to make weak spells then we could, in order to limit ourselves if we felt something was overpowered. If my character is level 100 in oblivion and can hurl instantly fatal fireballs then IF I wanted to I could make a weaker spell.

I personally agree that being able to make spells is one of the things that sets the elder scrolls apart from all other games in a good way.

I will say though that hopefully Bethesda has a good reason for taking out the spell customization. Who knows when we get Skyrim we may be so amazed by the combat and ai and everything else that we may not give a flip if we can't make our own spells. Duel wielding spells may make up for it.

I just hope that Bethesda doesn't forget that some of us like to role-play our characters, and taking out spell customization could make that not as fun.

Maybe someone could send the question to Todd and ask what their reason for taking out spell customization is?
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Guy Pearce
 
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Post » Wed Mar 02, 2011 3:58 am

I don't trust summarizations, especially from foreign articles. I want to see a translated transcript. I can't tell you how many people couldn't get "can't combine" through their heads and kept thinking you literally couldn't cast two spells at the same time

I agree. I'll still watch for news on the game, but removal of spellmaking is a gamebreaker for me. It was too important for how I play.
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i grind hard
 
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Post » Wed Mar 02, 2011 5:51 am

I'm all for the if you want to do it, you should be able to do it thing.

Enchanting is in, isn't it? Can't you just enchant a staff with the spells you want? We don't even know how that will work, so relax. It could still very well be in. It could even be...gasp...based on a skill this time around.

I'm not sure who makes magic spells. I've never actually made magic before. Since magic has no real world equivilant, I wouldn't know if a mage could come up with a spell on his own, or has to buy a spell that has been passed down through the ages. Was magic taught to us, or did we teach outselves?
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Melly Angelic
 
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Post » Wed Mar 02, 2011 7:03 am

I agree. I'll still watch for news on the game, but removal of spellmaking is a gamebreaker for me. It was too important for how I play.

I would like to see a confirmation on whether spell making is gone or not from a dev. Someone should Twitter GStaff on the subject.
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DeeD
 
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Post » Wed Mar 02, 2011 4:57 am

No... :sadvaultboy:

In all honestly, if the only thing you care about is spellmaking then why are you a fan of Elder Scrolls? There is sooo much more to TES than spellmaking. The removal of this tiny aspect is being replaced with an entirley revamped magic system. Not to mention dual wielding spells! With their new system spell making CAN NOT happen. It is for the best. Magic is better than ever, I know that the devs know that.



Think about it in terms of gamer freedom. Morrowind was completely open. No one lead you around by the nose, there were multiple ways of accomplishing your goals. You could create most any spell or enchantment. You could totally customize how you appeared. etc. Oblivion was slightly less free (less customization, enchants weren't great, neither was spell making the world itself was also fairly uniform.). One of the things that won me to the franchise was the idea that any game instance i open is MY game to do with as i will.

I like playing mage characters. Its kind of lame if a mage has weak spells (like pretty much any non character made spell in either Oblivion or Morrowind) or unimaginative spells. More than that, if skyrim is supposed to be adding things for "immersion value" like smithing and farming then WTF can't my archmage craft his own spell? That makes NO sense.
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Krista Belle Davis
 
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Post » Wed Mar 02, 2011 5:18 am

Think about it in terms of gamer freedom. Morrowind was completely open. No one lead you around by the nose, there were multiple ways of accomplishing your goals. You could create most any spell or enchantment. You could totally customize how you appeared. etc. Oblivion was slightly less free (less customization, enchants weren't great, neither was spell making the world itself was also fairly uniform.). One of the things that won me to the franchise was the idea that any game instance i open is MY game to do with as i will.

I like playing mage characters. Its kind of lame if a mage has weak spells (like pretty much any non character made spell in either Oblivion or Morrowind) or unimaginative spells. More than that, if skyrim is supposed to be adding things for "immersion value" like smithing and farming then WTF can't my archmage craft his own spell? That makes NO sense.


Why are you bringing in the fight between Morrowind and Oblivion to this thread? It makes NO sense.


GSTAFF!!! HELP US! I SEE YOU THERE! IS IT IN OR OUT!?!?!

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Matthew Warren
 
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Post » Wed Mar 02, 2011 5:29 am

In all honestly, if the only thing you care about is spellmaking then why are you a fan of Elder Scrolls? There is sooo much more to TES than spellmaking. The removal of this tiny aspect is being replaced with...

With each new game, there really ISN'T "sooo much more to TES than " because each new game gets rid of more and more of what more there is, so that there sooo much less to TES. That last sentence of what I quoted is being used in regards to more and more of TES' unique and, for many of us, enjoyed features. Even if it's tiny to you, it'll still add up eventually until there's no difference between TES and the next fantasy game.

It's not the only thing anyone cares about, but it's a major part of what The Elder Scrolls experience is for a lot of people. And your post is ignorant of the trend that's been going on since Morrowind. Morrowind eliminated the awesome character creation system of Daggerfall and it eliminated a fair number of skills and made the entire game take place on a fraction of just one of the provinces. Oblivion merged skills, eliminated others and dumbed the series down a LOT with the removal of many spells and weapon types and through the streamlining of unique items and level scaling up the butt. Now Skyrim is reducing the skills even more and eliminating some of the unique features of the TES series; probably not bringing ANYTHING back from previous games. Spellmaking isn't the only thing we care about; it's one of the many things we care about, but we still care about it and we're sitting here watching those things go away one by one. What's worse is the only thing that actually has ANY justification is the landmass being reduced to single provinces or parts of provinces because with newer engines and graphics, such enormous areas are not practical. The rest of them there's really no excuse for.

gamesas is selling out, and that's the main reason for the Morrowind vs. Oblivion debates (since that's the biggest, most noticeable gap and the most recent) and why so many people are "haters" of the newer TES games. Eventually all that will be left are the people who mastvrbate over shiny graphics and NPCs that repeat the same spoken sentence over and over. If spellmaking is truly gone then it's still getting worse (I'd been hopeful that Oblivion was an exception and that the developers were high during most of its development period). Skyrim will still be good enough to buy, though there will still be Morrowind/Daggerfall vs. Oblivion/Skyrim arguments because, well, the older games are simply better and much, much deeper. As the series goes on and gamesas sells out more and more, eventually the quality of the game will fall below the threshold of something worth paying full price for. That's the problem. And removing spellmaking WOULD be a big deal all on its own.
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Kat Lehmann
 
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Post » Tue Mar 01, 2011 6:34 pm


GSTAFF!!! HELP US! I SEE YOU THERE! IS IT IN OR OUT!?!?!


Yes we can all see you
An answer would be lovely.
:stare:

No reply.
That doesn't sound good.
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c.o.s.m.o
 
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Post » Wed Mar 02, 2011 3:17 am

I could care less about spell creation. As long as the spells they give us are good enough, then I'm cool with it. People tend to overreact to little tidbits of information.

Change is a good thing! :)
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Kathryn Medows
 
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Post » Wed Mar 02, 2011 4:01 am

Why are you bringing in the fight between Morrowind and Oblivion to this thread? It makes NO sense.


GSTAFF!!! HELP US! I SEE YOU THERE!




I'm not bringing in the conflict, I'm citing that spell crafting has been an important part of TES since morrowind and before iirc, and I will be quite disgruntled as a fan (and if this and the other spell making threads are any indication I'm not alone) if they removed spell making. I need a ratkilling spell. I need a "i feel like murdering the townsfolk for fun" spell (high area low damage and duration to piss them all off and get them congregated, then a low area high damage spell) etc. It's something i did in oblivion and morrowind and something I want to do in skyrim as well. Its one of the things that makes TES worth playing.

Nice straw man argument though, it lets you avoid actually addressing my points. It's even got a fancy hat!
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lauren cleaves
 
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Post » Tue Mar 01, 2011 6:11 pm

With each new game, there really ISN'T "sooo much more to TES than " because each new game gets rid of more and more of what more there is, so that there sooo much less to TES. That last sentence of what I quoted is being used in regards to more and more of TES' unique and, for many of us, enjoyed features. Even if it's tiny to you, it'll still add up eventually until there's no difference between TES and the next fantasy game.

It's not the only thing anyone cares about, but it's a major part of what The Elder Scrolls experience is for a lot of people. And your post is ignorant of the trend that's been going on since Morrowind. Morrowind eliminated the awesome character creation system of Daggerfall and it eliminated a fair number of skills and made the entire game take place on a fraction of just one of the provinces. Oblivion merged skills, eliminated others and dumbed the series down a LOT with the removal of many spells and weapon types and through the streamlining of unique items and level scaling up the butt. Now Skyrim is reducing the skills even more and eliminating some of the unique features of the TES series; probably not bringing ANYTHING back from previous games. Spellmaking isn't the only thing we care about; it's one of the many things we care about, but we still care about it and we're sitting here watching those things go away one by one. What's worse is the only thing that actually has ANY justification is the landmass being reduced to single provinces or parts of provinces because with newer engines and graphics, such enormous areas are not practical. The rest of them there's really no excuse for.

gamesas is selling out, and that's the main reason for the Morrowind vs. Oblivion debates (since that's the biggest, most noticeable gap and the most recent) and why so many people are "haters" of the newer TES games. Eventually all that will be left are the people who mastvrbate over shiny graphics and NPCs that repeat the same spoken sentence over and over. If spellmaking is truly gone then it's still getting worse (I'd been hopeful that Oblivion was an exception and that the developers were high during most of its development period). Skyrim will still be good enough to buy, though there will still be Morrowind/Daggerfall vs. Oblivion/Skyrim arguments because, well, the older games are simply better and much, much deeper. As the series goes on and gamesas sells out more and more, eventually the quality of the game will fall below the threshold of something worth paying full price for. That's the problem. And removing spellmaking WOULD be a big deal all on its own.


Except that Oblivion was an amazing game. The best game.
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Mark Churchman
 
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Post » Tue Mar 01, 2011 8:10 pm

It can make sense. Magic is passed down through scrolls. It very well could have been that the only way to learn how to properly cast spells is through scrolls. It makes sense to me that super special magic spells would be on rare scrolls. How would you know the exact way to combine two random effects perfectly the first time without it blowing up in your face a few times? Combining fire and ice makes water in my mind, but that's not how the magic creating thing worked so far. Combining fire and ice made a fire ball that was looked like fire but also did a little ice damage. What now? That makes NO sense as well.

Scrolls contain how to cast spells. Enchant a piece of paper and you have a magic scroll. Boom, you crafted a spell. There are ways they could still do this. Take in air people, breathe.
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Matt Gammond
 
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Post » Wed Mar 02, 2011 7:21 am

I could care less about spell creation. As long as the spells they give us are good enough, then I'm cool with it. People tend to overreact to little tidbits of information.

Change is a good thing! :)


I agree the reaction to this is like the Sky is Falling.
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Horse gal smithe
 
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Post » Wed Mar 02, 2011 12:09 am

One thing that bothered me with spellcasting in Oblivion was that if you wanted to be a powerfull mage you basicly had to upgrade your spells with every level, and then you have alot of spells. I guess that the new system will base spell damage on skill, not on the spell. And i think that is more logical.
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Eliza Potter
 
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Post » Wed Mar 02, 2011 5:17 am

I'm actually quite fine about it. It's no big deal. The only spells I customized was the charm spells and fortify speed-spells. Comes to think of it, it may be positive...
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Rachie Stout
 
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Post » Tue Mar 01, 2011 7:09 pm

In all honestly, if the only thing you care about is spellmaking then why are you a fan of Elder Scrolls? There is sooo much more to TES than spellmaking.


:facepalm:

Leaving the field, the futility is now obvious.
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sarah taylor
 
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Post » Wed Mar 02, 2011 12:28 am

What. Like, most of the fun of playing a mage is trying to figure out how good a set of spells you can make.

Well, Bethesda, all I can say is that duel-wielding spell combinations had better be damn good. Spellmaking has long been one of my favourite bits (Well, the results of it, the menu is a bit boring), so super dissapoint.
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Ron
 
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Post » Wed Mar 02, 2011 10:19 am

This hypothetical new system isn't better, actually. The changes that are being made could easily be applied to the old system, like spells gaining power or having multiple uses. gamesas, just as we've come to expect from them, is taking one step forward and two steps backward.
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Hearts
 
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Post » Wed Mar 02, 2011 5:26 am

Combining fire and ice made a fire ball that was looked like fire but also did a little ice damage. What now? That makes NO sense as well.


I'd rather see a few restrictions on what effects can be combined, not remove the whole system. They should fix things by the least restrictive manner.
Thats like saying video games are bad for kids, so its a felony to give your child a game.
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Marnesia Steele
 
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Post » Wed Mar 02, 2011 8:11 am

One thing that bothered me with spellcasting in Oblivion was that if you wanted to be a powerfull mage you basicly had to upgrade your spells with every level, and then you have alot of spells. I guess that the new system will base spell damage on skill, not on the spell. And i think that is more logical.

i don't need a powerful spell to kill annoying wildlife (rats deer etc) . I need a low magicka cost, low damage spell that I can fling once or twice without having to eye my magicka bar first.

There is no reason to cut spell making. But you know what? Fu*k it. I'll just get the PC version and then mod the bejesus out of it. Seems a tad counter intuitive to purchase a game and then fix its faults yourself, but I think if I view it as purchasing the Construction Set with some premade modules (that have many faults but is sort of a diamond in the rough) I might be able to wrap my brain around it without too much cognitive dissonance.
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Rachie Stout
 
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Post » Tue Mar 01, 2011 11:19 pm

That fact that there are people saying they won't buy the game over this is the most hilarious thing I've heard in awhile. Wow. :lol:
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Laurenn Doylee
 
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Post » Wed Mar 02, 2011 1:14 am

I'd rather see a few restrictions on what effects can be combined, not remove the whole system. They should fix things by the least restrictive manner.
Thats like saying video games are bad for kids, so its a felony to give your child a game.


They probably just moved spellmaking into enchanting! We still don't know if it is really gone or not. Scrolls contain how to cast spells. Enchant a piece of paper and you have a magic scroll. Boom, you crafted a spell. There are ways they could still do this.

I'd rather see the ability to combine elements and stuff to creat water and other things like that. That'd make spellmaking so much more cool. And you'd have to tweak how much ice and fire you put in to get water to come out instead of just hot air. That would be a lot more fun for me.
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tegan fiamengo
 
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Post » Tue Mar 01, 2011 6:39 pm

There is only so much leeway i can grant bethesda before i start questioning therr judgement. this is bad day for skyrim if this turns out to be true, much more of these changes and i might not buy it. (i say that now, but im still definatly going to buy it)
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Ron
 
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