» Wed Mar 02, 2011 1:00 am
Ok, this is probably the only thing I've yet heard about Skyrim that has me genuinely concerned - there are other things I've been a little less than impressed by, but have gotten over pretty quickly.
Lots of good points made in this thread so far.
But one thing to add, which has somewhat already been touched on. We know that the magic system has been revamped somewhat, and that you'll be able to customise your spells, to some degree, by how you cast them. With a fire spell, tap to cast a fireball, or hold down for a flamethrower. Ok, great. But, as others have mentioned, what about spells which aren't direct damage dealers? How will customisation work with them?
For example, I liked to use crowd control spells like Demoralise. Suppose I want demoralise a bunch of enemies, but I've just got a generic demoralise spell. How does customisation work here? Does the spell always have a certain magnitude (demoralise only creatures below a certain level), but if I "charge" the spell, it works for a greater duration? or over a larger area-of-effect (more enemies are demoralised)?
Let me put it more generally. For a lot of spells, they had multiple dimensions along which they could usefully vary: their magnitude, their area-of-effect, their duration. It was useful in the past to have spells which consisted of the very same spell effect, but just differed along those other dimensions. For instance, it was useful to have a variety of demoralise spells, depending on whether you wanted to crowd control a single strong enemy, or a few weaker enemies. The thing is, it's not clear how we'll be able to achieve this variation with the new magic system.