No spell customization?

Post » Wed Mar 02, 2011 1:58 am

They probably just moved spellmaking into enchanting! We still don't know if it is really gone or not. Scrolls contain how to cast spells. Enchant a piece of paper and you have a magic scroll. Boom, you crafted a spell. There are ways they could still do this.

I'd rather see the ability to combine elements and stuff to creat water and other things like that. That'd make spellmaking so much more cool. And you'd have to tweak how much ice and fire you put in to get water to come out instead of just hot air. That would be a lot more fun for me.


If they say that YOU CANT MAKE SPELLS then you must be wrong. :( It would be nice. Scrolls are generally one time uses though.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Wed Mar 02, 2011 3:54 am

I expect an official comment along the lines of:

"Oh. Gee. Yes, spell making is gone. It just didn't fit in with the new magic system which I know ALL of our fans will love. That's important to us, we always read their feedback. To all you mage characters just look what you gain. I mean the new offensive spells are just awesome. I mean it's just like having a multi-function plasma rifle that uses soulgems instead of energy cells. I mean people love sports games right? I know I do. And people love multi-function plasma rifles, right? I mean TES has always been an RPG about riding around on horse back while killing things, right? I mean that's all you need, right? Killing things, now that IS RPG."

... I hope I'm wrong.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Wed Mar 02, 2011 6:12 am

Except that Oblivion was an amazing game. The best game.



It certainly has the potential to be, provided you mod the [censored] out of it. It certainly looks the prettiest. Some of its mechanics left alot to be desired but with the Construction Set you can fix all that mess easy.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Wed Mar 02, 2011 6:16 am

It certainly has the potential to be, provided you mod the [censored] out of it. It certainly looks the prettiest. Some of its mechanics left alot to be desired but with the Construction Set you can fix all that mess easy.


I play on 360. The experience was worse for me on my PC, when I had mods and when I did not have any mods.
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Wed Mar 02, 2011 9:48 am

If they say that YOU CANT MAKE SPELLS then you must be wrong. :( It would be nice. Scrolls are generally one time uses though.


Then you can enchant a stick, thus making it a staff/wand that could have mulitple times of use.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Tue Mar 01, 2011 9:33 pm

That fact that there are people saying they won't buy the game over this is the most hilarious thing I've heard in awhile. Wow. :lol:

I know. Makes me laugh, but also crying in the inside.
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Wed Mar 02, 2011 8:35 am

I play on 360. The experience was worse for me on my PC, when I had mods and when I did not have any mods.


Can't help it if you didn't get the right ones, thats more user error.

Though i am curious to hear how the PC was "worse" was it simply that you like the control set up of a controller better? Graphics (which is a hardware problem IE get a better comp) etc
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Wed Mar 02, 2011 6:56 am

Then you can enchant a stick, thus making it a staff/wand that could have mulitple times of use.


...:confused: I did not know that you could pick up sticks in TES... Let alone ENCHANT them!
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Tue Mar 01, 2011 10:22 pm

Its not that other RPG's offer it, but its that its the very thing that made me fall in love with the game series.
Im concerned that it will be too streamlined and made easy and.. well.. dumbed down to still be an RPG.

I could totally be wrong though, but I do feel heartbroken at the moment. Im actually kinda teary eyed, seriously.


Streamlined is good. I don't know how streamlining a game so that you don't waste your time with skills that are useless or wasting time doing useless things became a terrible thing. Making the game more efficient where you don't go through the game sacrificing power for a skill that you almost never use doesn't dumb down the game, it makes it where you don't throw away enjoyability of the game. I keep seeing "dumbed down" thrown around a lot at Oblivion and Skyrim but I don't remember one thing in Oblivion that took less brain power than anything in Morrowind, in fact, Oblivion made you think more than Morrowind so if anything, Oblivion was a "smarter" game then Morrowind. If your really this broken up over the game not being Morrowind, then save yourself the grief and just leave TES in the past.

I won't be hurt if spellcrafting is gone, seeing as the system is basically still in the game if you think about it. Now you can have spells in each hand, that constitutes two different spells. Then each spell can do different things depending on how you use it. You can make constant channeled spells by holding the attack buttons for each spell, so that 4 different effects. Also, you can place spell runes on the ground as traps for each spell so that's 6 different effects now. Also you can cast both at once to make one big powerful spell at once, so that ends in 7 different effects at once. That's more than spellcrafting ever gave you, think about it. If people would just take the time to work out the information given in Skyrim, the customization far outweighs Morrowind and Oblivion and even surpasses Daggerfall....DAGGERFALL!!!! So please don't just say that the game is getting "dumbed down" and too simple when in fact it's the opposite. This just comes down to it not being like Morrowind so it's bad...
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Tue Mar 01, 2011 8:55 pm

Ok this is why i think there isnt any spell making

It was said that you can create spell effects by charging. So say you have fire. You cast fire for 2 seconds, it charges to 20 points of damage, you charge it for 4 sec it does 40 points in damage and drains the appropriate amount of magicka. As you increase your destruction skill, the charge per second gets larger, and the cost per second gets lower.

So, creating spells is pointless! They said there are 80 something unique spells, not spell effects. So fire is 1 (including fireball, flamethrower, fire touch ect) lighting is 2, ice is 3, what are the other 77 spells???

We dont need spell making for this new system.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Wed Mar 02, 2011 8:20 am

I can't wait to hear what M'aiq says about this. Haha.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Tue Mar 01, 2011 8:41 pm

I'll wait for confirmation. this is truly the only bad piece of news/info i've heard about Skyrim so far.


I can't even really defend it, seems like a pretty big blow as a former full mage player of TES games.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Wed Mar 02, 2011 1:00 am

Ok, this is probably the only thing I've yet heard about Skyrim that has me genuinely concerned - there are other things I've been a little less than impressed by, but have gotten over pretty quickly.

Lots of good points made in this thread so far.

But one thing to add, which has somewhat already been touched on. We know that the magic system has been revamped somewhat, and that you'll be able to customise your spells, to some degree, by how you cast them. With a fire spell, tap to cast a fireball, or hold down for a flamethrower. Ok, great. But, as others have mentioned, what about spells which aren't direct damage dealers? How will customisation work with them?

For example, I liked to use crowd control spells like Demoralise. Suppose I want demoralise a bunch of enemies, but I've just got a generic demoralise spell. How does customisation work here? Does the spell always have a certain magnitude (demoralise only creatures below a certain level), but if I "charge" the spell, it works for a greater duration? or over a larger area-of-effect (more enemies are demoralised)?

Let me put it more generally. For a lot of spells, they had multiple dimensions along which they could usefully vary: their magnitude, their area-of-effect, their duration. It was useful in the past to have spells which consisted of the very same spell effect, but just differed along those other dimensions. For instance, it was useful to have a variety of demoralise spells, depending on whether you wanted to crowd control a single strong enemy, or a few weaker enemies. The thing is, it's not clear how we'll be able to achieve this variation with the new magic system.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Wed Mar 02, 2011 2:02 am

...:confused: I did not know that you could pick up sticks in TES... Let alone ENCHANT them!


We never could cut down a tree before either. With crafting you could fasion arrows or wooden handles or staffs from a tree you cut down. And then with enchanting you could make a staff. With smithing you could add a metal blade onto the piece of wood to make an axe or place the head of an arrow onto the shaft itself. Settle down.
User avatar
kelly thomson
 
Posts: 3380
Joined: Thu Jun 22, 2006 12:18 pm

Post » Wed Mar 02, 2011 5:30 am

Ok this is why i think there isnt any spell making

It was said that you can create spell effects by charging. So say you have fire. You cast fire for 2 seconds, it charges to 20 points of damage, you charge it for 4 sec it does 40 points in damage and drains the appropriate amount of magicka. As you increase your destruction skill, the charge per second gets larger, and the cost per second gets lower.

So, creating spells is pointless! They said there are 80 something unique spells, not spell effects. So fire is 1 (including fireball, flamethrower, fire touch ect) lighting is 2, ice is 3, what are the other 77 spells???

We dont need spell making for this new system.


i don't feel like guessing where the power is at. I like knowing just how many times i can cast X spell in a row, everytime. The combinations thing is cool. Yippee. I'd still like to craft my own spells thanks. We have farming and smithing because according to the devs its necessary for "immersion" purposes. Is spellmaking not part of said immersion? I'm a flippin archmage, i should be able to make my own spells. Thats immersion.
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Wed Mar 02, 2011 8:49 am

Personally, I don't really care that Spellmaking is gone. I never used it, even on my mage characters. (Okay, once or twice in Morrowind)
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Wed Mar 02, 2011 1:01 am

...:confused: I did not know that you could pick up sticks in TES... Let alone ENCHANT them!

Well that's ironic. You claim Oblivion is the best TES game, and yet you obviously haven't played through the Mage's Guild questline. I suppose you're the type of person to beat the game and never play it again? That would explain why you're so against having options.
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Tue Mar 01, 2011 8:12 pm

Streamlined is good. I don't know how streamlining a game so that you don't waste your time with skills that are useless or wasting time doing useless things became a terrible thing.

Then Beth should just jump the trend and makea game with 1 skill.
Lets call it "level" and you get better at everything as your level increases.
Lets get rid of attributes, they just get in the way. We can replace them with our level.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Wed Mar 02, 2011 12:03 am

Wait people. They won't let us down, it may have gone as we know it, but there will be motive. They no how much people like creating spells.
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Wed Mar 02, 2011 10:00 am

i don't feel like guessing where the power is at. I like knowing just how many times i can cast X spell in a row, everytime. The combinations thing is cool. Yippee. I'd still like to craft my own spells thanks. We have farming and smithing because according to the devs its necessary for "immersion" purposes. Is spellmaking not part of said immersion? I'm a flippin archmage, i should be able to make my own spells. Thats immersion.


Nope, sorry, making your own spells has nothing to do with immersion, Mage- but you can chop your own firewood and smith your own silverware, so huzzah! You can be immersed in forks!
User avatar
Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Tue Mar 01, 2011 10:26 pm

Everything has to be sleek and hip and streamlined, you know, like apple products! It's the way of the future!
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Tue Mar 01, 2011 8:05 pm

maybe you create the spell as you use the effect? Like holding down or tapping the fire effect.
User avatar
Mackenzie
 
Posts: 3404
Joined: Tue Jan 23, 2007 9:18 pm

Post » Wed Mar 02, 2011 8:41 am

Streamlined is good. I don't know how streamlining a game so that you don't waste your time with skills that are useless or wasting time doing useless things became a terrible thing. Making the game more efficient where you don't go through the game sacrificing power for a skill that you almost never use doesn't dumb down the game, it makes it where you don't throw away enjoyability of the game. I keep seeing "dumbed down" thrown around a lot at Oblivion and Skyrim but I don't remember one thing in Oblivion that took less brain power than anything in Morrowind, in fact, Oblivion made you think more than Morrowind so if anything, Oblivion was a "smarter" game then Morrowind. If your really this broken up over the game not being Morrowind, then save yourself the grief and just leave TES in the past.

I won't be hurt if spellcrafting is gone, seeing as the system is basically still in the game if you think about it. Now you can have spells in each hand, that constitutes two different spells. Then each spell can do different things depending on how you use it. You can make constant channeled spells by holding the attack buttons for each spell, so that 4 different effects. Also, you can place spell runes on the ground as traps for each spell so that's 6 different effects now. Also you can cast both at once to make one big powerful spell at once, so that ends in 7 different effects at once. That's more than spellcrafting ever gave you, think about it. If people would just take the time to work out the information given in Skyrim, the customization far outweighs Morrowind and Oblivion and even surpasses Daggerfall....DAGGERFALL!!!! So please don't just say that the game is getting "dumbed down" and too simple when in fact it's the opposite. This just comes down to it not being like Morrowind so it's bad...


While I do think that Oblivion is a superior game to Morrowind, I do not see how you need to think more in Oblivion. Could you explain this?

We never could cut down a tree before either. With crafting you could fasion arrows or wooden handles or staffs from a tree you cut down. And then with enchanting you could make a staff. With smithing you could add a metal blade onto the piece of wood to make an axe or place the head of an arrow onto the shaft itself. Settle down.


Ah, I wasn't thinking. Thanks for clarifying.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Wed Mar 02, 2011 12:16 am

If this is true with the no spell customization it will be just another disappointment to throw on the pile. :shrug: They know that fans of TES will buy Skyrim just to try it out at least so they will get their money either way.
User avatar
luis dejesus
 
Posts: 3451
Joined: Sun Aug 19, 2007 7:40 am

Post » Wed Mar 02, 2011 9:55 am

We never could cut down a tree before either. With crafting you could fasion arrows or wooden handles or staffs from a tree you cut down. And then with enchanting you could make a staff. With smithing you could add a metal blade onto the piece of wood to make an axe or place the head of an arrow onto the shaft itself. Settle down.

This is what it has you believe? I don't think it will be all as good as that sounds!
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

PreviousNext

Return to V - Skyrim