No spell customization?

Post » Tue Mar 01, 2011 8:32 pm

If the info from Italy is correct, there will be no spell customization in Skyrim.
Im terribly deflated, dissapointed and actually feel sad.

My first reaction is that with the other simplifications this means I can no longer call TES a true RPG, and dont want to buy it anymore.
Perhaps Ill get over that and maybe there will be some great news about the game and Ill change my mind.
Its a long way off still, after all.

But at the moment I am seriously upset.
What do you guys think?
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Cassie Boyle
 
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Post » Tue Mar 01, 2011 11:45 pm

How can you no longer call it a true RPG? What other RPGs actually have spellmaking? None that I have played. Why does it matter anyways? There are so so so many new types of spells that it shouldn't matter. If you read all the articles then you will realize this is necessary. There is still enchanting. Don't lose faith in Skyrim. Try playing a different type of character maybe.
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BRIANNA
 
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Post » Tue Mar 01, 2011 10:38 pm

Overreaction with next to nothing in terms of information about magic, other than a few tidbits on spells.

And let me ask you this, Merari, what constitutes as a RPG?
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Project
 
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Post » Tue Mar 01, 2011 10:55 pm

Are you really going to complain about the lack of spell customization in three seperate threads, OP?

Also, look up the definition of a role-playing game.
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Melissa De Thomasis
 
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Post » Tue Mar 01, 2011 9:59 pm

If I'm wrong about this, please correct me, but didn't the first CRPGS consist entirely of dungeon-diving, as in killing monsters and getting loot? If so, what exactly is wrong with today's RPGs that makes them not RPGs? :huh:

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R.I.p MOmmy
 
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Post » Wed Mar 02, 2011 1:36 am

How can you no longer call it a true RPG? What other RPGs actually have spellmaking? None that I have played. Why does it matter anyways? There are so so so many new types of spells that it shouldn't matter. If you read all the articles then you will realize this is necessary. There is still enchanting. Don't lose faith in Skyrim. Try playing a different type of character maybe.


Its not that other RPG's offer it, but its that its the very thing that made me fall in love with the game series.
Im concerned that it will be too streamlined and made easy and.. well.. dumbed down to still be an RPG.

I could totally be wrong though, but I do feel heartbroken at the moment. Im actually kinda teary eyed, seriously.
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cheryl wright
 
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Post » Wed Mar 02, 2011 7:07 am

Overreaction with next to nothing in terms of information about magic, other than a few tidbits on spells.



Anyone read the italian article that can translate? OP (original poster) what statements from the devs lead you to believe they are cutting custom spells? If they do, then I'm right there with you crying in dissapointment, but if you think they are cutting custom spells because they say there are only X number then I'd say you are jumping the gun. Those are the effects ;) not the spells themselves.


Also, Hellmouth: BLOOD FOR THE BLOOD GOD
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stephanie eastwood
 
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Post » Wed Mar 02, 2011 3:37 am

I don't have a problem with them taking out Spell Customization. No more Drain Health 100 spells but I will miss my custom +70 Merchantile Spell and my 100 Charm Spell. It's a small price to pay for what Bethesda is putting in like Duelwielding
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Neil
 
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Post » Wed Mar 02, 2011 5:11 am

Hmmm maybe it's a mis translation from the fact that we know you can't combine spells. And I'm not say who ever read the artical got it wrong but the original convo for the artical may gave been misinterpreted. Also cheer up it wouldn't be the end of the world...but you are correct skyrim is not a rocket propelled grenade, it's just a game and ppl should remember that.
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Greg Swan
 
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Post » Wed Mar 02, 2011 12:50 am

Still a roleplaying game.

Just not an Elders Scroll to me without spell customization :confused:
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Sophie Payne
 
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Post » Wed Mar 02, 2011 4:40 am

Personally, I'd like it if my spells evolved in power than having to arbitrarily make new and more powerful spells. I will admit that the lack of making more than 1 spell effect in a single spell isn't a fun idea, but at least we have...DUAL WIELDING MAGIC! Seriously, we'll be able to cast a spell from each hand. So one hand could be used for paralyze and the other fire!
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Julie Ann
 
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Post » Wed Mar 02, 2011 5:44 am

Overreaction with next to nothing in terms of information about magic, other than a few tidbits on spells.

And let me ask you this, Merari, what constitutes as a RPG?



Well an RPG would be a game where freedom is the main word. Control over character development, non linearity and a direct access to mechanics that in other games are hidden.
In an adventure game there would be one way to kill a level boss, and the challenge would be to find that one weapon that works.
In an RPG it would be totally up to you.

Menzoberranzan is an RPG, Zelda is an adventure.
Baldur's gate is an RPG, fable is an adventure.

I admit its a fine line. But I really do feel its a section largely ignored by game makers.
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Becky Cox
 
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Post » Wed Mar 02, 2011 1:25 am

Its not that other RPG's offer it, but its that its the very thing that made me fall in love with the game series.
Im concerned that it will be too streamlined and made easy and.. well.. dumbed down to still be an RPG.


Buck up, it'll still be an RPG.

A simplified, streamlined RPG lacking elements that defined TES for years, but it'll still be an RPG.

More like "all the other" RPGs than like Elder Scrolls, but you know that's a good thing because as countless people will point out it'll mean gamesas makes truckloads of money so they can do more and more and more simplified, streamlined RPGs that resemble TES less and less and other garden-variety vanilla generic RPGs more and more.

Yeah, simplification and streamlining are great things!

:sadvaultboy:
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Nice one
 
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Post » Tue Mar 01, 2011 9:29 pm

Like I said before, the magic system is completely redesigned. Fire can be cast out or can be held to create a flamethrower. Fire in both hands create a greater fireball. Casting on floor creates traps. Your spells become stronger as your skill increases. The old rules need no longer apply.

How can you increase the magnitude and duration of a flamethrower? You have two hands, you can still mix spells. As Martha Steward says, "It's a good thing."
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Ebony Lawson
 
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Post » Wed Mar 02, 2011 7:57 am

Arcanum, my favorite RPG, did not have spell creation so I can easily do without.
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Solène We
 
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Post » Wed Mar 02, 2011 5:14 am

Once again, bad writing is causing jittery people to get up in arms about something that was mentioned for a single fraction of a single sentence.

Considering the terrible writing on all parts of all the articles, I'm inclined to believe we still have spell effects (and not simply just spells).
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A Dardzz
 
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Post » Wed Mar 02, 2011 3:24 am

Buck up, it'll still be an RPG.

A simplified, streamlined RPG lacking elements that defined TES for years, but it'll still be an RPG.

More like "all the other" RPGs than like Elder Scrolls, but you know that's a good thing because as countless people will point out it'll mean gamesas makes truckloads of money so they can do more and more and more simplified, streamlined RPGs that resemble TES less and less and other garden-variety vanilla generic RPGs more and more.

Yeah, simplification and streamlining are great things!

:sadvaultboy:

Please don't take offense at this, but why are you here? :huh:
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Samantha Pattison
 
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Post » Wed Mar 02, 2011 8:11 am

I think that Skyrim is testing our faith this time. I can live without it, but to me it sounds like everyone will end up using the same spells when they reach higher lvls.
Don't loose faith yet: There is probably info that will make all the fans quit the series coming soon :( Hehe, just kidding ;) I think Skyrim will be good, but I hope they don't loose the TES feel with all the radical changes.
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Jack Moves
 
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Post » Wed Mar 02, 2011 12:17 am

Like I said before, the magic system is completely redesigned. Fire can be cast out or can be held to create a flamethrower. Fire in both hands create a greater fireball. Casting on floor creates traps. Your spells become stronger as your skill increases. The old rules need no longer apply.

How can you increase the magnitude and duration of a flamethrower? You have two hands, you can still mix spells. As Martha Steward says, "It's a good thing."

Sounds a hella better than spell customization. Oh yay, I can make a +100 mercantile spell for 3 secs and a +100 charm spell for 1 sec to guarantee the best deals :rolleyes: . So far, I'm liking the new changes. Sure, some stuff is being trimmed, but people are forgetting that Beth is bringing back, overhauling, and adding new stuff to Skyrim, from what is known.

Shush with the vast amounts of pessimism till some real meat comes our way. Then you guys can complain.
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Rik Douglas
 
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Post » Wed Mar 02, 2011 2:08 am

Posted Today, 09:13 PM
Personally, I'd like it if my spells evolved in power than having to arbitrarily make new and more powerful spells. I will admit that the lack of making more than 1 spell effect in a single spell isn't a fun idea, but at least we have...DUAL WIELDING MAGIC! Seriously, we'll be able to cast a spell from each hand. So one hand could be used for paralyze and the other fire!

Like I said before, the magic system is completely redesigned. Fire can be cast out or can be held to create a flamethrower. Fire in both hands create a greater fireball. Casting on floor creates traps. Your spells become stronger as your skill increases. The old rules need no longer apply.

How can you increase the magnitude and duration of a flamethrower? You have two hands, you can still mix spells. As Martha Steward says, "It's a good thing."



Those are very good points.
Im probably overreacting. I hope I am.
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Valerie Marie
 
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Post » Tue Mar 01, 2011 6:27 pm

I think that Skyrim is testing our faith this time. I can live without it, but to me it sounds like everyone will end up using the same spells when they reach higher lvls.

Oblivion tested my faith. Skyrim was supposed to redeem the series. Unless this turns out to be false, which is still possible it could be translated wrong, I quit TES.
TES was about freedom when I fell in love. Taking away our freedom is not something I will take lightly.
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Sara Johanna Scenariste
 
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Post » Tue Mar 01, 2011 11:37 pm

Oh crap, wait wait wait: I thought everyone thought the GI articles implied this, but I just read the Italian coverage one and saw "You can't create spells."

If anyone has a quote from the Italian article, I would be most pleased, because I'm still not inclined to take people's simplification of the articles to heart.

Still, if they don't have spell making, I will be a little miffed, but with the new magic system I think I could live without it. You still have spell combinations, you just have to do them with two hands. In Morrowind or Oblivion, a weakness to fire + fire spell was all just one spell, but now you just put weakness to fire in one hand, and fire in the other. It creates the same outcome.

Although, I have no idea how they're going to make our spells scale with us (perks? based on skill level?), and also, how we're going to deal with magicka in that case. In Morrowind or Oblivion, a mage would carry around varying levels of spells so they wouldn't waste their mana killing a rat with the thunderous wrath of god when they could have used a little spark. I don't know how we're going to deal with that now.
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Haley Cooper
 
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Post » Tue Mar 01, 2011 10:22 pm

Oblivion tested my faith. Skyrim was supposed to redeem the series. Unless this turns out to be false, which is still possible it could be translated wrong, I quit TES.
TES was about freedom when I fell in love. Taking away our freedom is not something I will take lightly.

Amen, Brother. Amen.
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Andrea P
 
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Post » Tue Mar 01, 2011 8:26 pm

Finally! This means we can no longer spam 1 magicka points costing cutom spells to increase all our magic skills to 100! This is a good thing!

Besides, it's not like there is only 1 spell in the whole game that does fire damage, there will be plenty to choose from.

This also means spell comboing cannot be done, awesome! Balance, Finally!
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Stephanie Nieves
 
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Post » Wed Mar 02, 2011 7:53 am

Oblivion tested my faith. Skyrim was supposed to redeem the series. Unless this turns out to be false, which is still possible it could be translated wrong, I quit TES.
TES was about freedom when I fell in love. Taking away our freedom is not something I will take lightly.


:clap: :clap: :clap:

Agreed, I've already had my faith tested.
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Samantha Mitchell
 
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