I wanted to recreate this classic ability in my first mod and give it to some of the Desert Mages that I'm creating. What I'm trying to do to keep it from being overpowered is to give the spell 2 effects: the first is a simple Damage Health 10 points on target, then the next is the Brooling's spawn ability. I'd like to script the spell to detect if it kills its target, but I"m not sure how. Here's what I'm using for the moment:
Scriptname BroodlingSpawnScriptBegin SpcripEffectStart kill Placeatme SpellEffectBroodling 2 endifend
And the Broodlings themselves have a very simple script that makes them disappear on death:
Scriptname BroodlingDeathScriptBegin OnDeath Disableendifend
Frankly, the Broodlings are too weak to even bother with their timer; all I want to do is rid the spell of its OHK effect. My idea for a possible workaround is to add a "broodling egg" or some strange item like that, that detects its owners death and deletes itself, spawning a broodling at the same time. It'd give the spell a nice stacking effect if it had to be done.