Spell Extension time

Post » Wed Mar 03, 2010 10:40 pm

Hi.

Iv created an invisibility spell for the player to use. The intention is that it can be used to help during a theft quest. It all works fine, the player can select the spell and cast it as needed, however, the moment the player tries to pick a pocket, open a door or attack someone, the spell is dispersed and has to be re-cast.

Is there a way to make the spell permanent (for the duration of the spell I mean). I need to be able to pick a pocket AND move through doors while invisible, making the timing of the spell casting critical to the players success.

Cheers

MVK
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Jacob Phillips
 
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Post » Wed Mar 03, 2010 10:48 pm

100% chameleon combined with fortify sneak 100 is probably better in your case. I think the invisibility effect is hardcoded to end when you activate something. You could recast the spell immediately, but I'm not sure whether that would work well since you would still be visible at the time you pickpocket or open a door.
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Joanne
 
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Post » Wed Mar 03, 2010 7:30 pm

100% chameleon combined with fortify sneak 100 is probably better in your case. I think the invisibility effect is hardcoded to end when you activate something. You could recast the spell immediately, but I'm not sure whether that would work well since you would still be visible at the time you pickpocket or open a door.


Excellent, thanks! That does exactly what I need it to do!

MVK
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Tracy Byworth
 
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Post » Wed Mar 03, 2010 4:27 pm

Invisibility effect, as you have probably discovered, disperses when the player activates something, this isn't a bug or a screw up.
Chameleon comes in percentages and dosen't wear off until the time limit is up.
100% chameleon makes you compeletely invisible, and it won't wear off when you activate a door or pickpocket.

so change the spell to 100% chameleon (mag. 100)

Hope that helps. :dancing:
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Eire Charlotta
 
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