Who else was it directed to? Never seen anyone say that about spell creation until Todd did. then when they cant refute, they just change the subject, insult, or do whatever the hell your doing. Link me to the numerous thread about how terrible spell creation was before Todd said that.
If Todd came out tomorrow and said that they were adding attributes and skills, the same people against it would then be for it. Its called fanboyism.
Ugh, I skipped page 5 and 6.
Btw, Xarnac, you really should stop arguing with these people about spellmaking. It seems like your life's work, lol. Just sayin, they won't listen, or they'll just agree and nod their heads. Have you ever actually convinced someone spellmaking should be in? Because I've read almost all these threads with dozens of your posts, and no one really changes.
Anyway, OT about the quote: To be honest, I never cared about the spellmaking system or enchanting system. I think they worked fine, but they didn't bother me. As for what Todd said, I get it. But I don't really think it's a big deal. I do wanna say though, back when I posted about Oblivion after its release, I DID say the attributes were unnecessary and annoying, as well as pointing out the obvious stupidity of Acrobatics and Athletics as "specialized skills". I wasted so much of my time jumping around in OB for that, and I was always pissed that Athletics took a freakin decade to level up to max. Those couple of issues were obvious and I think most people would notice them. The magic stuff....not so much. If you used it, you liked it, if not, you probably didn't care. For me, the only problem I had with it was the cheap level grinding 1 point spells. But that issue is a problem with how magic skills level, not with the spellmaking. Because if the magic system leveled based on "practical" use of spells instead of just "number of spells cast", then no one would care to make a 1 point spell, because it would have no purpose.
I think spellmaking would be fine as long as it doesn't induce any level grinding exploits or other BS. Xarnac, if you want to make a spell that lights an enemy on fire, sends him into a frenzy, and boosts his health, just so you can watch him run around beating his allies and catching them on fire while he screams from the slow torture you've induced followed by them all burning and dying, with the target slowly burning to a crisp until he's the last one left and you just walk up to him and impale him on your sword to show mercy - Be my guest.
That type of creativity is great. It should still be tempered with realistic in-game limits on power and effects, of course, but aside from that, it should go all out. I mean, why not? B)