Spell Making....confirmed-ish?

Post » Wed Mar 30, 2011 6:52 am

The third g4 preview is up
http://www.g4tv.com/games/xbox-360/64714/the-elder-scrolls-5-skyrim/articles/74303/the-elder-scrolls-5-skyrim-first-look-preview-part-3-dungeon-crawling-puzzle-solving-and-dragon-slaying/

"We pick up a soul gem here, which can be used to power up spells or create new ones. We didn’t get to see how this actually plays out, so sorry magic lovers. You’ll have to wait a little bit lon"ger to find out more about this particular feature."

The guy writing the preview states that soul gems will now be used to power up spells, or create them...for some reason I feel like he doesn't know what he is talking about. Still thinking they'll serve the purpose of powering up enchanted weapons, especially now that enchanting is a skill. But hope for spell making may still be alive? Maybe...?

Thoughts?
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Flash
 
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Post » Wed Mar 30, 2011 10:03 am

As long as we get to name them and have multiple effects etc. Sounds good. I dont really care how we have to do it, soul gems, altars, etc. Just give us that freedom of customization and RP power.
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Eve(G)
 
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Post » Tue Mar 29, 2011 10:06 pm

seems like a completely revamped "spell creation" and "soul gem" system...rather than completely removing both.

good to hear.
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Lily Evans
 
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Post » Wed Mar 30, 2011 3:50 am

If true that is awesome. I hope creating a spell was not just referring to enchanting. But spell making is core to my ES experience. The naming of the spell the multiple effects to create or simulate a certain effect etc. It is a big part of the RP in the RPG for me.
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Joanne Crump
 
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Post » Wed Mar 30, 2011 1:43 am

Its enchanting.


Spell creation is not in the game, we know this already. I doubt very much that they would change that at this point.
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SHAWNNA-KAY
 
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Post » Wed Mar 30, 2011 7:54 am

Spell making has been confirmed NOT in the game, but you can combined spells.
An example given was this: You cast a lightning spell in the left hand and a shield spell in the right hand; the result is a lightning shield that does damage to enemies when they attack you.
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Joie Perez
 
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Post » Tue Mar 29, 2011 8:52 pm

we know they are trying spell combinations, such as circle of protection plus lightning equals a circle that zaps enemies that enter it.

i apologize for not capitalizing anything. i'm not an idiot, i just broke my left arm so i'm typing with one hand.
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Emma louise Wendelk
 
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Post » Wed Mar 30, 2011 1:25 am

Spell making has been confirmed NOT in the game, but you can combined spells.
An example given was this: You cast a lightning spell in the left hand and a shield spell in the right hand; the result is a lightning shield that does damage to enemies when they attack you.

Where? Everything Ive heard is that they want to include it, but dont know if they can.

Its enchanting.


Spell creation is not in the game, we know this already. I doubt very much that they would change that at this point.

Link?
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carley moss
 
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Post » Wed Mar 30, 2011 12:43 pm

I really don't understand why they aren't including it. It was there forever, it is one of main strong points of the series. And enchanting is more overpowered in general, so that's probably not for balance reasons.

I want to make destruction spells which are using at least three different damage effects at once. Fire, frost, shock. Both as instant-cast bolt of extermination and continuous damage hex of death. Because it's fun, and both my Nerevarine and Madgod enjoy these spells.
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Bird
 
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Post » Tue Mar 29, 2011 8:53 pm

They even used the words "Spell" and "Create new ones" in the same sentence :|

Anyway this is awesome news! :P. Hopefully it will be there until release.
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Michelle davies
 
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Post » Wed Mar 30, 2011 11:46 am

I really don't understand why they aren't including it. It was there forever, it is one of main strong points of the series. And enchanting is more overpowered in general, so that's probably not for balance reasons.

I want to make destruction spells which are using at least three different damage effects at once. Fire, frost, shock. Both as instant-cast bolt of extermination and continuous damage hex of death. Because it's fun, and both my Nerevarine and Madgod enjoy these spells.



I think the main reason that Spellmaking is not in the game, is because the magical effects are entirely hand-crafted. Spellmaking worked fine in a basic, stock effect kind of way, but now they're making magic a lot more involved than "Ready magic, press button".
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Phillip Brunyee
 
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Post » Wed Mar 30, 2011 6:49 am

well this is good spellmaking is in. just different.
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Richard Thompson
 
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Post » Wed Mar 30, 2011 6:31 am

I think the main reason that Spellmaking is not in the game, is because the magical effects are entirely hand-crafted. Spellmaking worked fine in a basic, stock effect kind of way, but now they're making magic a lot more involved than "Ready magic, press button".


I don't really understand this thought process. What do you expect casting spells to be? I really suspect I am going to ready a spell then cast it with a button still. Maybe it will be a different effect if I hold the button or whatever, but it is still a quantifiable number of effects tied to each spell you ready and they will be activated with buttons.

So I ready fire, I press buttons in one way and I throw a fireball, I press them another way and I make a wall of fire, fire trap, I press them another way and it is a flamethrower. Maybe combined effects thrown in. So how is that different than you readying flamethrower and pressing a button, the readying flame wall and pressing a button. The change just seems to be a control scheme change, nothing more. What exactly are you expecting that makes spell making impossible?
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Darren
 
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Post » Wed Mar 30, 2011 10:22 am

I think the main reason that Spellmaking is not in the game, is because the magical effects are entirely hand-crafted. Spellmaking worked fine in a basic, stock effect kind of way, but now they're making magic a lot more involved than "Ready magic, press button".

One, spell creation has never been confirmed out and two, from the sound of magic its the same thing as "ready magic, press button". There was more variations and customization in spell creation than there can ever be with 'duel wield spells'. I dont care if you connect two more spells to your feet, spell creation is still deeper with more variety.

There's absolutely no reason to get rid of spell creation ad every reason to keep it.
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Lucky Boy
 
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Post » Wed Mar 30, 2011 9:29 am

One, spell creation has never been confirmed out and two, from the sound of magic its the same thing as "ready magic, press button". There was more variations and customization in spell creation than there can ever be with 'duel wield spells'. I dont care if you connect two more spells to your feet, spell creation is still deeper with more variety.

There's absolutely no reason to get rid of spell creation ad every reason to keep it.



Maybe variety on a spreadsheet, not variety in a tactile sense, since the spells are a lot more context sensitive now.

I can list a few reasons to get rid of spellmaking. None actually justify it's removal completely, since I support the "more is more" boat, but still, I can sympathize with a decision when you take into consideration more than your own desires. You know, things like time and budget constraints.
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RUby DIaz
 
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Post » Wed Mar 30, 2011 3:21 am

I dont think spell combining will be allows in spell-creation......what would be the point of dual wielding when you can just put all the double effects you want in a single spell....allowing you to always have a shield or sword in hand 2.
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x a million...
 
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Post » Tue Mar 29, 2011 11:48 pm

Maybe variety on a spreadsheet, not variety in a tactile sense, since the spells are a lot more context sensitive now.

I can list a few reasons to get rid of spellmaking. None actually justify it's removal completely, since I support the "more is more" boat, but still, I can sympathize with a decision when you take into consideration more than your own desires. You know, things like time and budget constraints.

No as in a real, in game variety. LOL at these people saying spreadsheety. Nobody ever said anything like this until Todd said it. Just because X person couldn't think of anything novel or imaginative to do with spell creation doesnt mean we couldn't. There's no reason to exclude it. Dont like it, dont use it. Too complex? Dont use it. Id expect more from Killinger.
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Benji
 
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Post » Tue Mar 29, 2011 10:18 pm

and that context sensitive crap screams fable-esq boring spam magick.

but

There Will be Some Spell Combining

It seems that there will be some sort of rudimentary spell combo system, based on some of the stuff we see Howard pull off. Putting a heal spell in each hand resulted in an ultra-heal spell of sorts. A note-quite-as-flashy-but-still-interesting scenario had Howard casting detect life and then an unspecified spell from the Illusion tree -- one that caused enemies to attack each other. Again, it's not flashy, but it was nice to have the detect life show you all the bad guys nearby, then to cast that illusion spell from afar and watch the mayhem through walls or hills without making any actual contact with the enemy.

The most interesting combination that Howard casted was a circle of protection paired with a chain lightning; this caused any foe to be instantly zapped whenever they attempted to close in for a melee attack. Until we get a deeper demo or some hands-on time ourselves, we don't quite know how deep the spell combination system can get, but it already looks pretty snazzy.



if they are able to do that with the precious "handcrafted spells" which isnt even properly coded(combining spells) and wasn't in until recently LIKE DUAL WEILDING PERIOD then I see no problem getting a comprehensive and sweeping involved spell creation system, not in the least.
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Miss K
 
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Post » Wed Mar 30, 2011 6:40 am

Maybe variety on a spreadsheet, not variety in a tactile sense, since the spells are a lot more context sensitive now.

I can list a few reasons to get rid of spellmaking. None actually justify it's removal completely, since I support the "more is more" boat, but still, I can sympathize with a decision when you take into consideration more than your own desires. You know, things like time and budget constraints.


I don't even know what that means. Context sensitive? How does holding down a button on generic fire effect to change it to flamethrower any different than me pressing hot key X bringing up flamethrower and then holding the trigger. It is like people see a mirage know its a mirage but since it is a cool looking mirage act like its better than a real oasis even though you are dying of thirst in the desert. You aren't gaining anything more out of this than the effects they put in. It is just easier to activate them. How does that change how magic works mechanically in the game?
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butterfly
 
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Post » Wed Mar 30, 2011 7:43 am

They were in several swordfights against raiders and bigger monsters, yet they barely mentioned any details about the combat system. I don't know about youguys, but that doesn't sound too good to me. Might be just another combat system where power attacks are useless and you just have to slash slash slash someone until he drops.

Let's hope i'm wrong :).
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Taylor Tifany
 
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Post » Wed Mar 30, 2011 9:14 am

No as in a real, in game variety. LOL at these people saying spreadsheety. Nobody ever said anything like this until Todd said it. Just because X person couldn't think of anything novel or imaginative to do with spell creation doesnt mean we couldn't. There's no reason to exclude it. Dont like it, dont use it. Too complex? Dont use it.


Sorry to burst your pseudo-insult bubble, but the "Spreadsheet" insult existed way before Todd Howard said it. It's just a very easily recognizable anology, because it is, literally, a spreadsheet.

I really don't feel it creates a particularly noteworthy sense of variety. The magic systems in Both Oblivion and Morrowind, had no real feel to it. And maybe that's true in Skyrim too. But as it sounds now, they're trying to make the experience of magic, just that, an experience. Rather than "Pick spell from list, use". And while that will persist in some sense, in Morrowind-Oblivion, that was literally the magic system.
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Steve Fallon
 
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Post » Wed Mar 30, 2011 10:44 am

Sounds to me like they are just taking about putting an enchantment on something and recharging it... maybe it's just me.
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Chris Guerin
 
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Post » Wed Mar 30, 2011 3:21 am

Sorry to burst your pseudo-insult bubble, but the "Spreadsheet" insult existed way before Todd Howard said it. It's just a very easily recognizable anology, because it is, literally, a spreadsheet.

I really don't feel it creates a particularly noteworthy sense of variety. The magic systems in Both Oblivion and Morrowind, had no real feel to it. And maybe that's true in Skyrim too. But as it sounds now, they're trying to make the experience of magic, just that, an experience. Rather than "Pick spell from list, use". And while that will persist in some sense, in Morrowind-Oblivion, that was literally the magic system.

No it didnt, I never saw one person say that. Link it if you have. So again, just because it was complicated to you and you didnt use it too its full potential, doesnt mean we didnt. People that think its too complicated can use the pre made spells. People that want more variety and rp possibilities can delve deeper. Thats the way any deep game like this should be.
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Rudi Carter
 
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Post » Wed Mar 30, 2011 3:13 am

No it didnt, I never saw one person say that. Link it if you have.



I could waste time looking for a link, or I could sit here and wait for you to explain how exactly an arbitrary list of spells creates a sense of variety in a game.
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George PUluse
 
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Post » Wed Mar 30, 2011 1:29 am

Sorry to burst your pseudo-insult bubble, but the "Spreadsheet" insult existed way before Todd Howard said it. It's just a very easily recognizable anology, because it is, literally, a spreadsheet.

I really don't feel it creates a particularly noteworthy sense of variety. The magic systems in Both Oblivion and Morrowind, had no real feel to it. And maybe that's true in Skyrim too. But as it sounds now, they're trying to make the experience of magic, just that, an experience. Rather than "Pick spell from list, use". And while that will persist in some sense, in Morrowind-Oblivion, that was literally the magic system.



so....why is enchanting, which used the exact same god ***** menu not spreadsheety? or Alchemy? or Repairing armor and weapons?
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Kari Depp
 
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