No Spell-Making confirmed

Post » Sat Aug 13, 2011 3:48 pm

Bound to happen, it would take ages to implement properly. It could still be added in DLC I suppose, it sounds like stuff they wanted in the game but didn't have the time for then is being kept to one side to work on later. Todd said something before that if werewolves/vampires didn't fit into the main game he said it could possibly be used as a main feature for one of the DLCs, perhaps the same could happen with spell creation.
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C.L.U.T.C.H
 
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Post » Sat Aug 13, 2011 10:47 am

I couldn't care less.

This will make each individual spell you can acquire much more unique and also take out from the overpoweredness of mages.
I was playing a mage today on oblivion and created a Weaknes to frost/fire/thunder 100% + frost/fire/thunder damage 60pts. it costs 100~110 mgicka to cast and it obliterates almost anything on 1 hit.
With some magicka potions I obliterated everyone on the Imperial city on 1 hit.


Oh and I should mention it was a level 75 destruction spell, so I didn't need master level to cast it.


I agree with this, The spells in Oblivion looked almost all the same. They had the same effect but just with other dmg points. Now in Skyrim each spell will look, act and feel different. All the spells will be unique
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Marine Arrègle
 
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Post » Sat Aug 13, 2011 4:43 am

Please, if you dont know how spellmaking worked and what it could actually do you should refrain from commenting.
Spellmaking was a lot more varied and diverse than how you make it out to be.

There is also no such thing as 'too powerful'. This is not an FPS.

Skyrim has taken the magic out of magic.
This is terrible.


Read my post prior to this one...
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Gracie Dugdale
 
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Post » Sat Aug 13, 2011 1:57 pm

I cannot believe people are defending this, Eight ways of Base congnitive proccesses going on here.
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Janine Rose
 
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Post » Sat Aug 13, 2011 8:18 am

Instead of spell-making you get spell combining....

85 spells and 3 uses for almost each spell?

Who the hell needs spell making when you will be busy with each spell remembering the combinations not to mentions the Shout type spells?

People these days, so greedy...

-KC


How is it greedy to want things that were in past games improved upon and expanded instead of axed?
This is not greed, this is within reasonable realms of expectation.

83 spells and 3 uses for almost each spell is an order of magnitude less varied than spellmaking.
This is simply a mathematical fact.
Its not greedy to want things to be at the same level, instead of less.
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Len swann
 
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Post » Sat Aug 13, 2011 4:31 am

And I should mention tough ***ING cookies that you under your own power "ruined" your experience by making an OP spell, Im sorry for your Loss and detreiment in experience, thank you for ruining mine.



You are completely missing the point.

Giving the players the power to create spells much better than the ones the developers add to the game can completely ruin the experience for people.
If you give players an exuberant amount of freedom in spellmaking, there is nothing there to stop them from abusing the system.
What's the point of buying the Fire spell that one mage sells for 2000 gold when you can create a much more overpowered version of the same spell for half the price? (the spell cost me what, 900coins to make)? and it's much better than some spells i can buy for 2000+.



And let's not forget about the famous 100% chameleon enchantments that are possible to be made.
I was much happier on my first Oblivion character when I didn't know about enchanting than I was after I realized i could abuse it to hell.

Yes it was my own fault for ruining my own experience, but you can't blame anyone for doing something out of curiosity. Hopefully Bethesda this time limits enchanting to prevent people from breaking their own experience.
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XPidgex Jefferson
 
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Post » Sat Aug 13, 2011 7:10 am

Im not sure how spell making would work in Skyrim anyways since all teh spells dont have a determined cost and damage. Not like Oblivion.
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krystal sowten
 
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Post » Sat Aug 13, 2011 4:21 am

What a freaking disgrace. :facepalm:

I guess my mage will be some stupid [censored] that isnt' smart enough to make his own spells. :facepalm:
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Stat Wrecker
 
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Post » Sat Aug 13, 2011 12:06 pm

I cannot believe people are defending this, Eight ways of Base congnitive proccesses going on here.


Honestly, pretty much nothing Bethesda does these days is defendable. Ever since they started changing things from Morrowind and dumbing down the game, the game has just become a plaything for casuals. It would take a lot for me to accept any changes Bethesda made to ES at this point.
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sexy zara
 
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Post » Sat Aug 13, 2011 5:46 am

Im not sure how spell making would work in Skyrim anyways since all teh spells dont have a determined cost and damage. Not like Oblivion.


They do have determined Damage, you need to take a look at the Quakcon vid. spells have Damage points and shouts have Cooldown Duration per level...so yeah
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Emmi Coolahan
 
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Post » Sat Aug 13, 2011 3:38 pm

Some people are so ignorant that they actually hate to see any type of spell-making in Skyrim , what a shame ....
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Lavender Brown
 
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Post » Sat Aug 13, 2011 2:57 am

This is great news, now the regular spells will matter more. :celebration:
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x_JeNnY_x
 
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Post » Sat Aug 13, 2011 12:13 pm

You are completely missing the point.

Giving the players the power to create spells much better than the ones the developers add to the game can completely ruin the experience for people.
If you give players an exuberant amount of freedom in spellmaking, there is nothing there to stop them from abusing the system.
What's the point of buying the Fire spell that one mage sells for 2000 gold when you can create a much more overpowered version of the same spell for half the price? (the spell cost me what, 900coins to make)? and it's much better than some spells i can buy for 2000+.



And let's not forget about the famous 100% chameleon enchantments that are possible to be made.
I was much happier on my first Oblivion character when I didn't know about enchanting than I was after I realized i could abuse it to hell.

Yes it was my own fault for ruining my own experience, but you can't blame anyone for doing something out of curiosity. Hopefully Bethesda this time limits enchanting to prevent people from breaking their own experience.


I think you are missing the point.
There is nothing wrong with any of these things you describe.
If people find em fun to use, great.
If people dont, nothing is forcing them.

I feel no sympathy at all for: I cant control myself, the game is ruined. Must gimp and ruin everyones game who actually like freedom.

Again, this is not a linear, boxed in hardcapped FPS. This is a free open world.
Or it used to be.
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Rachel Cafferty
 
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Post » Sat Aug 13, 2011 2:01 pm

The old spell making system svcked. I'd rather them have improved it.

But I'd also rather have it have removed than have the old spellmaking system, so good enough for me.
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Vivien
 
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Post » Sat Aug 13, 2011 5:53 am

How is it greedy to want things that were in past games improved upon and expanded instead of axed?
This is not greed, this is within reasonable realms of expectation.

83 spells and 3 uses for almost each spell is an order of magnitude less varied than spellmaking.
This is simply a mathematical fact.
Its not greedy to want things to be at the same level, instead of less.


Depends on your definition of "less" because for me "less" would be removing spell making and adding NOTHING in return.

But since Bethesda have added the ability to wield 2 spells at once combining them for different effects this is definately more not less because for me having different spell combinations beats having a custom built "mini nuke" any day.

The fact is I dont want epicly powerful spells in Skyrim because that can be done with the game editor.

What cant be done with the game editor is spell variation at the time of actually using those spells.

Skyrim is an RPG meaning you have "choices" and this new spell system gives you choice.

Bye bye spell making and hello spell merging.

-KC
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Add Me
 
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Post » Sat Aug 13, 2011 3:10 am

whats spellmaking besides what the name implies? i only played fallout 3 btw...
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Sierra Ritsuka
 
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Post » Sat Aug 13, 2011 9:29 am

Meh, I'll still cast spells.
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CORY
 
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Post » Sat Aug 13, 2011 2:14 pm

No, seriously there were people who honestly thought it would be in? :lmao:

Again, it wasn't removed because it was "OP" or "complicated". It was removed because it was boring.
You could go on how many effect combinations you can create, but in the end all of them would just look, act and feel the same.
I'm sorry Xpt of Y effect at Zft for Asec is hardly a spell, but with spellmaking all spells looked a combination of these.
Now spells are actually unique many of them you can cast differently.
Now we have flamethrowers, chargeable fireballs, lightning that looks like lighting and deflects on the surface, runes you can set as traps, a zone that keeps undead out, an area of effect fire spell centered around you, continuous healing, life-detect and whatnot, etc...

oh, and two-handed spells...
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Stefanny Cardona
 
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Post » Sat Aug 13, 2011 2:43 am

whats spellmaking besides what the name implies? i only played fallout 3 btw...



Make your own spells with spells you know about. For example, if you know fireball, you can make spells that involve fireballs. You could add AoE, duration, power and all that jazz. Not content with your non potent frenzy on touch spell? Make a potent frenzy AoE spell! Of course, it costs money. The more powerful it gets, the more it costs you.
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Adam Porter
 
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Post » Sat Aug 13, 2011 8:51 am

whats spellmaking besides what the name implies? i only played fallout 3 btw...


It was everything. You could buy any effects together and make one spell. But now that they've dumbed down the game for casual players, we can only use the spells that the fascist devs say we can. In terms of magic, this game will be nothing short of slavery.
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Portions
 
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Post » Sat Aug 13, 2011 12:01 am

whats spellmaking besides what the name implies? i only played fallout 3 btw...

Spell making was a feature in Oblivion that allowed you to create a spell or a combination of spells via an altar .
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Eve Booker
 
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Post » Sat Aug 13, 2011 1:36 pm

Depends on your definition of "less" because for me "less" would be removing spell making and adding NOTHING in return.

But since Bethesda have added the ability to wield 2 spells at once combining them for different effects this is definately more not less because for me having different spell combinations beats having a custom built "mini nuke" any day.

The fact is I dont want epicly powerful spells in Skyrim because that can be done with the game editor.

What cant be done with the game editor is spell variation at the time of actually using those spells.

Skyrim is an RPG meaning you have "choices" and this new spell system gives you choice.

Bye bye spell making and hello spell merging.

-KC


There is nothing in its place.
Now we have generic energy bolts exactly the same as biowares plasmids or marvels mutant powers.
The magic has been removed from magic.

Most spells will not be able to combine into something else entirely, this is confirmed.

Using the game editor is an invalid point. The majority of players does not play Elder Scrolls on a pc.
A game should not have to be fixed by customers in order to be pallatable.
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RObert loVes MOmmy
 
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Post » Sat Aug 13, 2011 10:54 am

Depends on your definition of "less" because for me "less" would be removing spell making and adding NOTHING in return.

But since Bethesda have added the ability to wield 2 spells at once combining them for different effects this is definately more not less because for me having different spell combinations beats having a custom built "mini nuke" any day.

The fact is I dont want epicly powerful spells in Skyrim because that can be done with the game editor.

What cant be done with the game editor is spell variation at the time of actually using those spells.

Skyrim is an RPG meaning you have "choices" and this new spell system gives you choice.

Bye bye spell making and hello spell merging.

-KC


1 - YOU DO NOT COMBINE SPELLS, PERIOD. In Oblivion you shoot fire then you shoot frost, its the same thing in Skyrim they dont interact, you cannot combine them in your hands

2 - CONSOLE USERS that had an option lose it now

3 - What choice? what -new- choice are players given? enlighten me, I did enough Fable tossing in Fable already

4- again you cannot merge spells.
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Rudi Carter
 
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Post » Sat Aug 13, 2011 5:12 am

No, seriously there were people who honestly thought it would be in? :lmao:

Again, it wasn't removed because it was "OP" or "complicated". It was removed because it was boring.
You could go on how many effect combinations you can create, but in the end all of them would just look, act and feel the same.
I'm sorry Xpt of Y effect at Zft for Asec is hardly a spell, but with spellmaking all spells looked a combination of these.
Now spells are actually unique many of them you can cast differently.
Now we have flamethrowers, chargeable fireballs, lightning that looks like lighting and deflects on the surface, runes you can set as traps, a zone that keeps undead out, an area of effect fire spell centered around you, continuous healing, life-detect and whatnot, etc...

oh, and two-handed spells...

Not to mention more spells that Beth hasn't revealed to us yet.
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Mr.Broom30
 
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Post » Sat Aug 13, 2011 3:42 am

The 2 who voted they won't buy the game are just weird :P Your loss good fellas. Unless you were joking :)
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Josh Dagreat
 
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