If you find those things fun to use, great. Download some mods that allow for some spellmaking or ones that add different spells all together.
Allowing people to create spells at a ridiculously low cost that have a huge impact on gameplay shouldn't have been added on the first place.
I'm not against the concept of spellmaking, but rather an UNCHECKED spellmaking system. If they had added much higher requirements to cast such uber-powerful spells I would not complain. Heck, if they capped the max %of deflect damage/chameleon/shield a person can have at most (maybe at something like 70% I would not think it needs to be removed.
But the fact that they did not check for potential abuses of spellmaking on neitherMmorrowind nor Oblivion lead me to believe that having the same amount of freedom on Skyrim would just be asinine.
And like I said before. Removing spellmaking makes every spell you can get much more unique.
Fixing spellmaking is better than removing.
Spellmaking wasnt good in Oblivion because Oblivion wasnt a good TES game.
Level scaling, inability to delete spells, arbitrary hard caps and restrictions.
You can cap yourself if you want to, you should not demand my experience be capped because somehow you cannot abide what I do in my own single player game.
You call it abuses, I call it freedom.
I also very much doubt that spells created by other people can ever be as good as the spells I made myself, as a wizard.
Only using spells as they are and as they are taught is not wizardry at all.