No Spell-Making confirmed . #3

Post » Tue Aug 16, 2011 2:04 pm

... I havent said there's no use in spell making. That was mainly directed at people who over react and say i wont buy the game. I was pointing out the "useful spells" most of the time could be done anyways without spellmaking.

I don't think not buying the game is an overreaction , not playing it though is ....
There are other means of playing a game you know ....
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^~LIL B0NE5~^
 
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Post » Tue Aug 16, 2011 12:49 pm

Let me ask you all. What specific spells are the essential spells you want to create?

I brought up the UESP wiki page for usefull spells. Offensive Spells.
snip



I think you need to work on your spelling rather than play games. It seemed every third word had a mistake.

On topic - Spell making seemed important in the game, even though I only used it a little bit. There were many standard spells in Oblivion which I thought had little benefit and needed more power.
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meg knight
 
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Post » Tue Aug 16, 2011 4:39 am

I think they discarded spell making in Skyrim was because, well, all the spells in Skyrim are unique. It would be so difficult to incorporate spell making in a game where spells have been upgraded so much compared to it's predecessor. In Oblivion it was easy due to the face that every spell of the same category looked the same. I mean you could created 5000 fire touch spells of different effects, but they would all look the same. Or 5000 lighting target spells, or a frenzy spell. In Skyrim, you have a fire spell that explodes, a fire spell that spreads fire like a flamethrower, etc. I think it would be too much of a fuss for Bethesda to program this in Skyrim. And I'm fine with it. I played Oblivion on Xbox, and I wasn't a fan of the spell making, just because each spell didn't feel original and unique, since it was the same bland animation, over and over. But im sure hardcoe PC gamers could make some sort of a mod to create spells. I hope this makes sense to you guys, it does to me.

^ yep i agree
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Crystal Birch
 
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Post » Tue Aug 16, 2011 2:07 pm

That'd make perfect sense , but people are too short-sighted to see that Skyrim COULD have an excellent spell-making system without limiting the magic system .
They keep saying , they're happy with the new magic system and that axing spell-making is worth it , when they have no connection what so ever .
The devs can keep the new magic system AND spell-making , they just chose not to "waste" their time on that particular feature many of us loved and enjoyed for over 15 years ....

but wat he jus suggested does limit the new magic system with parameters and limits. dont get me wrong i wish they could hav incorporated in in some way but its just not compatable with the new magic system.
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Tamara Primo
 
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Post » Tue Aug 16, 2011 1:52 pm

Correct me if I'm wrong but wasn't the health regen in the demos part of Todd-mode?
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Dan Stevens
 
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Post » Tue Aug 16, 2011 5:41 pm

Correct me if I'm wrong but wasn't the health regen in the demos part of Todd-mode?

No , confirmed by Pete Hines , god bless him , he's been a source of all kinds of terrible news .....
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Miss Hayley
 
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Post » Tue Aug 16, 2011 8:46 am

Where?
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Bek Rideout
 
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Post » Tue Aug 16, 2011 5:08 am

Where?

On twitter , search the forums for "regenerative health" and you'll find the topic and the quote from his twitter account .
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sarah taylor
 
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Post » Tue Aug 16, 2011 2:12 pm

"Health, magicka, and stamina all regen slowly over time."

Oh, so it's basically like the previous games. I was thinking of how fast Todd's health regenerated after each fight in the demos.

Edit: My mistake, health didn't regen on its own (or did it? I can't even remember) without resting. But I don't mind slow health regen.
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Minako
 
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Post » Tue Aug 16, 2011 8:31 am

Oh well. Doesn't affect my play-style the least :D.



This. I never really took advantage of the function, even with my mage characters. I did like making my super-touch spells, as they were powerful and cost a third of the manage a projectile would have. But beyond that, the game did pretty well with giving me what I needed.

That said, they should give us a damn option to actually delete spells. When I'm a hulking level 60 Archmage world ender... I don't need a 6 damage fireball anymore.
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SexyPimpAss
 
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Post » Tue Aug 16, 2011 2:32 pm

"Health, magicka, and stamina all regen slowly over time."

Oh, so it's basically like the previous games. I was thinking of how fast Todd's health regenerated after each fight in the demos.

Not exactly .... Health and Magicka never regen together , you had to choose one of them via a birth sign . So you either had your Health regen overtime or your magicka , never both .
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Arrogant SId
 
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Post » Tue Aug 16, 2011 2:49 am

Health only regenerates outside of combat, this isn't CoD.

Oh and spellmaking still wasn't removed because of OPness...
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Lori Joe
 
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Post » Tue Aug 16, 2011 11:56 am

Oh and spellmaking still wasn't removed because of OPness...

That's exactly why we're angry ,they didn't include this feature because they thought it'd be better to focus on other stuff .... AHHH! BETH !!
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Mimi BC
 
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Post » Tue Aug 16, 2011 8:48 am

-Insert rage- GRAAAAAAAAAAAAH!

On a more intelligible note, I am extremely displeased. There were spells in Oblivion that you could recreate for a lower Magicka cost. And while that may simply due to laziness, lack of foresight, or just downright ineptitude, I enjoy having options. Also, there were many spells that were plainly unavailable to me, such as an utter weakness spell. I could never find a single spell that allowed me to inflict complete weakness upon my enemies, 100% fire, frost, shock, magicka weakness all in one spell. So I made it myself. It never cost much, as it was only for a second or two while on touch, as I always enchanted a counterpart blade that did every form of magical damage possible to be inflicted. And with those two tools at my disposal, I laid waste to many a foe. But now that option is unavailable to me unless Bethesda throws in, in essence, my particular spell, but that would be highly unlikely.

So I am highly disappointed that they left out spell-making. I hope their efforts for modding on consoles are fruitful, as I am sure one of the first mods would be the re-implementation of spell-making.
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jessica breen
 
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Post » Tue Aug 16, 2011 8:12 am

That's exactly why we're angry ,they didn't include this feature because they thought it'd be better to focus on other stuff .... AHHH! BETH !!

No, that's not it either...
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FITTAS
 
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Post » Tue Aug 16, 2011 3:05 am

No, that's not it either...

It is actually .... you can tell from the gameinformer podcast ....
In any case, what do you think it is ?
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aisha jamil
 
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Post » Tue Aug 16, 2011 11:46 am

It is actually .... you can tell from the gameinformer podcast ....
In any case, what do you think it is ?

Uh, no, they've said it's out by default to make "magic feel like magic", feel unique and all that crap.

What they did not had time I guess were the alternatives to spellcasting like spellcombos and stuff.
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Silvia Gil
 
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Post » Tue Aug 16, 2011 12:07 pm

Also, there were many spells that were plainly unavailable to me, such as an utter weakness spell. I could never find a single spell that allowed me to inflict complete weakness upon my enemies, 100% fire, frost, shock, magicka weakness all in one spell. So I made it myself. It never cost much, as it was only for a second or two while on touch, as I always enchanted a counterpart blade that did every form of magical damage possible to be inflicted. And with those two tools at my disposal, I laid waste to many a foe.


^ Thus one of the many reasons why they removed it...
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Monique Cameron
 
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Post » Tue Aug 16, 2011 10:45 am

Uh, no, they've said it's out by default to make "magic feel like magic", feel unique and all that crap.

What they did not had time I guess were the alternatives to spellcasting like spellcombos and stuff.

He did say that they were "satisfied with how magic felt both mechanically and visually" and that they had "ideas to fix" the issue of "it takes magic out of magic" , which suggests that they were just satisfied enough by the results and didn't go through the trouble to include spell-making because they felt that it wasn't necessary .
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Dona BlackHeart
 
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