No spell Making Confirmed #3

Post » Tue Aug 16, 2011 11:14 pm

Continue here : http://www.gamesas.com/index.php?/topic/1221324-no-spell-making-confirmed-3/ .
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Amy Melissa
 
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Post » Tue Aug 16, 2011 9:56 pm

I've come to realize that the elimination of spellmaking is all of a piece with many of the other things they're doing - broadly, what they're doing with this game is designing it so that inferior tactics are viable and superior tactics are gimped.

I'm not sure I would put it like that, because they certainly aren't making hand-to-hand combat viable.
However, I get the impression that they want to remove consequences, penalties and necessities from the game. Regenerating health, no weapon and armor degredation (just a bonus when 'repairing'), invincible NPCs, one-size-fits-all magic, etc.
It's all designed so nothing is taken away from the player. He can do everything, and if he wants he can get a bonus, but there's no downside to anything (except the limited amount of perks, perhaps).
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Lizzie
 
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Post » Wed Aug 17, 2011 11:44 am

Bethesda game developement strategy:
1: Identify problems (or lackluster features)
2: Instead of fixing or making it better, remove it
3: Done
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Mimi BC
 
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Post » Tue Aug 16, 2011 9:22 pm

Bethesda game developement strategy:
1: Identify problems
2: Instead of fixing or making it better, remove it
3: Done


I could counter that argument so hard... but I feel sorry for you, so I'm not. I still don't see why you had to post pretty much the same thing in both threads though...
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Fluffer
 
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Post » Wed Aug 17, 2011 4:06 am

If something in the game is flawed then it's a bad game design. I'll give an example, Attributes in Oblivion were horrible, they interfered too much with leveling, and if you didn't power level the game got harder. Now from what your saying you would want that type of system in Skyrim because you liked it, even though you know that it's a mess and would cause the same issues that occured in the last game to occur again. That also is the same thing with SpellMaking, it causes a lot of problems because people exploit the system whether it's something harmless as a a second spell or something more dangerous, it's going to happen. Sure people can limit themselves but why should they have too. Fallout 3 had that exact same problem no matter how much I held myself back my character is still going to get broken.


Who decides what constitutes "flawed." The need to carefully choose which attributes to level came from a REAL flaw in the game. Poorly managed Level Scaling of NPCs. It was Level Scaling which also made spell making almost essential for mage characters, because after level 30 or so, NONE of the games purchasable destruction spells, AND VERY FEW of the games target-other Illusion and Alteration spells were OF ANY USE against the mega-powered enemies you began to encounter at every turn.
Undead who NO turn undead spell that you could find or buy without making would effect. Trolls, Ogres and goblins who swallowed the strongest vendor/merchant/trainer offered fireballs and lightning bolts like they were jelly beans and gummi-bears. In Oblivion, a mage without spell making was relegated to being someone's b*tch or someTHING's breakfast.

The beauty of spell making wasn't that it made you an invulnerable god. It COULD do that if you REALLY micromanaged the hell out of it ( in which cas you earned your reward) or used glitch cheats, in which case you didn't give a damn about "balance" anyway. The real value of spell making, however, was that it allowed a pure mage, or predominatly mage character to keep up with the game at higher levels. A master wizard who had the power and skill to cast an extremely potent charm spell, strong enough to briefly mesmerize a Dremora Kynmarcher , or to create a firespell that would actually make a goblin chief think twice about charging after him, or cast an encumbering spell that actually slowed his enemies down, rather than having them laugh at the notion that they ever imagined they couldn't shrug off an extra 35 pounds, could NOT get his hands on any of these things, despite having the power and talent to use them, UNLESS he resorted to spell making. And shouldn't a Master of the magical arts be able to figure out how to tailor make a spell? I mean, really, to hell with, "is it still balanced to be Uber challanging even at level Grade AAA+ MegaGrandMaster status?", whatever happened to plausible ROLEPLAYING? Why should a master wizard, or master anything else, be an incompetent, mediocre peon, for the sole purpose of constantly giving the player a hard time. Isn't that what the difficulty slider is for? Your GrandMaster everything character too mighty for your liking? Start a new, neophyte character, or go back to a save file from when you were level 4.


As to spells automatically gaining power with leveling as a solution. . . what happens when you don't want to use a spell that is literally overpowering (i.e. a spell that literally goes far beyond the boundaries of what it's caster wishes it to do, in a way that is contrary to the caster's intentions).
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Miranda Taylor
 
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Post » Wed Aug 17, 2011 9:48 am

I could counter that argument so hard... but I feel sorry for you, so I'm not. I still don't see why you had to post pretty much the same thing in both threads though...


Please do so. Don't hold back mate I can take it.
But I dont think you can take your beloved Bethesda doing something wrong and you having to admit it.
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SamanthaLove
 
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Post » Tue Aug 16, 2011 11:58 pm

Bethesda game developement strategy:
1: Identify problems (or lackluster features)
2: Instead of fixing or making it better, remove it
3: Done

To be fair, they worked on the animations and the awful faces from Oblivion. So that's a plus!
Sadly they don't work like that regarding gameplay mechanics.
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Jessie
 
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Post » Wed Aug 17, 2011 9:55 am

Please do so. Don't hold back mate I can take it.
But I dont think you can take your beloved Bethesda doing something wrong and you having to admit it.


Haha don't get me wrong, there's some stuff I don't like that Bethesda are doing but there is a whole lot more they are doing right.

So on the fixing/adding side of it they've fixed level/loot scaling, the leveling system, fixed backpedal tactics, improved melee combat, fixed archery, added more bow variety, improved how stealth works, created a much better magic system (regardless of spell creation), added sprint (finally!), improved alchemy and brought back enchanting as it's own skill, added the creation of weapons and armour through smithing, added jobs, improved A.I., radiant story, created probably the most impressive dragons ever in a game, added much more choice to situations, economies between towns, ecology between animals, no more psychic guards, hand crafted environments and dungeons, added more puzzles to dungeons, travelling merchants, carriages for those who hate fast travel, dual wielding...
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sarah taylor
 
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Post » Wed Aug 17, 2011 5:25 am

I still don't see the problem in adding spell crafting to skyrim.
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JAY
 
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Post » Wed Aug 17, 2011 4:02 am

Haha don't get me wrong, there's some stuff I don't like that Bethesda are doing but there is a whole lot more they are doing right.

So on the fixing/adding side of it they've fixed level/loot scaling, the leveling system, fixed backpedal tactics, improved melee combat, fixed archery, added more bow variety, improved how stealth works, created a much better magic system (regardless of spell creation), added sprint (finally!), improved alchemy and brought back enchanting as it's own skill, added the creation of weapons and armour through smithing, added jobs, improved A.I., radiant story, created probably the most impressive dragons ever in a game, added much more choice to situations, economies between towns, ecology between animals, no more psychic guards, hand crafted environments and dungeons, added more puzzles to dungeons, travelling merchants, carriages for those who hate fast travel, dual wielding...


you aren't finished yet...Each skill given perks some of which can be upgraded multiple times (allowing customization inside a skill), improved dialog interaction, upgraded Pickpocketing to it's own skill, greater character customization (facepaint, scars, etc.), 70 voice actors, 120+ dungeons...
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Tania Bunic
 
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Post » Tue Aug 16, 2011 10:24 pm

you aren't finished yet...Each skill given perks some of which can be upgraded multiple times (allowing customization inside a skill), improved dialog interaction, upgraded Pickpocketing to it's own skill, greater character customization (facepaint, scars, etc.), 70 voice actors, 120+ dungeons...


Thanks for that, forgot about some of them :P

Someone should lock this topic, it's gotten way off track and there's already another thread going about it that's more on topic.
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phil walsh
 
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Post » Tue Aug 16, 2011 9:11 pm

If possible, the Mods should merge this topic with the other thread of the same name. This one is the elder of the two, while the maker of the second was the same who made the earlier installments that locked at post limit. Ther are some good comments in both.
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REVLUTIN
 
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Post » Wed Aug 17, 2011 11:52 am

Terror, I have noticed that all of your threads are highly subjective. "Cheating" would be using glitches or other coding tricks to overwhelm the game. If the NPCs and the game were an actual living entity capable of having its feelings hurt, then yes, that would be cheating. As it stands, no one is being cheated by your character having vast powers.

Making use, however effective, of Anything already made available to you in the game is not cheating.

Exploit, the other word you keep throwing around, is, in this context, nothing more than a nasty, deragatory way of saying that someone has used the tools given to them to the best possible advantage in an efficient and meaningful way.

Overpowered, your third favourite term, is subjective bull manure. One person's "overpowered" is another persons "sufficient power." And still a third person might deem the same capacities underpowered. That word has no value beyond biased demagoguery. You really should stop trying to tell other people what the categorical definition of a fun game is, and subsequently telling them what they do and do not/ should and should not enjoy in a game. Most people can decide for themselves what kind of game experience they enjoy, and you are no more entitled to dictate what their gameplay should be like than they are entitled to dictate yours. An extraordinarily (but still appropriately Lore and game fitting) character is not going to be and should not be easily harmed, let alone defeated, by every brigand, upstart necromancer, Goblin chieftan and rabid dog. You like it that a level 10 player stands almost no chance against some ancient lich, or legendary gladiator champion? Well, when you become a master Archmage as poweful as an ancient lich, or a master warrior with all the skill and prowess of a legendary champion, why should every low to mid-level joker in the game be able to fight you to a standstill? And what good is being highly skilled or having phenomenal powers if you either cannot put them to full use, or if they don't actually serve their purpose and allow you any advantages over anything?

Why should the game be made to deny another player an optional feature they may greatly enjoy, just to give you the comfort of knowing that the feature doesn't exist? If you didn't like it, you didn't have to use it. You CERTAINLY did not have to use it to gain the most extreme possible advantages offered by it. It is about choice. I have NEVER played as a Breton. I like them in theory, both as a mixed race and for their advantageous stats, but I preffered to play full Elves and I did. Once I choose a role, based on my personal tastes and interests, the perks of other options became moot. Only powergamers base all their decisions on what arrangement is going to make them as close to all powerful as the game will allow for. And if that is how they want to play, then more power to them. But they should have the grace not to go complaining about how powerful the game allowed them to be, like a bunch of damned ingrates, when maximizing their power to extremes was part of their original goal anyway. If you were in no way obligated to use the feature in the first place, and could get through your game well enough without ever touching it (which could be done, and which many players have done), then your insistence upon the need for its removal seems like little more than a sadistic desire to rain on other people's parades.


Also, it is worth noting that for all your glee about how the so called "overpowered" spellmaking feature is removed, you seem to have overlooked the fact that some of the same abilities you deemed "overpowered" will STILL be availalbe with the current Skyrim magic system. Perhaps there will be fewer of them available, but plenty such abilities will still be present.


Well that sums up my feelings so well I could just copy it and print it, pretending I wrote it.
This is exactly it.
And this is exactly why I cringe everytime I read the words 'overpowered', 'cheating' and 'exploits'.
As I have said a million times before, this is not multiplayer nor FPS, so no such things exist.
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Cathrin Hummel
 
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Post » Wed Aug 17, 2011 10:44 am

This whole "Spellmaking" issue does seem a little extreme in some cases. People cancelling pre-orders over this issue alone? That's just crazy. I'll be the first to admit that I never really used the Spellmaking functionality to it's greatest capacity, that said I loved the fact it was there for those who did enjoy it.

Now, when it comes to Skyrim people need to remember that it WON'T be perfect. Knowing that, and the fact that many flaws get ignored from past Elder Scrolls titles (or passed over by the player while playing) yet we still enjoy the games, doesn't that give anyone hope? We've yet to actually try out the new magic systems in full, with our own builds. Any judgement made at this point seems somewhat premature. We know very little about the system in general. That's not to say that it will definitely work, there's a huge chance it won't, but isn't it better to try it, and then give feedback, than to write it out of hand completely?

I'm willing to give Bethesda the benifit of the doubt, and anxiously await Skyrim's release (as I have for five years, and three years for Oblivion before that). I'll give my opinions on it it (and decide if I will keep playing for years to come) once I actually know what I'm talking about. It will be a sad day if Skyrim isn't great, but such is life. No amount off scepticism on my part will change how the game is made at this point. My feedback on Skyrim may effect TESVI though.
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Roddy
 
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Post » Wed Aug 17, 2011 4:06 am

This whole "Spellmaking" issue does seem a little extreme in some cases. People cancelling pre-orders over this issue alone? That's just crazy. I'll be the first to admit that I never really used the Spellmaking functionality to it's greatest capacity, that said I loved the fact it was there for those who did enjoy it.



No.
I have said many times before, and Im sure this is the general sentiment among the group you describe, that the reason Im not buying the game is not because there is no spellmaking.
It is because of no attributes, no classes, no birthsigns, even less skills, even less armour slots.
No levitation, teleportation, sanctuary, lock, jump, blind, sound, slowfall.
Because of failure to do little things like reintroduce named soulgems or clothing under armour.
It is because of the flavour of things like regenerative health and magicka, and to a lesser degree stamina.

Spellmaking is just the straw that broke the camels back.
A very big and heavy straw.

Im not cancelling my pre-order, I never had one. Im renting the game on release and if I like it Ill buy it as soon as the price drops.
And if I really like it Ill come on here and make a very long thread on why I was wrong and why Skyrim is the best game ever.
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Cat
 
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Post » Tue Aug 16, 2011 10:21 pm

No.
I have said many times before, and Im sure this is the general sentiment among the group you describe, that the reason Im not buying the game is not because there is no spellmaking.
It is because of no attributes, no classes, no birthsigns, even less skills, even less armour slots.
No levitation, teleportation, sanctuary, lock, jump, blind, sound, slowfall.
Because of failure to do little things like reintroduce named soulgems or clothing under armour.
It is because of the flavour of things like regenerative health and magicka, and to a lesser degree stamina.

Spellmaking is just the straw that broke the camels back.
A very big and heavy straw.

Im not cancelling my pre-order, I never had one. Im renting the game on release and if I like it Ill buy it as soon as the price drops.
And if I really like it Ill come on here and make a very long thread on why I was wrong and why Skyrim is the best game ever.


Did you read past the first paragraph? You are in fact doing the very thing I'm suggesting!!! Giving a trial and deciding from there. My post wasn't ever directed directly at you, and there have been people saying they will swear off Bethesda's games for this single issue. I'm glad you will be giving it a go. You almost personify the point I was trying to make.
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Marine x
 
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Post » Wed Aug 17, 2011 5:18 am

Did you read past the first paragraph? You are in fact doing the very thing I'm suggesting!!! Giving a trial and deciding from there. My post wasn't ever directed directly at you, and there have been people saying they will swear off Bethesda's games for this single issue. I'm glad you will be giving it a go. You almost personify the point I was trying to make.


No, I know that and I didnt take it personally, but I feel that my sentiment might be more common among people here.
Im having a hard time believing that anyone on this forum would not but the game for any one single issue, yet any one single issue combined with the general trend might be the final straw.

I am actually really hoping I will be wrong, Im just not very optimistic in that I will be.
Hope for the best, fear the worst, as they say.

There are many things about Skyrim that I really like. I do feel it might have been better off as an Elder Scrolls Legend, so that the TES series could have been kept an RPG.
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Kortknee Bell
 
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Post » Wed Aug 17, 2011 9:05 am

No, I know that and I didnt take it personally, but I feel that my sentiment might be more common among people here.
Im having a hard time believing that anyone on this forum would not but the game for any one single issue, yet any one single issue combined with the general trend might be the final straw.

I am actually really hoping I will be wrong, Im just not very optimistic in that I will be.
Hope for the best, fear the worst, as they say.

There are many things about Skyrim that I really like. I do feel it might have been better off as an Elder Scrolls Legend, so that the TES series could have been kept an RPG.

That's fair enough. I'll admit I'm somewhat sceptical myself, I guess I'm just remaining more optimistic than most. The general trend certainly takes us away from what is comfortably "TES", and to many people who are quite involved with game (such as us long time fans) that can be a scary and risky thing. I understand the scepticism, and the reasoning behind it. The "last straw" argument is completely valid, but it still seems strange that some people (not yourself, clearly) who have loved Morrowind, Oblivion, even Arena and Daggerfall, would swear off Skyrim before giving it a chance.
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Nicole Coucopoulos
 
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Post » Wed Aug 17, 2011 3:50 am

Well that sums up my feelings so well I could just copy it and print it, pretending I wrote it.
This is exactly it.
And this is exactly why I cringe everytime I read the words 'overpowered', 'cheating' and 'exploits'.
As I have said a million times before, this is not multiplayer nor FPS, so no such things exist.


Of course it's not an fps... it is an RTS

A mage going against a scholar could just rush to arcane university tech and make a few custom spells and there is nothing thieves nor the warriors can do about it until very late game tech, and by then the mage probably has a much better economy that he can just spam apprentices and low level scholars until he wins.

Seriously, Spell crafting *did* make me cancel my pre order for the 360, i'm working on getting a comp that can play skyrim ATM.
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Vivien
 
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Post » Wed Aug 17, 2011 11:08 am

To be honest, I haven't even bothered preordering the game. At first I was waiting for the CE announcement, but that having failed to impress me (no soundtrack c'mon) I began waiting for more news. Now with this official news of no spell making, I am seriously thinking about just waiting for the price to drop or some GOTY edition. There are several other great game releasing and so far the announcements are just one disappointment after another.
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Pixie
 
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Post » Wed Aug 17, 2011 9:48 am

... It is because of the flavour of things like regenerative health and magicka, and to a lesser degree stamina.


You're not a fan of regenerative magicka and stamina? Not liking regenerating health I can understand, I guess, but I'm surprised to see that you (and I imagine there are others) are against magicka and stamina regen. Although I feel it should be a lot slower than it was in Oblivion, I wouldn't want it removed completely.
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Sarah Kim
 
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Post » Wed Aug 17, 2011 10:25 am

Magicka regen actually wasnt that fast in Oblivion, it regens at a constant rate no matter the level of your character. By the time I was level 50 it took forever to regen, which is frustrating when you have spells that eat up over 150 pts per use
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matt white
 
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Post » Wed Aug 17, 2011 10:51 am

IMO I think in general change is good, but there will never be a day that goes by when everyone likes change. I thought spell-making was a good feature to use in Oblivion, despite only two ways of accessing the altars. That being said, look at the new mechanics in Skyrim, the ability to dual wield one handed weapons, and the ability to cast spells from both hands, on their own or simultaneously. That alone is a step up from Oblivion, and with a new feature like this, I think that there isn't much point in spellcrafting anymore. I mean if you think about it, if you wanted to create a spell that did fire and frost damage, the alternative is to use a fire spell in one hand and a frost spell in another. People will argue that they don't want to have to lose their sword/axe etc for the useage of two combined spells, but the reality is that those in favor of pure mage characters have a specialist trait if you think about it, as does those that will duel wield swords or axes, they'll have no way of blocking/parrying (as we know of as of this time) but they sacrifice that so they have double the attack, which is the trait for that fighting style, so all in all I think its a good idea as it balances the game better. All of this is my opinion but I feel it does make sense.
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Brittany Abner
 
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Post » Wed Aug 17, 2011 10:49 am

Yay! Now being a magic person it is going to be fun! No more overpowered magic.
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Jonathan Montero
 
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Post » Wed Aug 17, 2011 8:23 am

I really wish people would stop trying to rationalize the removal of spell making. There really is no rational explanation they can give that would convince me they could not allow players to alter simple values within their new spell system.
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Stryke Force
 
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