No spell Making Confirmed #3

Post » Wed Aug 17, 2011 9:06 am

The problem is that the casual nature of spell making in previous games detracts from the arcane feel they said they wanted to portray it having in Skyrim. In the past one could buy or make a spell as easily as if they were picking up a loaf of bread at the market.

What exactly does spellmaking do that people are so focused on having it? In the past it seems it just allowed mages to create a spell that is more powerful than what they could get elsewhere. Does that make sense though? Shouldn't the effectiveness of spells be related to your skill in performing the spell type than buying or making a spell as if it were a tangible item and then whether or not your skill allows you to use it? Perhaps the only drawback I can see is the inability to cast multiple effects at once in a custom combined spell, such as weakness to frost, flame, and electricity at the same time. Maybe this is where enchanting comes in, so you can enchant a staff with such an effect and use it accordingly.

Also, no spellmaking was mentioned before, early on in the press releases.


Yes it does make sense that mage with skill makes their own spells, infact buying spells from a merchant is what doesnt make any sense, what Enchanting your own stronger weapon makes sense but making your own spell doesnt? How about this


The problem is that the casual nature of enchanting in previous games detracts from the arcane feel they said they wanted to portray it having in Skyrim. In the past one could buy or make a enchantment as easily as if they were picking up a loaf of bread at the market.

What exactly does enchanting do that people are so focused on having it? In the past it seems it just allowed mages to create a enchanted item that is more powerful than what they could get elsewhere. Does that make sense though? Shouldn't the effectiveness of enchantments be related to your skill in performing the enchantment type than buying or making a enchantment as if it were a tangible item and then whether or not your skill allows you to use it? Perhaps the only drawback I can see is the inability to use multiple effects at once in a custom combined enchantment, such as weakness to frost, flame, and electricity at the same time. Maybe this is where spellmaking comes in, so you can make a spell with such an effect and use it accordingly.
[i]
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Logan Greenwood
 
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Post » Wed Aug 17, 2011 12:23 am

3rd thread huh, I still am glad that Spell Making is gone. It was a mess in Oblivion, led to a huge amount of exploits and just made the game way too easy, not to mention making a mage a complete powerhouse. Could it have been in Skyrim maybe but the Devs would need to implement multiple spell effects instead of what they are currently doing which is 1 spell and then an effect instead of 1 spell which was combined with the 1st spell such as Fire Paralyze, Frost Lightning, etc. I think it still would've been a mess that would've lead to the same exploits making Skyrim just another game instead of being something great. A lot of people aren't going to be happy but then again it's going to be impossible to get everybody to be happy with change. People are always going to be like "Attributes are needed in an RPG" or "Where's my Spear, Levitation, Crossbows, Throwing Knives, etc" instead of being happy at Beth for making a good change for the game.
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{Richies Mommy}
 
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Post » Wed Aug 17, 2011 9:36 am

3rd thread huh, I still am glad that Spell Making is gone. It was a mess in Oblivion, led to a huge amount of exploits and just made the game way too easy, not to mention making a mage a complete powerhouse. Could it have been in Skyrim maybe but the Devs would need to implement multiple spell effects instead of what they are currently doing which is 1 spell and then an effect instead of 1 spell which was combined with the 1st spell such as Fire Paralyze, Frost Lightning, etc. I think it still would've been a mess that would've lead to the same exploits making Skyrim just another game instead of being something great. A lot of people aren't going to be happy but then again it's going to be impossible to get everybody to be happy with change. People are always going to be like "Attributes are needed in an RPG" or "Where's my Spear, Levitation, Crossbows, Throwing Knives, etc" instead of being happy at Beth for making a good change for the game.



Whats bad in past games is bad for a new game 5 years later on new technology :shakehead: your going on about how people will always be like so and so, insinuating they are selfish and ungrateful but here you are saying you're "glad" they removed stuff other people enjoyed.




anyway I dont expect the thread to last long it'll probably be stuck on page 2-3 everyone said what they need to say, even the asinine comments about I glad something I didnt enjoy and didnt use is gone.
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Nice one
 
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Post » Wed Aug 17, 2011 12:34 am

3rd thread huh, I still am glad that Spell Making is gone. It was a mess in Oblivion, led to a huge amount of exploits and just made the game way too easy, not to mention making a mage a complete powerhouse. Could it have been in Skyrim maybe but the Devs would need to implement multiple spell effects instead of what they are currently doing which is 1 spell and then an effect instead of 1 spell which was combined with the 1st spell such as Fire Paralyze, Frost Lightning, etc. I think it still would've been a mess that would've lead to the same exploits making Skyrim just another game instead of being something great. A lot of people aren't going to be happy but then again it's going to be impossible to get everybody to be happy with change. People are always going to be like "Attributes are needed in an RPG" or "Where's my Spear, Levitation, Crossbows, Throwing Knives, etc" instead of being happy at Beth for making a good change for the game.

I agree. A third thread on this topic, really? And im also glad Bethesda removed spell-making.
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Robyn Lena
 
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Post » Tue Aug 16, 2011 10:59 pm

I will live, especially because I am not huge on magic. I think that they should have made it so that you can make spells, but none so strong so that you are invincible.
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Haley Cooper
 
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Post » Tue Aug 16, 2011 9:43 pm

I think I exploited spell-making in Morrowind with the soul-trap glitch. Too much. I literally became a False God or a Man-God.
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maddison
 
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Post » Wed Aug 17, 2011 11:53 am

Someone mentioned Enchanting and something just occured to me.

With enchanting you can make overpowering weapons as well. Why isn't that removed?

If they are removing spell making then remove enchanting as well. If one doesn't work, the other isn't either.
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Vicki Gunn
 
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Post » Wed Aug 17, 2011 8:31 am

1. no one forced you to break your game in Oblivion or Morrowind using spell-crafting.
2. Skyrim is a new game, enchanting was just as broken and it is returning so that balance argument is no good.
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Kat Ives
 
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Post » Wed Aug 17, 2011 9:00 am

2. Skyrim is a new game, enchanting was just as broken and it is returning so that balance argument is no good.

I can't agree with that until I've played the game and tested Enchanting out. For all we know it could be different then what Oblivion did.
Whats bad in past games is bad for a new game 5 years later on new technology :shakehead:

Let's see

Levitation- Would make levels easy, float over targets, might cause problems with the engines.
Spears- Who knows how the animation would work with that and Beth doesn't have infinite time.
Crossbows- That is debateable, animation is probably different then a longbow but again it's debateable unlike the others.
Throwing Knives- Again it's needs a specifc Animation probably easier then Spears but who knows.
SpellMaking- Skyrim's system is different from Oblivion it's not cast spell then it hit's target. Now it's press button and then hold it to do more damage while draining your magicka meter.

All in all what's good in one game is not good in the next one. Athletics and Acrobatics might've worked in Oblivion but they wouldn't work in Skyrim and I think Spell Making might fall in that catagory as well.
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laila hassan
 
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Post » Wed Aug 17, 2011 1:42 am

Why do we need this thread? Everything that needed to be said has been said.
"Boo, it's out", "Yay, it's out", "it was a unique feature", "it svcked", "now there are no thinking involved", "now there are more tactics", "it's not an RPG anymore", "you smell"...

Again, it wasn't overpowered, unrealistic or anything it was bland. Spreadsheety doesn't mean it used a lot of menus, it meant that spells were basically just parts, checkboxes in a table, now they're more unpredictable, not set to one rule to follow.

As for people hoping for mods... good luck...
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Nims
 
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Post » Wed Aug 17, 2011 10:24 am

I can't agree with that until I've played the game and tested Enchanting out. For all we know it could be different then what Oblivion did.

Let's see

Levitation- Would make levels easy, float over targets, might cause problems with the engines.
Spears- Who knows how the animation would work with that and Beth doesn't have infinite time.
Crossbows- That is debateable, animation is probably different then a longbow but again it's debateable unlike the others.
Throwing Knives- Again it's needs a specifc Animation probably easier then Spears but who knows.
SpellMaking- Skyrim's system is different from Oblivion it's not cast spell then it hit's target. Now it's press button and then hold it to do more damage while draining your magicka meter.

All in all what's good in one game is not good in the next one. Athletics and Acrobatics might've worked in Oblivion but they wouldn't work in Skyrim and I think Spell Making might fall in that catagory as well.


okay, i don't see the problem between channeling/charging spells and custom spells that are able to do that.
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R.I.p MOmmy
 
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Post » Tue Aug 16, 2011 10:10 pm

Someone mentioned Enchanting and something just occured to me.

With enchanting you can make overpowering weapons as well. Why isn't that removed?

If they are removing spell making then remove enchanting as well. If one doesn't work, the other isn't either.


I doubt it has to do with being overpowered, that's just an argument some forum members are using. It was likely too complicated and time consuming to add. Enchanting is easy enough, the effect always happen on strike and it'll be pretty much like previous games. New spell making however would require a complete overhaul to match the new system, which is far more complicated.

I would love to see spell making return, to an extent, but I can also logically see why it would very hard to implement properly.
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Tarka
 
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Post » Wed Aug 17, 2011 1:05 am

I doubt it has to do with being overpowered, that's just an argument some forum members are using. It was likely too complicated and time consuming to add. Enchanting is easy enough, the effect always happen on strike and it'll be pretty much like previous games. New spell making however would require a complete overhaul to match the new system, which is far more complicated.

I would love to see spell making return, to an extent, but I can also logically see why it would very hard to implement properly.

From what I've heard Enchanted items have a chance to hit with their effects instead of being automatic like in Oblivion, I won't officially believe that until I've played the game.
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Liii BLATES
 
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Post » Wed Aug 17, 2011 4:05 am

I can't agree with that until I've played the game and tested Enchanting out. For all we know it could be different then what Oblivion did.

*unrelated*


I what i mean is they probably made enchanting less **100% chameleon-y** they could do the same with spellcrafting

i don't think spell charging has to be super dynamic, maybe it tics every second you charge it for a 5% bonus up to a maximum of 3 tics with the last one a 10% bonus (random numbers) i don't see how that would not work with spell crafting.
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~Amy~
 
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Post » Wed Aug 17, 2011 10:45 am

http://files.sharenator.com/okay_Meme_dose-s300x272-220806-535.jpg
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My blood
 
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Post » Tue Aug 16, 2011 7:51 pm

From what I've heard Enchanted items have a chance to hit with their effects instead of being automatic like in Oblivion, I won't officially believe that until I've played the game.


Yeah but what I mean't was the effect itself is just going to be X damage/effect on top of normal damage, when it does trigger.
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tannis
 
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Post » Tue Aug 16, 2011 7:39 pm

I can't agree with that until I've played the game and tested Enchanting out. For all we know it could be different then what Oblivion did.

Let's see

Levitation- Would make levels easy, float over targets, might cause problems with the engines.
Spears- Who knows how the animation would work with that and Beth doesn't have infinite time.
Crossbows- That is debateable, animation is probably different then a longbow but again it's debateable unlike the others.
Throwing Knives- Again it's needs a specifc Animation probably easier then Spears but who knows.
SpellMaking- Skyrim's system is different from Oblivion it's not cast spell then it hit's target. Now it's press button and then hold it to do more damage while draining your magicka meter.

All in all what's good in one game is not good in the next one. Athletics and Acrobatics might've worked in Oblivion but they wouldn't work in Skyrim and I think Spell Making might fall in that catagory as well.


Levitation. - Nonsense. Has been refuted many times before. I dont know why people keep making this point, its simply invalid.
"Levels" being easy has nothing to do with anything. This is not an FPS and its not multiplayer. Its none of your business how easy I make it for myself and nothing is stopping you from playing the most difficult game you can create.
Apart from examples of NPC's dealing with levitation in Morrowind, it was also a high level spell.
It allowed for freedom to traverse the world and interesting level design. 3D, instead of a flat surface.
Plus that issues in past games do not equate issues in new games.

Different types of weapons - variety is good.

Spellmaking - They have removed the magic from TES.
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Heather Dawson
 
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Post » Wed Aug 17, 2011 1:13 am

Magic with spellcasting was this dynamic, living, mystical force that you could bend and shape to your will. As a powerful wizard you feel like a true master of this force, creating unconceived spells that emerged from your own experience and willpower.
Magic without spellcasting is like Pokémon. Pick a starter and beat the Elite Four with it.

For Skyrim, they wanted to make magic more 'arcane'. I think they succeeded, because evidently nobody understands magic anymore 200 years after Oblivion. In previous games, it was a living and ever-present force, now it's just ... gone.

Imagine TES VI without anything except ancient Dwemer weapons and armor, because nobody knows how to smith such things anymore.
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Andrew Lang
 
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Post » Wed Aug 17, 2011 9:20 am

So there is no Spell-Making in game, but does thats still possible in CS?
Another question what will be done with alchemy and enchanting what have similar tech what spell making has before?
Does thats mean we cant combine spell effect like before in alchemy and enchanting also?
Does there is no anymore free form alchemy and enchanting in game, instead we will have predefined number of receipts like Sigil Stones for example work?
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Enie van Bied
 
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Post » Wed Aug 17, 2011 11:44 am

I agree that buying spells in a store is worse than any spell crafting. In fact, I should make it clear that in reality I have nothing against it and never really use spells (I am a warrior/hunter type that dabbles with alchemy). It would be great if spell making was some high level mage thing/perk, but even that is gone.

Perhaps the lack of spellmaking will svck, or perhaps the game will not need it. I remember I was pretty pissed when they removed enchanting and cast on use enchantments for Oblivion. It came to pass that every enchantment in a weapon was use on strike and every effect on armor was constant effect....when in Morrowind constant effect enchantments were both rare and valuable. I hear Skyrim will also be only constant effect and cast on strike, and I think that is far worse than any inability to make a custom spell.

Personal opinions though, guess we will see how the game plays. I hope you are getting it on the computer though, since I can all but guarantee that mods will be released for this in due time.

Quick note about levitation, that was only really a problem in Morrowind because the AI didn't know how to shoot arrows or spells up or over things. Remember how there would be pier/dock structures and instead of an archer firing at you from where they were, they would run along these piers as if they were enclosed hallways and only fire when at the end of the same piece you were standing on. I would invite anyone to try to slowly fly away when being fired on by archers and mages in Oblivion's or Skyrim's engines.
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TOYA toys
 
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Post » Wed Aug 17, 2011 1:48 am

Levitation. - Nonsense. Has been refuted many times before. I dont know why people keep making this point, its simply invalid.
"Levels" being easy has nothing to do with anything. This is not an FPS and its not multiplayer. Its none of your business how easy I make it for myself and nothing is stopping you from playing the most difficult game you can create.
Apart from examples of NPC's dealing with levitation in Morrowind, it was also a high level spell.
It allowed for freedom to traverse the world and interesting level design. 3D, instead of a flat surface.
Plus that issues in past games do not equate issues in new games.

Levitation causes more problems than it's worth really, and technically limits the developer from implementing things.

See that cool light shaft in the caves, coming from the openings from the top of the dungeon? Let's fly up! Oh, wait, we cannot past trough them...
Let's fly over the city, trough the city wall! What's this? Invisible wall? No actual city inside?
Let's fly up and look down on the world below? What, why does the world look like a jigsaw puzzle suddenly?
Different types of weapons - variety is good.

... when implemented correctly.
It doesn't matter if we have crosbows or not if they do exactly the same as bows...
Spellmaking - They have removed the magic from TES.

whatever you say...
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Lilit Ager
 
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Post » Tue Aug 16, 2011 9:00 pm

Levitation. - Nonsense. Has been refuted many times before. I dont know why people keep making this point, its simply invalid.
"Levels" being easy has nothing to do with anything. This is not an FPS and its not multiplayer. Its none of your business how easy I make it for myself and nothing is stopping you from playing the most difficult game you can create.
Apart from examples of NPC's dealing with levitation in Morrowind, it was also a high level spell.
It allowed for freedom to traverse the world and interesting level design. 3D, instead of a flat surface.
Plus that issues in past games do not equate issues in new games.



Lmao thinking you refuted the fact that exploits and ways to constantly ignore content are bad game design, yes that includes single-player.


Doesn't matter if you think you are right or wrong, as most single-player devs agree with that stand. You lose either way.

Spellmaking - They have removed the magic from TES.


In your opinion. I believe they vastly improved magic by finally adding more complex spell types that were long overdue.
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Marcin Tomkow
 
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Post » Wed Aug 17, 2011 9:09 am

Magic with spellcasting was this dynamic, living, mystical force that you could bend and shape to your will. As a powerful wizard you feel like a true master of this force, creating unconceived spells that emerged from your own experience and willpower.
Magic without spellcasting is like Pokémon. Pick a starter and beat the Elite Four with it.

For Skyrim, they wanted to make magic more 'arcane'. I think they succeeded, because evidently nobody understands magic anymore 200 years after Oblivion. In previous games, it was a living and ever-present force, now it's just ... gone.

Imagine TES VI without anything except ancient Dwemer weapons and armor, because nobody knows how to smith such things anymore.


You make it sound better than it is though. You just put spell effects on top of each other and still cast them like you normally would.
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ANaIs GRelot
 
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Post » Wed Aug 17, 2011 3:10 am

what will happen to Gaspar Stegine's descendants?
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Cartoon
 
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Post » Wed Aug 17, 2011 11:47 am

agreed
they needed to make spell making feel more arcane with understandable limitations, not just get rid of it because they didnt think it was designed well enough
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Gavin Roberts
 
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