No Spell Making?

Post » Sun Sep 12, 2010 6:43 pm

I'm going on the basis of having a ice + fire spell to make a water bolt is not possible


I promised last night to dig out a quote that answers the dual wield question:

From Dutch cover story: Interesting Info http://www.gamesas.com/index.php?/topic/1161723-dutch-cover-story-interesting-info/page__p__17054212__hl__dutch__fromsearch__1#entry17054212

Todd:

"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'."


So, as of now you CANNOT use fire magic in one hand and frost magic in the other.

My understanding would go further suggesting the player cannot create a spell combining fire and frost, as such I would not be surprised to see all spell creation removed. I mean, to Todd's way of thinking, if you cannot create custom offensive spells why would anyone want to create any other custom spell? The game is all about combat, right?
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Harry-James Payne
 
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Post » Mon Sep 13, 2010 1:01 am

the only error can be from the guy who wrote the article since I traslated it correctly :rolleyes:

Who knows? That could be the case.

Like I said, maybe Todd mentioned something about it not being in right now, and the guy who wrote it took it too literally by saying "THERE IS NO SPELL MAKING!!!"

At this point, I'm not really caring anymore anyways. If I do end up getting Skyrim, I'll be getting the PC version, so it'll just be modded back in eventually anyway.
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Conor Byrne
 
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Post » Sun Sep 12, 2010 4:04 pm

the only error can be from the guy who wrote the article since I traslated it correctly :rolleyes:


*casts fire shield on Yoae*

I got your back * hands crackling with lightning* :shocking:
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Adriana Lenzo
 
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Post » Sun Sep 12, 2010 10:36 pm

I think that if this is true there won't be spells as such, just effects which you charge up and use in different ways?
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Amie Mccubbing
 
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Post » Sun Sep 12, 2010 4:54 pm

time will tell
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Heather Dawson
 
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Post » Sun Sep 12, 2010 1:10 pm

Am I the only one that thinks this might be a good thing? I mean, if spellmaking is removed (which by the looks of the most reliable sources here seems confirmed), that means they can add a whole new aspect to playing a mage in that you have to track down trainers to learn more powerful versions of spells, or possibly dungeons of long dead necromancers/mages that you have to venture into to try and find his secrets, thus learning more powerful versions of spells or new spell effects altogether. If spellmaking is in there's not much of an incentive for that as you can just throw your own spell together in a few seconds. This is of course all assuming that beth are thinking in these lines as well, although I guess that they added spelltomes late in oblivion shows it might very well be in, which imo would be far more awesome than having spellmaking if pulled of right.
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Jimmie Allen
 
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Post » Sun Sep 12, 2010 5:06 pm

This could be complete bogus, or it could be true. Either way, this is big news.


Not sure I agree. Because no-one is sure whether its true or not, arent we in the same position as we were a week ago? Worth discussing anyhow :P
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Karine laverre
 
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Post » Sun Sep 12, 2010 9:24 am

the only error can be from the guy who wrote the article since I traslated it correctly :rolleyes:


Could you post that sentence up in Italian please?
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Julie Serebrekoff
 
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Post » Sun Sep 12, 2010 12:28 pm

Am I the only one that thinks this might be a good thing? I mean, if spellmaking is removed (which by the looks of the most reliable sources here seems confirmed), that means they can add a whole new aspect to playing a mage in that you have to track down trainers to learn more powerful versions of spells, or possibly dungeons of long dead necromancers/mages that you have to venture into to try and find his secrets, thus learning more powerful versions of spells or new spell effects altogether. If spellmaking is in there's not much of an incentive for that as you can just throw your own spell together in a few seconds. This is of course all assuming that beth are thinking in these lines as well, although I guess that they added spelltomes late in oblivion shows it might very well be in, which imo would be far more awesome than having spellmaking if pulled of right.


A nice idea but not a replacement for all the spell making fun.

I suspect the power of your spells will be automatically determined by your level, your skill, how long you push the button or by your mana pool. This neatly removes any need for magnitude. I also suspect, if the spells are pre-made that there will no longer be any need for area or possibly duration.

So, if all the fundamental parameters of spell making are removed then what chance is left for spell making itself?
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RaeAnne
 
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Post » Sun Sep 12, 2010 11:43 pm

Am I the only one that thinks this might be a good thing? I mean, if spellmaking is removed (which by the looks of the most reliable sources here seems confirmed), that means they can add a whole new aspect to playing a mage in that you have to track down trainers to learn more powerful versions of spells, or possibly dungeons of long dead necromancers/mages that you have to venture into to try and find his secrets, thus learning more powerful versions of spells or new spell effects altogether. If spellmaking is in there's not much of an incentive for that as you can just throw your own spell together in a few seconds. This is of course all assuming that beth are thinking in these lines as well, although I guess that they added spelltomes late in oblivion shows it might very well be in, which imo would be far more awesome than having spellmaking if pulled of right.



your not alone, and actually I'm glad they changed it.

:ph34r:
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Yvonne Gruening
 
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Post » Sun Sep 12, 2010 3:31 pm

Meh

I never got into the spell side of the game anyways. And my AD&D background prediposes me to X spell is This way :shrug:
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Mylizards Dot com
 
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Post » Sun Sep 12, 2010 6:37 pm

Am I the only one that thinks this might be a good thing? I mean, if spellmaking is removed (which by the looks of the most reliable sources here seems confirmed), that means they can add a whole new aspect to playing a mage in that you have to track down trainers to learn more powerful versions of spells, or possibly dungeons of long dead necromancers/mages that you have to venture into to try and find his secrets, thus learning more powerful versions of spells or new spell effects altogether. If spellmaking is in there's not much of an incentive for that as you can just throw your own spell together in a few seconds. This is of course all assuming that beth are thinking in these lines as well, although I guess that they added spelltomes late in oblivion shows it might very well be in, which imo would be far more awesome than having spellmaking if pulled of right.

Not at all, and I actually expressed my opinion already on page 2 or 3 I believe. It seems that by page 5 or 6 many of the posters in this thread didn't read much of the earlier parts, if at all. The potential for more creative spell making is now in the air. I think that this potential far outweighs the old spell system altogether including spell making (which isn't as complex a system as many forum posters would have you believe).
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Laura Simmonds
 
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Post » Sun Sep 12, 2010 10:05 pm

Am I the only one that thinks this might be a good thing? I mean, if spellmaking is removed (which by the looks of the most reliable sources here seems confirmed), that means they can add a whole new aspect to playing a mage in that you have to track down trainers to learn more powerful versions of spells, or possibly dungeons of long dead necromancers/mages that you have to venture into to try and find his secrets, thus learning more powerful versions of spells or new spell effects altogether. If spellmaking is in there's not much of an incentive for that as you can just throw your own spell together in a few seconds. This is of course all assuming that beth are thinking in these lines as well, although I guess that they added spelltomes late in oblivion shows it might very well be in, which imo would be far more awesome than having spellmaking if pulled of right.


Talk about dumbing down a game, they would dumb down an entire class of character by removing spell making. What kind of mage can't make his own spells? That's the whole point in learning spells and being a mage, so you can make your own and make them more powerful as you get powerful.

I'm sorry, but removing spell making is absurd and something that will anger quite a few TES fans here.

Since no dev has taken the time to clear up the misconception, the only conclusion is that there is no misconception. It's been removed and they aren't going to tell us yet.
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No Name
 
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Post » Sun Sep 12, 2010 11:18 pm

Talk about dumbing down a game, they would dumb down an entire class of character by removing spell making. What kind of mage can't make his own spells? That's the whole point in learning spells and being a mage, so you can make your own and make them more powerful as you get powerful.

I'm sorry, but removing spell making is absurd and something that will anger quite a few TES fans here.

Since no dev has taken the time to clear up the misconception, the only conclusion is that there is no misconception. It's been removed and they aren't going to tell us yet.

Obviously, since you know, the devs are always coming in the forums clearing up misconceptions. <_< Seriously, calm down people. You have no way to know if anything is "dumbed down" or not as good until you actually play the game.
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Dylan Markese
 
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Post » Sun Sep 12, 2010 11:19 am

I really hope this is a bad joke. I only play mages in TES games and if this is true it will be a no-buy.
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Robert Bindley
 
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Post » Sun Sep 12, 2010 4:54 pm

If it was somehow required for them to remove spellmaking, to be able to have better spell graphics/animations then it is worth it. If they create enough spells.
I did create my own spells a lot in Oblivion, but wouldnt be necessary if they added enough spells for sale.
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Da Missz
 
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Post » Sun Sep 12, 2010 12:26 pm

If it was somehow required for them to remove spellmaking, to be able to have better spell graphics/animations then it is worth it. If they create enough spells.
I did create my own spells a lot in Oblivion, but wouldnt be necessary if they added enough spells for sale.


So... it's good to sacrifice freedom and emergent gameplay for graphics? What kind of RPG player are you? o_O
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^~LIL B0NE5~^
 
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Post » Sun Sep 12, 2010 11:57 am

Complaining about something without tasting the fruit it might bare... Ugh, and people question why I can so easily dismiss most individuals.
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Vincent Joe
 
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Post » Sun Sep 12, 2010 9:12 pm

Obviously, since you know, the devs are always coming in the forums clearing up misconceptions. <_< Seriously, calm down people. You have no way to know if anything is "dumbed down" or not as good until you actually play the game.


I can say with 100% certainty that removing spells will make playing a mage worthless. The only reason I play a mage, and most people, is to get powerful and make more powerful spells as you go.

This is a major part in every single game to date of the TES series and now they remove it? I have no reason to think otherwise as there is no information to say otherwise. This is a major problem for me and for many TES fans.
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Stace
 
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Post » Sun Sep 12, 2010 8:55 pm

So... it's good to sacrifice freedom and emergent gameplay for graphics? What kind of RPG player are you? o_O

Well, it depends how big the sacrifice is. The magic graphics in Oblivion was crap, and not very fun to use. You dont feel too much like a wizard but more like a person who can shoot round balls out of his hand :P.

Also, i said, if they add enough choices of spells, many variations in strengths etc. then the loss is not very big(for me anyway).

But, i would like to hear a explenation for why it is being removed. If it is for balancing reasons only, then i dont support it.
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Emmie Cate
 
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Post » Sun Sep 12, 2010 4:50 pm

Well, it depends how big the sacrifice is. The magic graphics in Oblivion was crap, and not very fun to use. You dont feel too much like a wizard but more like a person who can shoot round balls out of his hand :P.

Also, i said, if they add enough choices of spells, many variations in strengths etc. then the loss is not very big(for me anyway).

But, i would like to hear a explenation for why it is being removed. If it is for balancing reasons only, then i dont support it.


Who cares if round balls of fire come out of your hand? Graphics aren't the end all in RPG's. I would take Oblvions magic graphics every day of the week if it meant keeping making spells. There is no reason whatsoever that's going to satisfy me or alot of people here for removing spell making. It's absurd to even think of a mage without the ability to make their own spells.

Graphics be damned. I want spell making.

I did not argue that it was in, I said don't get all down. Because you never know, you just might find the way the new system is implemented to be far more "in depth" than spell making ever was. Optimism my friend. :D


How can removing something that was in every single game to date of the TES series be "More in Depth"? That is removing depth.
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Jordan Fletcher
 
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Post » Sun Sep 12, 2010 11:00 pm

I can say with 100% certainty that removing spells will make playing a mage worthless. The only reason I play a mage, and most people, is to get powerful and make more powerful spells as you go.

This is a major part in every single game to date of the TES series and now they remove it? I have no reason to think otherwise as there is no information to say otherwise. This is a major problem for me and for many TES fans.

I did not argue that it was in, I said don't get all down. Because you never know, you just might find the way the new system is implemented to be far more "in depth" than spell making ever was. Optimism my friend. :D
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Beulah Bell
 
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Post » Sun Sep 12, 2010 11:48 am

Could you post that sentence up in Italian please?

sure

"non è consentito creare incantesimi, nè combinarli"

google translate says: "not create spells, or combine them"

more accurate: "You won't be able to create or combine spells"
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KU Fint
 
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Post » Sun Sep 12, 2010 2:00 pm

sure

"non è consentito creare incantesimi, nè combinarli"

google translate says: "not create spells, or combine them"

more accurate: "You won't be able to create or combine spells"

Well thank you for the translation
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Laura Ellaby
 
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Post » Sun Sep 12, 2010 6:38 pm

sure

"non è consentito creare incantesimi, nè combinarli"

google translate says: "not create spells, or combine them"

more accurate: "You won't be able to create or combine spells"



Yup id say thats a rather direct and solid answer...
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Ana
 
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