No Spell Making?

Post » Sun Sep 12, 2010 11:19 pm

PC mod tools disagree

:)

i used to worry about things that could or could not be in this game untill they announced mod tools now i worry no longer.
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Ally Chimienti
 
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Post » Mon Sep 13, 2010 2:06 am

Just because you didn't use it doesn't mean others don't.

This is a lot of my arguement when it comes to a lot. Sure there are people who never used spellmaking, and there are people who didn't like it much. It doesn't mean there aren't a lot of people who did enjoy it. The people who don't like fast travel usually argue for an alternative, not removing it. If you don't want to use spellmaking, they have plenty of cool spells for you.

PC mod tools disagree

:)

i used to worry about things that could or could not be in this game untill they announced mod tools now i worry no longer.

Wouldn't it be nice to not have to fix the game?
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Blackdrak
 
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Post » Mon Sep 13, 2010 1:05 am

So you're telling me that not only can we not wield to spells in different hands (As confirmed by that quote earlier), we can't combine them to make anything new, and we can't create spells?

Thanks. So we're playing Fable's spell system. One spell at a time. Oh wow, you can do different things with it, how amazing.

Oh wait, Fable's spell system actually let you combine spells!
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Rob
 
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Post » Sun Sep 12, 2010 5:39 pm

The point remains that if they removed spellmaking they reduced roleplaying options.
Can you not think of a spell that you could make that will not be included in the game?
There are plenty, and I want to be able to actually roleplay.

Well, I greatly enjoy the alchemy, enchanting and spell-making aspects of previous ES games, and I wouldn't take kindly to the removal of any of those systems. Exploring for herbs and reagents, spell teachers and the like are big parts of the game for me, as is experimenting with spell combination. That said, I'm not going to be bothered until I hear something official from Beth about it.
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Javaun Thompson
 
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Post » Mon Sep 13, 2010 2:12 am

So you're telling me that not only can we not wield to spells in different hands (As confirmed by that quote earlier), we can't combine them to make anything new, and we can't create spells


you CAN actually weild different spells. the ONLY thing that was confirmed is that you couldn't use two different spells at the same time TO CREATE A 3RD effect!
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Marie Maillos
 
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Post » Sun Sep 12, 2010 2:48 pm

If that's true, I'm not sure if I want to play skyrim

Kind of +1. That was one of the few things which makes TES unique and better than everything else. You weren't forced to a handfull of pre-selected spells, you could make the ones yourself which suited your playstyle etc. This is just disastreous. :sadvaultboy:
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Dalton Greynolds
 
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Post » Sun Sep 12, 2010 10:30 pm

People are aware that, since we have a construction set and are able to mod this game, even if you can't make your own spells, it will only be a matter of time before someone fixes that. Again, sorry for all you console players.
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Marlo Stanfield
 
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Post » Mon Sep 13, 2010 6:03 am

I probably spent like 40+ hours planning spells I wanted to make in Morrowind, getting the money to buy them, and leveling enough so I could cast them. It was a HUGE roleplaying element for me and really gave me the feel that my character was MY character. And the pay-off / feeling of accomplishment after I was finally able to make and cast my Summon Army spell was way better than completing 90% of the rest of the game. I was slightly less pleased with Oblivion's implementation (not saying it was a poor game--I loved it) and regeneration, but similar story there as well.

I'm waiting for confirmation and/or more info about Skyrim's magic system, but if it is what it seems to be right now then I'm probably not going to be buying the game. If I get reviews and recommendations from friends, then I'll reconsider, of course. I'm sure it will still be great for warrior and stealth types and for those mages who don't mind pre-packaged, constrained spellcasting.
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Jonathan Egan
 
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Post » Mon Sep 13, 2010 2:29 am

I've accepted the possibility of no spell making. However, if spell making is out I would at least like them to implement combining spells, something they mentioned they were working on.
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Far'ed K.G.h.m
 
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Post » Mon Sep 13, 2010 1:54 am

People are aware that, since we have a construction set and are able to mod this game, even if you can't make your own spells, it will only be a matter of time before someone fixes that. Again, sorry for all you console players.


Someone would have to mod a system so that spells can be combined in game, to mimic the previous systems. It could probably be done, but it won't be fast and easy.
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Lance Vannortwick
 
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Post » Sun Sep 12, 2010 5:18 pm

you CAN actually weild different spells. the ONLY thing that was confirmed is that you couldn't use two different spells at the same time TO CREATE A 3RD effect!

"It is not yet possible to combine forms of magic. It is difficult. Frost magic makes an enemy move slower, and fire does damage over time, and the fire remains on the ground for additional damage. If we would allow the player to use fire magic in one hand, and frost magic in the other, it becomes much more complex. Maybe we will implement this though, but for the time being, 'No'."

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Jordan Moreno
 
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Post » Mon Sep 13, 2010 7:30 am

This makes me feel bad for all of the posts I shot down about spellmaking not being in game, because they didn't mention it.
Alas, I stay around partly from a lingering obsession, and partly the desire to here official news on the matter.

Eitherway, my opinion has been voiced enough at this point. I like spellmaking. I hope to see it in game. And as much as I like mods, they should be for adding to the game not fixing it.
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Jessica Stokes
 
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Post » Mon Sep 13, 2010 12:10 am

And if all there is to adjust are area of effect, duration, and magnitude, and the game does that on its own as we level the associated magic school (or just lets us buy spells with those attributes,) then I can see them feeling spell creation would be redundant.

The game won't know which combinations of duration, magnitude and AoE I wan't in each and every different situation. I've always created different spells for different combat screnarios and intents - that way the playing experience gets more varied, fun and generally less boring. And of course - freedom is a good thing by default. Or maybe normal combat should be reduced just to standing still and pressing 1 button because I won't be needing it that much, or maybe even give the player a couple of pre-defined moving and attacking combinations just for the trolololols of it! That would suit eveyones need for sure! :thumbsdown:
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Dalley hussain
 
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Post » Mon Sep 13, 2010 2:03 am

I'm off the forums for a few days and on Thursday I was arguing with my friend that there was no way they would cut something like spell creation... I'm kind of winded, don't even know what to type. I think its about time I go dark and just buy the game when it comes out.
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SexyPimpAss
 
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Post » Mon Sep 13, 2010 2:12 am

I'd rather my fire-balls look like lasers from Fallout 1/2 and my lightning bolts look like pulse weapon blasts from Fallout 2 than have no spell-making :(
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Isaac Saetern
 
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Post » Sun Sep 12, 2010 10:01 pm

if this is the case: major letdown :sadvaultboy: i find comfort in the new better spells though, with different usages. but still

edit: also, if enchanting is improved, that would weigh up on the loss of spellmaking for me. i find enchanting even more fun than making spells :)
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kirsty joanne hines
 
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Post » Sun Sep 12, 2010 7:15 pm

I think it makes more sense when the power of the spell is related to my skill not some arbitary "piece of a spell". When they want to use magic to light a candle, do they go to an Altar and use money to make ''Light a Candle"?

And the magic svcked in previous games, casting those boring simple balls can go and make way for this new, more fluid system.
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Jessica Raven
 
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Post » Mon Sep 13, 2010 7:56 am

This is minor, heck I'm actually glad it's gone. You could create a whole bunch of Broken spells in Oblivion like Fortify Merchantile 70 points for 4 seconds on self (Apprentice in Restoration) or Charm 100 for 5 seconds on Touch (Apprentice in Illusion) or even better Drain Health 100 points for 1 second (Apprentice in Destruction).
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Shelby McDonald
 
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Post » Sun Sep 12, 2010 3:48 pm

That certainly would put a damper on the game. I'm pretty sure Bethesda knows players like to create their own spells so I'm not worried. I think that statement is false.
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Devin Sluis
 
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Post » Sun Sep 12, 2010 6:16 pm

I probably spent like 40+ hours planning spells I wanted to make in Morrowind, getting the money to buy them, and leveling enough so I could cast them. It was a HUGE roleplaying element for me and really gave me the feel that my character was MY character. And the pay-off / feeling of accomplishment after I was finally able to make and cast my Summon Army spell was way better than completing 90% of the rest of the game. I was slightly less pleased with Oblivion's implementation (not saying it was a poor game--I loved it) and regeneration, but similar story there as well.

I'm waiting for confirmation and/or more info about Skyrim's magic system, but if it is what it seems to be right now then I'm probably not going to be buying the game. If I get reviews and recommendations from friends, then I'll reconsider, of course. I'm sure it will still be great for warrior and stealth types and for those mages who don't mind pre-packaged, constrained spellcasting.

I definitely remember planning out spells to make and saving gold and leveling till I could do it. Made the wait worth it when you finally got that crazy spell that did crazy things. This is just terrible news, I cant seem to get over it :sadvaultboy:

@ Terror, using the devs logic, you dont like OP spells then dont make them. See the fast travel comment they made <.<
Of the other things I dont agree with in skyrim I could brush off saying "oh I guess its not that big of a deal" But when you add them all up then put no custom spells on top of it, that really does make a mark.
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Justin Bywater
 
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Post » Mon Sep 13, 2010 4:22 am

Ha, guys. It does not matter!
They are streamlining the game after all!

stream·line
tr.v. stream·lined, stream·lin·ing, stream·lines
1. To construct or design in a form that offers the least resistance to fluid flow.
2. To improve the appearance or efficiency of; modernize.
3.
a. To organize.
b. To simplify.

Oh... Oh wait...
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jeremey wisor
 
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Post » Mon Sep 13, 2010 2:52 am

Ha, guys. It does not matter!
They are streamlining the game after all!

stream·line
tr.v. stream·lined, stream·lin·ing, stream·lines
1. To construct or design in a form that offers the least resistance to fluid flow.
2. To improve the appearance or efficiency of; modernize.
3.
a. To organize.
b. To simplify.

Oh... Oh wait...

More devs, bigger budget, what gives?!? We should be getting MORE content not less :unsure2:
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glot
 
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Post » Sun Sep 12, 2010 7:27 pm

I definitely remember planning out spells to make and saving gold and leveling till I could do it. Made the wait worth it when you finally got that crazy spell that did crazy things. This is just terrible news, I cant seem to get over it :sadvaultboy:

@ Terror, using the devs logic, you dont like OP spells then dont make them. See the fast travel comment they made <.<
Of the other things I dont agree with in skyrim I could brush off saying "oh I guess its not that big of a deal" But when you add them all up then put no custom spells on top of it, that really does make a mark.


Yeah but what leads people to creating broken spells in the 1st place. This to me is a minor issue, they're going to be sacrifices. It's going to be impossible for Bethesda to make 100 % of their fan base happy.
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Unstoppable Judge
 
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Post » Sun Sep 12, 2010 8:14 pm

Yeah but what leads people to creating broken spells in the 1st place. This to me is a minor issue, they're going to be sacrifices. It's going to be impossible for Bethesda to make 100 % of their fan base happy.

Fine, then lets just strip out anything that could possibly be considered OP! As its obviously ruining our gaming experience!
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Amy Melissa
 
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Post » Sun Sep 12, 2010 6:15 pm

Maybe we should all calm down. Nothing is confirmed. All we have is a translated article, which is definitely not concrete. Until a Dev comments on this, then maybe you should relax. Even if it is gone, it still really isn't the end of the world. It probably just doesn't make sense with the new spell system. Don't judge it till you play it.
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Alyesha Neufeld
 
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