Are you kidding?
Look at http://www.uesp.net/wiki/Oblivion:Useful_Spells
People were able to do truly inventive things with spells that were much more than adjusting magicka costs, or range/area. I doubt the dev's could have even foreseen some of these possibilities.
Oblivion's spell-making was stunted compared to Daggerfall's or Morrowind's, but it was still one of the most deep and rewarding parts of the game.
*sigh* You act as if the dubious Italian magazing translation is the only Skyrim news at all. A lot of those spells on the list are nice and dandy, but already confirmed changes make a huge amount of those irrelevant. All the sneak ones, for example, are now pointless because in Skyrim AI isn't psychic so sneaking is more effective and you can hide a lot easier, and the enemy does not instantly go into attack, instead they have an "alert" phase. Other combat changes render more irrelevant, and again, you don't even know more than 5 spells that are going to be in game. So chill, and wait for more news, preferably news from Bethesda and not an Italian magazine.