No Spell Making?

Post » Sun Sep 12, 2010 6:48 am

Due to the last thread reaching the post limit. Discuss away.

"-you can't create spells"

That was the translation from an Italian magazine. No, I don't know the name. This could be complete bogus, or it could be true. Either way, this is big news.
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Richard Dixon
 
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Post » Sun Sep 12, 2010 5:16 am

Big news indeed.
Im hoping for a mistranslation
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Emily Jones
 
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Post » Sun Sep 12, 2010 5:40 am

Again, this strikes me as less of a design decision, and more of a technical limitation. The more complex spell effects are probably causing problems with allowing freeform spell creation.

And judging from Todd's comment in the GI combat article about combined spells, its absence isn't yet a certainty, they just don't know yet if they can fix the problem in a timely manner.
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Hearts
 
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Post » Sun Sep 12, 2010 1:44 pm

I liked it, but I'm not terribly upset that it's gone. It did unbalance the game somewhat, and I just generally made the most powerful or cost effective spells anyway.
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yermom
 
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Post » Sun Sep 12, 2010 10:10 am

im thinking that one can upgrade and customize already existing spells
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ONLY ME!!!!
 
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Post » Sun Sep 12, 2010 12:42 am

I don't care either way. If it's true, I can see why they'd do it given the huge changes in the magic system. Although I will admit to missing my old Heart Attack spell, but that was the only fun use I got out of it. Anyhow, I still find it hilarious how many people are being all dramatic and boycotting the game because someone briefly mentioned it without any detail in a sentence from a translation of an unknown Italian magazine claiming to have more detail about Skyrim. Well, hilarious and sad too that so many people are so petty.
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Erich Lendermon
 
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Post » Sat Sep 11, 2010 11:24 pm

If that's true, I'm not sure if I want to play skyrim
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Prohibited
 
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Post » Sun Sep 12, 2010 12:00 pm

Due to the last thread reaching the post limit. Discuss away.

"-you can't create spells"

That was the translation from an Italian magazine. No, I don't know the name. This could be complete bogus, or it could be true. Either way, this is big news.


In the last thread you thought it was funny that people were complaining about such a "tiny detail" <_<

I'm watching you
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CORY
 
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Post » Sun Sep 12, 2010 2:35 am

Yeah i think that this is what Todd was talking about in the GI article. They don't know if they can add this in yet or if it'll have to be scrapped for now. Bear in mind kids that doesn't mean it'll be gone forever, might make a come back in the next TES.
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Phillip Brunyee
 
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Post » Sun Sep 12, 2010 10:11 am

I'm not going to boycott the game over it, but its major for some people, so I want it in.
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Jason White
 
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Post » Sat Sep 11, 2010 10:53 pm

In the last thread you thought it was funny that people were complaining about such a "tiny detail" <_<

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LOL
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Auguste Bartholdi
 
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Post » Sun Sep 12, 2010 7:43 am

You have to take into account all of the new spell effects, and how they affect the environment and your enemies
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*Chloe*
 
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Post » Sun Sep 12, 2010 12:45 am

In the last thread you thought it was funny that people were complaining about such a "tiny detail" <_<

I'm watching you


Its great to have it in, but I find it quite (Not going to add words here because I might offend) that people are boycotting the game over this.
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lolly13
 
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Post » Sun Sep 12, 2010 12:26 am

Well, us PC users can always just rename the Creation Kit "AltarOfSpellmaking.exe"
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gary lee
 
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Post » Sun Sep 12, 2010 4:04 am

Due to the last thread reaching the post limit. Discuss away.

"-you can't create spells"

That was the translation from an Italian magazine. No, I don't know the name. This could be complete bogus, or it could be true. Either way, this is big news.


Source?
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Bird
 
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Post » Sun Sep 12, 2010 12:51 am

This news won't stop me from buying the game. But that's only because I buy a ton of RPGs. I bought dragon age.. hell, I even bought Fable.

But, this news does drop my excitement level for the game from 'Double Christmas' to 'labor day'. By which I mean I'm not counting down the days.
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Sammi Jones
 
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Post » Sun Sep 12, 2010 4:41 am

I'm all for trying new game-play mechanism, as long as they keep the game immersive enough, with deep personality of its own and a unique sense of culture, and give me satisfaction enough from developing my characters, give me enough sense of triumph over challenging situations, give me enough content and variety to explore and conquer, give me a world that feels real, in its own coherent reality standards, and challenge me a lot to keep me straggling for the entire course of the game, so that I do not feel "OK, I've done it all. No more challenges for my character." ever.

This would be my ideal role playing game, and in such a game, I'm ready to try any new game mechanism.

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Carolyne Bolt
 
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Post » Sun Sep 12, 2010 4:44 am

If that's true, I'm not sure if I want to play skyrim

Indeed...

I'm roll a Mage.
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benjamin corsini
 
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Post » Sun Sep 12, 2010 3:03 pm

My knee jerk reaction would be to do the Vader NOOOOOoooo. But when I really think about it, what did creating spells give me? It let me make better and better versions of spells, and combine spell effects into individual spells. Well, we can't combine spell effects this time for technical reasons. So that leaves us with the ability to create stronger and stronger versions of spells.

Well, if they sell those and we can just buy them, or - as hasn't been confirmed yet but I suspect may be the case - spells now get more powerful on their own as we level up their respective school, then I'm effectively not really losing anything.

Also, there may be a lore explanation for this that we aren't aware of, given that the Mages Guild doesn't exist as an institution anymore.
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FITTAS
 
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Post » Sun Sep 12, 2010 8:00 am

I am glad they are at least trying something with magic.. even if it sounds like it could backfire worse then a carrot top brand hair productt line.... still gona need to know more and not from some dutch translation of a french poodles droppings....

By god I cant wait till magazines die out.
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Jack Moves
 
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Post » Sun Sep 12, 2010 2:19 pm

You know, now that I think about it, spell making wasn't that great in Oblivion. It was only great because magicka costs on the real spells were whack. As long as they have enough variation on the spells (magnitude/radius/etc) and everything is reasonably balanced, then spell making not being in might not be such a big deal..
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Darren
 
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Post » Sun Sep 12, 2010 6:25 am

The lack of spell creation depends on how the magic system turns out in Skryrim. If spells are really unique and distinct from each other then a spell creation system would really hard to pull off. Also, if spells level up with players then a huge need of spell making is out.

Also, one thing that I hope happens is that Alchemy is a lot more balanced with magic. Without the spell creation system, if you cannot make that fire + frost + damage fatigue spell you really wanted, then you might be able to make a potion of it. Come to think of it, Alchemy is pretty much a spell creation system. If it was made more powerful and controllable, and combined with one of the first few reasons I mentioned, then actual spell creation will become a lot less useful.
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joseluis perez
 
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Post » Sun Sep 12, 2010 3:02 pm

Another point someone else made that I feel like repeating. The Italian magazine said there will be 80 spells. That is BS, because Bethesda said there will be 85+. I prefer to trust the company making this game (and the one who made the 2 best games currently out) than a dubious translation of a magazine nobody here knows about. Anyhow, there are 85+ spells in game. Fire, Ice, and Lightning are 3. In the previous games, they consisted of dozens if not more simply because of all the various upgrades as you leveled up and different methods of use. In Skyrim that has been changed so they grow stronger as you do and you can use them in various ways. Therefore, they only take up 3 spells now. Other spells Bethesda mentioned so far bring the count of known spells to perhaps 6 to 8. There are roughly 80 more totally unique spells in the game we do not know about. So I am sure there will be a lot of variation and uniqueness. Hell, perhaps my beloved heart attack spell is among them.
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Marguerite Dabrin
 
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Post » Sun Sep 12, 2010 12:35 pm

You know, now that I think about it, spell making wasn't that great in Oblivion. It was only great because magicka costs on the real spells were whack.

Are you kidding?
Look at http://www.uesp.net/wiki/Oblivion:Useful_Spells

People were able to do truly inventive things with spells that were much more than adjusting magicka costs, or range/area. I doubt the dev's could have even foreseen some of these possibilities.

Oblivion's spell-making was stunted compared to Daggerfall's or Morrowind's, but it was still one of the most deep and rewarding parts of the game.
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Erin S
 
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Post » Sun Sep 12, 2010 1:06 pm

Are you kidding?
Look at http://www.uesp.net/wiki/Oblivion:Useful_Spells

People were able to do truly inventive things with spells that were much more than adjusting magicka costs, or range/area. I doubt the dev's could have even foreseen some of these possibilities.

Oblivion's spell-making was stunted compared to Daggerfall's or Morrowind's, but it was still one of the most deep and rewarding parts of the game.

*sigh* You act as if the dubious Italian magazing translation is the only Skyrim news at all. A lot of those spells on the list are nice and dandy, but already confirmed changes make a huge amount of those irrelevant. All the sneak ones, for example, are now pointless because in Skyrim AI isn't psychic so sneaking is more effective and you can hide a lot easier, and the enemy does not instantly go into attack, instead they have an "alert" phase. Other combat changes render more irrelevant, and again, you don't even know more than 5 spells that are going to be in game. So chill, and wait for more news, preferably news from Bethesda and not an Italian magazine.
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ImmaTakeYour
 
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