spell names!

Post » Tue May 17, 2011 2:18 pm

what has been your coolest spell/enchantment name? I can name 2 of mine:

1 I. AM. JESUS!!!- a water walking spell

2 smarty pants- fortify intellegence pants
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Talitha Kukk
 
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Post » Tue May 17, 2011 7:56 am

I like Lich Leech, which is a massive combo area long duration absorb spell
And my claymore enchanted with all the 3 elemental damages called "Fury of Kyne"
There is not a doubt in my mind that everyone else, like me, has a ring enchanted with chameleon titled: The One Ring
On a less serious note I have:
FALCON PUNCH - fortify hand to hand and strength 100 points for short duration
BOW DOWN - super long duration and area on target paralyze spell that cost around 650-800 magicka at 100 illusion
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CRuzIta LUVz grlz
 
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Post » Tue May 17, 2011 12:44 pm

Call of Booty - summon Flame Atronarch for 120 seconds

Ugly Stick - Warhammer enchanted with Damage Health and Damage Personality
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electro_fantics
 
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Post » Tue May 17, 2011 3:41 pm

Void

Soul Trap 4 secs on Touch
Paralyze 1 sec on Touch
Damage Health 8 for 3 secs
Fire Damage 24 for 3 secs
Frost Damage 24 for 3 secs
Shock Damage 24 for 3 secs
Light 10 in 5 feet for 4 secs
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Prue
 
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Post » Tue May 17, 2011 12:05 pm

I do not go for whiz bang sounding spell names. After a while I forget what each does. Instead I use a standard naming convention for all my spells that gives the type of effect, range, damage, duration, etc... For example Frost Area 15ft 10pts 2sec
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Dan Endacott
 
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Post » Tue May 17, 2011 5:35 am

Imma make a series of Metal Song based spells and gear when I get around to it lol.
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James Rhead
 
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Post » Tue May 17, 2011 8:10 am

I do not go for whiz bang sounding spell names. After a while I forget what each does. Instead I use a standard naming convention for all my spells that gives the type of effect, range, damage, duration, etc... For example Frost Area 15ft 10pts 2sec


Similarly, mine are named in a code that lets me see at a glance exactly what they do and places them where I want them in my character's spellbook.

A typical spell might be named: +S Clannfearx20 /Invisx20

Or: +R DrnSpd100x1 /WTP100x8 /STx35 /T8 / T35
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Rachael
 
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Post » Tue May 17, 2011 6:49 am

For some reason when I'm playing I can never come up with clever, legendary names
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ILy- Forver
 
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Post » Tue May 17, 2011 1:30 pm

1 I. AM. JESUS!!!- a water walking spell

There is not a doubt in my mind that everyone else, like me, has a ring enchanted with chameleon titled: The One Ring

Ugly Stick - Warhammer enchanted with Damage Health and Damage Personality

These are great.

I think technically, the only spell I've ever made has been one called "Open Very Hard Lock". Guess what it did.
Here are some spell ideas for the future
A reflect damage spell called "An eye for an eye"
A frenzy spell called "Middle finger"
A conjure (creature) spell called, "(creature name), I choose you!"
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MARLON JOHNSON
 
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Post » Tue May 17, 2011 3:13 pm

Similarly, mine are named in a code that lets me see at a glance exactly what they do and places them where I want them in my character's spellbook.

A typical spell might be named: +S Clannfearx20 /Invisx20

Or: +R DrnSpd100x1 /WTP100x8 /STx35 /T8 / T35


Wow. That's some serious spell naming going on there...

I usually go with cool names...or I just go with the default, it never bothers me, really.
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Mandy Muir
 
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Post » Tue May 17, 2011 7:15 am

Ultimate Insult - Frenzy level 25

Soul Reaper - Soultrap + 100 Drain Health

Crowd Control - 10 Absorb Health for 10 seconds in 10 feet

Winter Wave - 10 Frost Damage in 15 feet for 10 seconds, can't miss

Doom Blast - 100 Fire Damage + 100 Frost Damage + 100 Shock Damage + 100 Damage Health +100 Drain Health in 15 feet area

That last one might seem like overkill, but it actually came in very handy when I played the Rise of Sheogorath mod. When I was conquering the cities of Cyrodiil the defending guards would always form tight cluster formation allowing me to take out a dozen of them with 1 spell. The Golden Saints and Dark Seducers didn't really have much to do at all. :evil:
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Quick draw II
 
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Post » Tue May 17, 2011 9:56 am

DEATH STAR - Shock Damage on Target (can't remember what the damage was, it was a couple of games ago)
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Monika
 
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Post » Tue May 17, 2011 1:54 am

Over the past 5 years, I've made tons of spell and enchantments. The ones I can recall are:

Enchantments:
Cold Shoulder - Frost Damage 25 points
The Flamer - Fire Damage 25 points
The Perfect Storm - Shock Damage 25 points
Nosferatu - Drain Health 90 points
Stormwrath - Shock Damage 30 points + Weakness To Shock 100% for 5 seconds
Wrath of Arkay - Fire Damage 30 points + Weakness to Fire 100% for 5 seconds (used against undead)
Acadian Bow - Drain Speed 100 points for 1 second + Shock Damage (different magnitudes at different character levels) + Soul Trap
Reaper - Fire,Frost & Shock damage 50 pts for 3 seconds + Damage Health 50 pts for 3 seconds + Drain Speed 100 pts for 1 second + Soul Trap for 3 seconds (can only be used once per charge)
Hunter's Sight - Detect Life in 200 feet (used the CS to make this one)
Night Vision - Nighteye enchanted hood

Spells:
Wizard's Wrath - basically Wizard's Fury with Damage Health added to the mix
Misdirection - Summon Flame Atronach 20 seconds + Invisibility 20 seconds
Insanity Riot - Frenzy 25 in 20 feet on target
Death Wave - Drain Health 100 points in 100 feet on target (effective at lower levels, but drains the snot out of your magicka pool)
Death Bolt - Drain Health 100 points on target (effective at lower levels)

That's all I can think of right now. I'll edit this post as others occur to me.
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Bee Baby
 
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Post » Tue May 17, 2011 3:29 am

I can think of a few memorable names I've given to various spells/enchanted items:

"Messiah Shoes"--water-walking, pretty self-explanatory...

"Self-Destruct"--damage armor on self (created so I could raise my armorer skill faster)

will this next one be too inappropriate...? "Killer orgism"--shock damage on self :shocking: ('cause I'm a pain-seeker...no, just kidding. I wanted to raise my destruction and restoration quicker, so I made a spell that would essentially benefit both :hubbahubba: )

There are many others that I can't think of now...If I think of them I'll add them to this post.... There are some better ones, but I'm drawing a blank at the moment... :banghead:
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Erin S
 
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Post » Tue May 17, 2011 9:59 am

Buffy's bow is named Slayer. It will briefly and totally drain a foe's speed, bathe them in a shower of arcing sparks then sweep their mystical energy into Azura's Star. It's the only weapon she carries.
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benjamin corsini
 
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Post » Tue May 17, 2011 8:22 am

http://img807.imageshack.us/img807/5379/image4h.jpg Mostly destructive stuff, will post more interesting ones next time
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Vicki Gunn
 
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Post » Tue May 17, 2011 10:37 am

Ghost of Black Brugo - Black Bow enchanted with all weakness
Dark Dagger - daedric dagger enchanted with damage health
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Devin Sluis
 
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Post » Tue May 17, 2011 3:44 am

These are all Touch or Self based unless otherwise specified. Target costs too much to be useful to me.

My Khajiit's spells:
Breath of Kynarthi: Invisibility, Fortify Speed and Athletics, Detect Life. Uses this while running around at night or when I need to get away in a hurry.
Blessings of Baan'dar: Fortify Sneak and Marksman/Blade. For when it absolutely positively has to die in one hit without seeing you.
Rajhin's Luck: Fortify Luck and Security.
Fusozay Var Dar!: Rally, Fortify Health and Strength on Other.
Your Mother: Short-duration Frenzy, Drain Personality on Self. Made just as a lulz thing so I can pick fights.

My Nord's spells:
Scales of Ysmir: Resist Frost, Frost Shield, Fortify Endurance
Alduin's Wrath: Damage various stats, Frost Damage, Soul Trap
Flash Freeze: Paralyze for 1 second, Frost Damage for 5 seconds, Damage Health.

Dumb:
Wingardium Leviosa: Telekinesis
Alohomora: Open Very Hard Lock
Crucio: Paralyze + Damage Health (I'm a nerd, yes I know)


Ecstasy: Fortify Agility, Strength, and Fatigue in a 1/4, 1/4, 1/2 setup, as high and for as long as your magicka pool will allow.
Fever: Minimal Fire Damage + Cure Disease.
RUN AWAY!: Fortify Athletics and Speed to max for 20 seconds.


Enchantments: I've managed to build some fun little things over the course of the game.
Full Suits:
"Camo": Leather enchanted with Chameleon, with a Brown Hood just for personal preference in headgear. Getting the Ring of Khajiiti will put you over 100%
"Minotaur Hide": Fur enchanted with Fortify Endurance.
"Power Armor": Glass enchanted with Fortify Strength. Getting the Cowl of Nocturnal will boost your Encumbrance up really high. Great for packrats like me.
"Atronach": Dwarven enchanted with Absorb Spell. This with Reflect Spell Rings, Spellbreaker, Spelldrinker Amulet, and the Atronach birthsign. I now laugh at Conjurers.
The Bookish Set: Chainmail Greaves, Plaid Shirt, Brown Hood. All with Fortify Intelligence. Paired with Lunar Rings/Amulet. These turned my Nord who had up until then been a full warrior into a battlemage with enough power to rival an Altmer. Well, a Level 1 Altmer, but still.

Senche Fang: Dagger with Damage Health for 20 seconds + Damage Endurance to mimic bleeding damage. *stabstabstab*
Argonian Heart: Amulet with Waterbreathing.
Daywalker/Dawnbreaker: Silver longswords with various amounts of Demoralize/Turn Undead and Fire Damage. Daywalker is tailored to fight vampires, while Dawnbreaker is for generic Undead. I'm porting these over to Skyrim, because with dual-wielding they'll be able to be used together like they should.
Hunter: A bow with Soul Trap and various killy effects. Paired with...
Hunter's Cap: Fortify Marksman


Modded Enchantments: These are meant to be like artifacts. Powerful in sets, hard to find, valuable, etc. I'm planning on releasing them once I actually finish planning them out and if they're not too game-breaking. Objects with no number values haven't been decides on yet. They're gonna be part of a somewhat large faction mod that I'm planning.

Hood of Night: Black hood
---Fortify Sneak 10
---Fortify Illusion 15
---Night Eye (a modified version that doesn't [censored] the eyes.)

Minotaur Hide: custom cuirass
---Shield
---Fortify Endurance
---Fortify Strength
---Fortify Athletics

Vengeance of Kynarthi: This bow will be hard to find and be guarded by something nasty.
---Consume Soul (a script that fully recharges the weapon if it kills an enemy. Which it probably will.)
---Damage Speed
---Damage Health

Dark Fire Circle: Again, hard to find, guarded by nasties.
---Fortify Destruction 50
---Fire Shield 50
---Reflect Damage 25

The [censored] Stick: Weak attack power, horrendous stat damage. (the real name is ...another way to say "unintelligent donkey")
---Damage Intelligence
---Damage Agility
---Damage Speed
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Daniel Lozano
 
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Post » Tue May 17, 2011 4:21 pm

Finish Him!
Paralyze for x seconds on Target
Bound Dagger for x seconds
Fortify Blade 100 pts for x seconds on Self

Spaz
Paralyze for x seconds on Target
Drain Health 100 pts in 10 ft for 1 sec on Target

Grim Reaper
Soul Trap for 1 sec on Touch
Drain Health 75 pts for 1 sec on Touch

Unda Equus (Water Horse)
Water Walking for X seconds on Touch
This spell allows horse to walk on water
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Anne marie
 
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Post » Tue May 17, 2011 2:06 am

Whats the max amount of letters you can have in a spell name?
cos ill make one called

Hide Your Kids Hide Your Wife
Demoralize for 30 seconds on Target


(You get a cookie if you guess where the name comes from :D)
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LijLuva
 
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Post » Tue May 17, 2011 6:19 am

my best spell name was "Open very hard", actually all my spells have lame name like jolt or shocking touch. i make some like fire storm, greater fire storm, minor fire storm, it sounds like a spell you could get in game

as far as enchantments i like doing "insert character name's blade", or whatever. For siguil stone enchantments i use vaguely evil or destructive names like "World ender's fang" Or "Nirn Breaker". For my assassin i named my bow friend turner, it had command humanoid, i had another called madness that had a large frenzy spell on it
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Lou
 
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Post » Tue May 17, 2011 3:58 pm

Overture:
Weakness to magic 100% 10 sec on target
Weakness to fire 100% 10 sec on target

Panacea:
restore strength 5 pt for 10 sec on self
restore intelligence 5pt for 10 sec on self
restore willpower.. (etc, for all the attributes)

Pegasus:
fortify speed 100 pt. for 10 sec. on touch
(for very quick fast travel on horses)

Root:
Damage strength 10 pt. for 10 sec. on target.
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Shelby McDonald
 
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Post » Tue May 17, 2011 9:42 am

My spell names are mostly boring, and describe what they do in pretty plain terms like some others. Fire Bolt for a fire spell, Invisibility 30 for an inviso spell, etc. I'll use the suffix "blast" for an AoE damage spell, or "touch" if it's... yeah. I also prefix all of my heavily used custom spells with an asterisk, so they are at the top of my spell list.

There are a handful of exceptions, perhaps neato spells...

Burst of Speed - 100 Fortify Speed/Athletics + 100 Feather for 30 seconds. Zooooom! When I want to run really fast.

Riot - Frenzy up to level 25, Rally 100 pts, in 50 feet for 60 seconds. Fun to cast at the middle of a Bandit camp. Or the Market District. Just save first.

Death Bolt - This is the name for my multi-effect, self amplifying Destruction spell. It contains Drain Health, Damage Health, Fire/Frost/Shock, Soul Trap, Weakness to Fire/Frost/Shock/Magic. The proportions are a little different every time I've made the spell for a character, depending upon Destruction skill level, total base magicka, etc. But the basic idea is always the same - the more you fling the spell at a target, the more damage it does per hit.
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Jerry Jr. Ortiz
 
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Post » Tue May 17, 2011 7:49 am

My spell names are mostly boring, and describe what they do in pretty plain terms like some others. Fire Bolt for a fire spell, Invisibility 30 for an inviso spell, etc. I'll use the suffix "blast" for an AoE damage spell, or "touch" if it's... yeah. I also prefix all of my heavily used custom spells with an asterisk, so they are at the top of my spell list.

There are a handful of exceptions, perhaps neato spells...

Burst of Speed - 100 Fortify Speed/Athletics + 100 Feather for 30 seconds. Zooooom! When I want to run really fast.

Riot - Frenzy up to level 25, Rally 100 pts, in 50 feet for 60 seconds. Fun to cast at the middle of a Bandit camp. Or the Market District. Just save first.

Death Bolt - This is the name for my multi-effect, self amplifying Destruction spell. It contains Drain Health, Damage Health, Fire/Frost/Shock, Soul Trap, Weakness to Fire/Frost/Shock/Magic. The proportions are a little different every time I've made the spell for a character, depending upon Destruction skill level, total base magicka, etc. But the basic idea is always the same - the more you fling the spell at a target, the more damage it does per hit.

I really like the "Death Bolt" I will add that to my spell list when I make a mage again. My main character has 100 spells and its getting pretty hard to find them now
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trisha punch
 
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Post » Tue May 17, 2011 5:40 am

Panic Button - Invisibility for 15 seconds and summon something for 30 seconds.
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louise hamilton
 
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