» Tue May 10, 2011 8:54 am
Hmm, I don't see userref declared there. In Magic Effect type scripts, if no reference is declared the script will use the actor upon whom the script effect is acting as the target of the scripting. So you can remove userref from your script.
Edit:: And its better if you use ModAV instead of SetAV because
-using SetAV affects ALL actors with the same BaseID. So if you cast this spell on a bandit, and there is an equal bandit nearby (bandits are usually the same guys with different stuff) both bandits will become paralysed. Same if you cast it on a rat and there's another rat nearby. Whereas ModAV only affects the current reference
-If the actor is already paralysed, when the spell ends he will 'unparalyze' regardless of any active paralysis effects on him. Change SetAV paralysis 1 and 0 to ModAv paralysis 1 and -1.