Spell Tomes adept level and above not available

Post » Sun May 27, 2012 3:37 am

Anyone else have this problem? When I try to purchase from the various spell merchants at the College, none of the higher level spell tomes appear. Odd thing is at one point I checked and saw them available, reloaded the game from only a few minutes earlier, checked again and they weren't there. I went around to all the different merchants and no tomes of adept level or above are visible. Is this a bug or something else?
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Jonathan Windmon
 
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Post » Sat May 26, 2012 9:06 pm

In those few minuets before going to the college, did you do any quests or level ups or change the game difficulty?
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Angel Torres
 
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Post » Sat May 26, 2012 4:17 pm

Is your skill level high enough to buy Adept level spells?
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james kite
 
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Post » Sat May 26, 2012 4:54 pm

Is your skill level high enough to buy Adept level spells?

I read in the wiki that you don't need a particular skill level to buy the spells. Is this not true?

As a test, I quit the game and reloaded and the conjuration spell merchant suddenly had the adept level tomes available this time, but the other merchants didn't. It sure seems like a bug.

edit: my highest spell skill level is conjuration at 40, destruction next highest at 33.

In those few minuets before going to the college, did you do any quests or level ups or change the game difficulty?

I had leveled, but I saved the game, then reloaded from that save, so it shouldn't have been an issue.
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Dalia
 
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Post » Sun May 27, 2012 8:26 am

You can buy spell tomes as soon as you find them at the merchant and use it sure. But the merchants won't have a tome for sale that is too much above your current skill level. You are 40 in Conjuration which is it seems enough to have Adept spells show up. 33 isn't enough so no merchant stocks the other Adept spells.
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Rob Davidson
 
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Post » Sat May 26, 2012 4:58 pm

Actually I haven't checked every merchant yet, but I'm at 75 destruction and have yet to see anything above fireball/ice storm/chain lightening. I'll do the rounds tonight and make sure though. Maybe the arch Mage even gets a discount =P
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Alisha Clarke
 
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Post » Sun May 27, 2012 8:37 am

You can buy spell tomes as soon as you find them at the merchant and use it sure. But the merchants won't have a tome for sale that is too much above your current skill level. You are 40 in Conjuration which is it seems enough to have Adept spells show up. 33 isn't enough so no merchant stocks the other Adept spells.

Okay thanks.
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DeeD
 
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Post » Sat May 26, 2012 4:32 pm

I'm having this issue as well (assuming the UESP is right).

The only vendor selling me the proper spells is the Destruction instructor (which also happens to be the school I chose when entering the college). Per the USEP, my conjuration skill should be high enough, at 38, that Adept level spells should be available, but they aren't. I even went so far as to use the console to modify my skill level to 100, and the spells still didn't show up. Something very strange is going on.
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Ebou Suso
 
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Post » Sun May 27, 2012 12:26 am

Ive been around to EVERY SINGLE MERCHANT THAT SELLS SPELLS AND THEYVE ALL GOT THE EXACT SAME TOMES FOR SALE!!!

No matter what level im at or how good I am in a school of magic that little guy who focuses on Illusion at the college has the same inventory as the court wizard of Whiterun.

Something is definitely broken!
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Schel[Anne]FTL
 
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Post » Sat May 26, 2012 4:43 pm

It is starting to become a more serious problem for me. I've started using more schools of magic and those are the ones not showing up. I've used the console a couple of times to add the books that should be for sale to my inventory. The problem is I don't know how much gold I should take out to pay for them. I really hope this doesn't have to wait until the January data patch. I'm hoping this can be fixed in the executable. I may have to break out some tools and take a look.
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Kelly John
 
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Post » Sun May 27, 2012 4:04 am

It is starting to become a more serious problem for me. I've started using more schools of magic and those are the ones not showing up. I've used the console a couple of times to add the books that should be for sale to my inventory. The problem is I don't know how much gold I should take out to pay for them. I really hope this doesn't have to wait until the January data patch. I'm hoping this can be fixed in the executable. I may have to break out some tools and take a look.

Hmm I don't have this problem myself with my own Mage Thief, not sure what's causing it for you people...

Note that if there is a problem it's not likely in the executable, it's in the Data files (Skyrim.esm, and Update.esm if it's patch-specific)
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Trista Jim
 
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Post » Sun May 27, 2012 5:01 am

A couple of days ago, someone did some more research on this issue and seems to have figured out how the vendor offered spell tomes work. The previous information on UESP was incorrect. The UESP has been updated with the correct information. This is no longer an issue for me when you take into account what is stated on those pages.

If you are someone that messed around with your stats using the console (including the showracemenu command), you may need to do some work to get them working again for you.

See the bottom of the page where it talks about buying spells from vendors:

http://www.uesp.net/wiki/Skyrim_talk:Spells
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FABIAN RUIZ
 
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Post » Sun May 27, 2012 12:56 am

to bump up my speech level i went to the dragonreach wizard and bought EVERYTHING he had.... and then took those items to other merchants and sold them all back...

the next time i went to the wizard which was shortly after.... here he had not only adept but master books.. and my magic skills are below 25.
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Marion Geneste
 
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Post » Sun May 27, 2012 6:08 am

to bump up my speech level i went to the dragonreach wizard and bought EVERYTHING he had.... and then took those items to other merchants and sold them all back...

the next time i went to the wizard which was shortly after.... here he had not only adept but master books.. and my magic skills are below 25.
Perhaps then, they also consider your level in the equation. What level were you when this happened?
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djimi
 
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Post » Sun May 27, 2012 2:22 am

Hi

It seems that the 2 opposite situations are possible.
I have access to master level spells in alteration even though i'm only at 65...
And i still haven't found master level destruction spells even though i have a 100...
I haven't checked every spell vendor though.
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Ysabelle
 
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Post » Sat May 26, 2012 5:06 pm

Yeah they "scale" like everything else. Kinda [censored] I know. Same thing as ebony weapons all the sudden being everywhere on shop keeper though in the beginning you were lucky to find a steel weapon.
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Lakyn Ellery
 
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Post » Sun May 27, 2012 5:26 am

yes scaling is a big problem because it is so difficult to balance. I would prefer to have ebony weapons available from the start but at horrendous prices. Or available on very strong enemies. It would be a trade off : do i save up because i want that super weapon, and then can't buy a single potion for a while, do i use up all my potions and try to kill that enemy to get his weapon at the risk of getting beat up by a random encounter with a wolf...Same thing for spells (the trade off would include price and mana cost).

The enemy scaling is better than it was in oblivion but its still unbalanced for items. feels like that to me anyway
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Kim Kay
 
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Post » Sat May 26, 2012 10:58 pm

yes scaling is a big problem because it is so difficult to balance. I would prefer to have ebony weapons available from the start but at horrendous prices. Or available on very strong enemies. It would be a trade off : do i save up because i want that super weapon, and then can't buy a single potion for a while, do i use up all my potions and try to kill that enemy to get his weapon at the risk of getting beat up by a random encounter with a wolf...Same thing for spells (the trade off would include price and mana cost).

The enemy scaling is better than it was in oblivion but its still unbalanced for items. feels like that to me anyway

There's a mod that does that..... :D
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Cody Banks
 
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Post » Sun May 27, 2012 4:50 am

i'm sure there is :)
I have total confidence in the modding community because these people actually play the games...
Skyrim is an incredible game but i feel that after all the work that's been put into it it's still a little bit botched in some areas. I"m not gonna say the casual word here (oh no i just did!) but i think it has something to do with it.
Modders will make this game more than incredible, many many hours of fun in perspective :)
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yessenia hermosillo
 
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Post » Sun May 27, 2012 4:56 am

It seems that the 2 opposite situations are possible.
I have access to master level spells in alteration even though i'm only at 65...
And i still haven't found master level destruction spells even though i have a 100...
I haven't checked every spell vendor though.
You should have access to Expert level spells because you are within 10 levels of 75.

Master level (100) spells aren't available until you do a specific quest, then they are only available from one person. See the UESP page.
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Claire
 
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Post » Sun May 27, 2012 4:46 am

Specifically this is the part of the page you want (as this is a wiki, things can change):
On the PC version I'm finding that spell tomes are consistently available from vendors (assuming they have the spell tome at all) when your skill is 10 below the number needed to purchase the spell level perk (i.e. 15 for Apprentice, 40 for Adept, 65 for Expert). The vendor may need to reset, and you may have to completely quit out of the game and restart if you obtained the necessary skill level in this play session. I believe it is only the quit game/restart that is necessary, but will do further testing to try to identify this. Aetryn 19:30, 12 December 2011 (UTC)

With further testing, either is sufficient (if the merchant has stocked its inventory, you will need to quit out and return, but if the merchant is due to reset, obtaining the necessary skill is all that is needed). Perks have no effect on this. Note that using the setav console command will not trigger the appropriate shop enablement (even if you quit out/reload). You can setav to one less than the threshold value and then use advskill (e.g. player.setav destruction 64, followed by advskill destruction 1000 until it flips you over to 65). It's not clear (and harder to test without the Creation Kit) whether quest rewards that grant you one point in a skill do or do not trigger tomes to become available. advskill, as well as naturally earning the points, result in predictable spell tome appearance. Aetryn 02:28, 13 December 2011 (UTC)

Thanks for figuring out when exactly the tomes become available. Just to fill in a bit more of the story, here's what I can tell so far from the game data:
  • There's no level limit on Apprentice spells -- since all characters start with minimum 15 in skills, any such limit wouldn't really have any effect, but nevertheless one wasn't even coded into the game.
  • The specific flags that control the appearance of the books are a series of global variables (GLOB records), with names such as "PCAlterationAdept", "PCConjurationExpert". The default value of these flags is 100; it gets set to 0 to make the books appear.
  • Therefore, on PC if you wanted to force the books to appear, you can use the command set PCAlterationAdept to 0. You'll still have to go through the normal shenanigans to get the vendor inventory to reset.
  • The master level books are triggered by global variables named, for example, "MGRitualAltBook". Again, default value is 100, and it's changed to 0 to make books appear.
I haven't made any attempt yet to start looking at game scripts, though, so I can't provide any extra info on what exactly normally causes the global variables to be changed. --NepheleTalk 02:55, 13 December 2011 (UTC)

I have no problem with my own game, I'm guessing it's people either messing around with their skill levels using setav or mods, or the script just getting broken. But here's the most important part, the console command to force the tomes to appear:
set PCAlterationAdept to 0
Where you change "Alteration" to whatever school you want Adept-level spells to show up, and "Adept" to whatever rank you want. You still need to wait until the vendor's inventory is reset, which generally takes 48 game hours.
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City Swagga
 
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Post » Sun May 27, 2012 2:40 am

Perhaps then, they also consider your level in the equation. What level were you when this happened?


i think at that time i was lvl 20-24?
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April D. F
 
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