I also hear they've added some flamethrower type of spell casting...
A kind that I however would prefer to see is a cast around caster! :yes:
It would be great for thief/stealth-mages, leading all their enemies up close just to cast a frenzy and an ice spell, then dodge/roll (Oblivion style :tes: ) and escape that circle of chaos, then a camelion/invisibility spell would allow you to get a fair distance. Now you could either take them out with a bow, a fire spell, or simply sneak away and return to finish the weakened last man standing.
in a situation like this (surounded by enemies) a battlemages/shield wielding mage would also work quite well, a nice fire spell and then simply blocking attacks while the enemy burns in a circle, or (if the AI is advanced enough) runs out of the circle you could finish 'em with a bow/throwing weapon or a few more spells (cast on target).
I personally think these kinds of spells would be eternally useful, a restoration spell for your companions, or a destruction spell for your enemies.
Do you have any spell types you'd like to see? If so why?
Do you want to see a cast around caster? If not why? If so, why?
EXTRA:
I've got another idea for a spell type which I doupt will be included (even more than touch which was confirmed out) you lounch a ball/beam/something-else of magic... this thing does nothing whatsoever until you fire the spell again... now at the current point of the ball/beam/something-else of magic the spell should be aplied... like a big explosion of poison in the air, or a floating silence. If the ball/beam/something-else hit something however then the current position of the hit object (could be an NPC or a static), should be were the explosion apears... this would be quite usefull if fx. a frenzy/fire version was put on a summon and you use it as a walking bomb that will be activated whenever you chose (which attacks enemies).