SpellCasting Chargetime Perk ability

Post » Sun Jul 20, 2014 8:03 am

so i want to add a perk that reduces spell charge time for the destruction tree.

however, spell charge time isn't in the list of modifiable attributes.

can anyone think of a workaround?

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phillip crookes
 
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Post » Sun Jul 20, 2014 10:34 am

You would have to do some scripting and SKSE would be required. SKSE MagicEffect functions allow you to modify charge time. You could make the perk add a new scripted ability that modifies charge times of spells that the player knows. It also might be a little tricky to handle custom spells added by other mods.

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Invasion's
 
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