Well now that we've all seen the new magic in action, I'm very sad to say that I was right to be angered at spellcrafting's removal. Sure the new flamethrower spell is a new addition to TES, I'll grant you that. In fact it's frickin' awesome! And I think you're absolutely correct that adding new spells like this will move us away from the stale "spreadsheet-y" feel that was permeated the magic system in Oblivion. However, I took a few seconds to pause Skyrim demo video number 2 and take a look at the description of that spell in particular.
It clearly lists a damage figure of 75. So the numbers are still there, as I knew they would be. After all, one needs to have such a number in order to get some idea of how effective the spell will be against an opponents health (which also uses numbers, which are also present in spreadsheets most of the time).
Nothing has really changed then. While there may be awesome new spell effects, which I wouldn't give up for anything, there are still numbers in the magic system. The only real difference as far as the numbers go is that now they're sealed off, and we can't mess with them in-game - I'm assuming that they didn't use magic constants in their code (numbers written directly into the code without associating those numbers with a variable. If they did then :facepalm:), and if so then it would be very, very easy to make them modifiable. So no arguments about the difficulty of implementing such a system please.
Does this resonate with anyone? Or are there still people out there who think that being able to customize your spells would make the game too