Spellcrafting

Post » Wed Sep 01, 2010 8:52 pm

Who's the dynamic duo?
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sarah
 
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Post » Wed Sep 01, 2010 6:11 pm

You and MK-{OmegaX} tend to appear every time spellmaking is even mentioned, complaining how Skyrim will svck without spellmaking...
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Krista Belle Davis
 
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Post » Thu Sep 02, 2010 3:11 am

You and MK-{OmegaX} tend to appear every time spellmaking is even mentioned, complaining how Skyrim will svck without spellmaking...

Yeah, its not like we are on topic or anything :rolleyes: . I guarantee if Todd would of said " I love spell creation, it has to be in, it will be in and be even more in depth and spread sheety!" Im sure nobody would be bashing it. Or if these people actually used spell creation in the first place, which I doubt they ever have. Dont like it, dont use it. If its too spread sheety for you, then stick with custom spells.
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Brittany Abner
 
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Post » Thu Sep 02, 2010 2:31 am

Im going to request that you cite were I say Skyrim is going to svck if spell making isnt in k.


again....because of the new magick system...Spell making cant be in?

and creating custom spells on the fly?


I smell streamlining, the bad kind in my book.
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Stacey Mason
 
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Post » Wed Sep 01, 2010 7:49 pm

This thread was about brainstorming ideas for spellcrafting, if you got nothing to add GTFO. Stop derailing this thread with "I don't care if it's gone", because guess what? No one cares, you don't care.
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CHangohh BOyy
 
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Post » Wed Sep 01, 2010 7:05 pm

I made a sixy post on the 1st page with my idea :o TELL MEH IF ITS sixEH
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Roanne Bardsley
 
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Post » Wed Sep 01, 2010 11:17 am

You and MK-{OmegaX} tend to appear every time spellmaking is even mentioned, complaining how Skyrim will svck without spellmaking...



As a vehement supporter of spellmaking I feel left out :(

*cries* batgirl never gets credit! *stomps foot*

edit: not gonna rehash my opinions on this, everyone can look up my post record thingy if they wish.
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renee Duhamel
 
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Post » Thu Sep 02, 2010 1:04 am

Ignoring the multiple threads on this, I believe if they made a way to do spellcrafting but take away some of the excel sheetness of it, we could find a happy medium. I think this is what they are trying to do. In another thread Xarnac mentioned some of the spells he would come up with and some of them were really awesome ideas I hadn't thought of. This sort of creativity should be rewarded, I think.

However, the problem with spell creation in the last two games was that it was very easily exploitable. Now, I know exploitation in a single player game isn't as big a deal, but when it is so easily exploitable it ruins the realism of the game for me, in a similar way that fast travel does. Yeah, I don't have to use it, but it's there so glaringly that it makes my experience less. That is what spell crafting did for me in Ob and Morrowind. After seeing some of Xarnac's examples though I wish that they would implement a good, more immersive spell 'crafting' system into Skyrim. I think the purpose of this thread is to not discuss why or why not Skyrim should have the old system, but to take what we know about the new system and figure out some ideas on how spellcrafting could be implimented in the new game.

Basically what I am saying is that coming into a brainstorming thread about spellcrafting and not brainstorming about spellcrafting but complaining about how it used to be is straying off target. And this is coming from someone who was almost arguing against spellcrafting in another thread. ;)
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Madison Poo
 
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Post » Wed Sep 01, 2010 2:05 pm

I made a sixy post on the 1st page with my idea :o TELL MEH IF ITS sixEH

You just need to add all of the effects. Resurrect etc. you are missing a couple arnt you?
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naome duncan
 
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Post » Wed Sep 01, 2010 11:38 pm

I made a sixy post on the 1st page with my idea :o TELL MEH IF ITS sixEH

Yes... It's sixy :tongue:
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CORY
 
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Post » Thu Sep 02, 2010 12:02 am

You just need to add all of the effects. Resurrect etc. you are missing a couple arnt you?



yes I am missing quite alot actually.


to the poster above you though about the spreadsheety feeling, I ask again because people are ignoring me when I ask this question.


Enchanting in Oblivion and morrowind used the SAME menu for spell making, why isnt anyone calling enchanting spreadsheety? and if enchanting is different from prior games it still deals with spells.....why is Spellmaking still spreadsheety....
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Daddy Cool!
 
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Post » Wed Sep 01, 2010 10:37 am

*snip*


NOW this is brainstorming people. I love a lot of your ideas, sir. You are a scholar and gentlebeast.
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Janeth Valenzuela Castelo
 
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Post » Wed Sep 01, 2010 8:20 pm

If they want to make spell crafting more intuitive, then go for it, just give us 'seasoned crafters' a way to do things we could before. Dual wielding two spells is not going to cut it, at least not for me. Try to fix it before you just neuter it.
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glot
 
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Post » Wed Sep 01, 2010 3:10 pm

...wait....what does resurrection fall under? what school >_> :ahhh:

its not conjur.....I don't know >_> and im trying to use the existing schools and spell EFFECTS from past games in the Brainstorm post on the first page.
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Lily Something
 
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Post » Wed Sep 01, 2010 3:26 pm

...wait....what does resurrection fall under? what school >_> :ahhh:

its not conjur.....I don't know >_>

Mysticism, which we dont have anymore. Reanimating a dead body...?...?... Could be Alteration, could perhaps be Conjuration, but Id go with Mysticism.
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Roisan Sweeney
 
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Post » Wed Sep 01, 2010 4:28 pm

Mysticism, which we dont have anymore. Reanimating a dead body...?...?... Could be Alteration, could perhaps be Conjuration, but Id go with Mysticism.


I bet it'll be restoration, since it restores a soul to a body.
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CHARLODDE
 
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Post » Wed Sep 01, 2010 9:53 pm

I bet it'll be restoration, since it restores a soul to a body.

I honestly doubt it will even be in Skyrim, at least Vanilla Skyrim. It took SI for its inclusion in Oblivion. I thinks its essential for a Necromancer RP though, so I hope its in.
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Neil
 
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Post » Thu Sep 02, 2010 3:00 am

It would definently be Mysticism...and lore wise Alteration can only effect the physical world.....so....yeah


you know instead of axing mysticism saying the study of the study of magic was redundant, they could have gotten deeper into that bit, I mean Mark and recall applies under that rule, phasing through walls, making portals, reaching out and *tricking* a minor celestial body to crash on your foes, Mysticism could have potenially be one of the most potent Schools of Magick because of its dealings with the unkown...
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Elea Rossi
 
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Post » Wed Sep 01, 2010 6:49 pm

It would definently be Mysticism...and lore wise Alteration can only effect the physical world.....so....yeah


you know instead of axing mysticism saying the study of the study of magic was redundant, they could have gotten deeper into that bit, I mean Mark and recall applies under that rule, phasing through walls, making portals, reaching out and *tricking* a minor celestial body to crash on your foes, Mysticism could have potenially be one of the most potent Schools of Magick because of its dealings with the unkown...

Yeah, I didnt really understand the removal of it, or athletics. While all of the Myst. spells will be in, I liked being a master Mystic. I liked having a class, even though it was most always a custom class.
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Courtney Foren
 
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Post » Thu Sep 02, 2010 1:58 am

I think its funny that people are so vehemently against it for no apparent reason. I suppose those are the same people that didnt even use it, or didnt know what all you could actually do with it. Why would anyone want to get rid of a great game mechanic for is beyond me. Like Skyrim Magic (which we dont even really know about) and spell creation are mutually exclusive or something. If your against spell making, then your against every crafting ability. Enchanting can be just as OPed as spell creation.

No one is "vehemently against it", we have just accepted it and moved on.
I want spellmaking in the game, pretty badly actually. Almost as badly as I wanted another form of travel besides Fast Travel to be implemented, ala Morrowind, and thankfully it was.
But spellmaking is out. Time to move on. Just like Spears. Get over it.
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Jack Bryan
 
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Post » Wed Sep 01, 2010 6:45 pm

I loved the complexity of spell making in Elder Scrolls 3 theres no other commercial games that had that kind of depth, although it was missing the dynamic spell stuff like changing the effect to be a flame thrower instead of a fireball for example that would of really made it quite great.
Kinda sad how bad the spell creation and enchanting got butchered in Elder Scrolls 4, first time I picked it up I was like awesome I can cast with my weapon out and mana regenerates. Finally made my way to an enchantment and spell making alter and noticed just how limited it was. Made me restart playing ES3 again.

Oddly enough every character I've ever made (probably around 50 or 100 counting both ES3 and 4) they all had mysticism as a major skill. I always found the magic type guys like Fyr that researched the world and things beyond the normal perception of the world the coolest guys and considered my character like that except he was just more inclined to help the world out with some quests while he did it to practice his skills.

I'm thinking the magic system is getting changed partly because of dragon shouts, will probably get magic effects that were accomplishable from the other schools of magic but got removed from the game. The other part I'm thinking if there is a Elder Scrolls 6 it will be on akivir and the magic will be different like those vampire snakes use and the shouts are like it.

Anyway it was mentioned magic was exploitative, well that is pretty much the definition of magic its an exploitation of reality. That's why mages are regarded as weak/dishonorable/cowards in like all RPG's. Knights want an 'glorious' or honorable legend of their actions or deeds and along comes a little wimpy mage that probably couldn't beat him in a fair physical fight so it's considered cheating. If magic wasn't exploitative the entire plot of the series would fall apart instantaneously.

Anyway I'll be more inclined to believe spell creation is out when it is confirmed on a day other than april fools day.
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Katy Hogben
 
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Post » Thu Sep 02, 2010 1:50 am

It is said that they are not loving the feel that this gave OB, spreadsheet etc


NEW AND IMPROVED!

Look - here's the deal on that - it's hogwash. The whole "spreadsheet" thing is a contrived talking point that some flunky in the PR department came up with. I've never, in all my years playing TES and participating in forums, heard a single player offer up that criticism. Or at least not until Todd floated it out there and people, predictably, snapped it up and started regurgitating it.

If spellmaking goes, it will be for one (or probably, to some degree, both) of two reasons - because spellmaking would make it possible to create things that are better than the stuff Beth sticks in the game (and possibly, and if so particularly, the gimmicky "dragon shouts") and/or because implementing spellmaking would use up resources - both time and money - that they're going to spend on mass appeal eye candy.

It's not much different than Michael Bay cutting a scene of dialogue out of a movie so he can fit in more explosions.
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Elena Alina
 
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Post » Wed Sep 01, 2010 5:30 pm

NEW AND IMPROVED!

Look - here's the deal on that - it's hogwash. The whole "spreadsheet" thing is a contrived talking point that some flunky in the PR department came up with. I've never, in all my years playing TES and participating in forums, heard a single player offer up that criticism. Or at least not until Todd floated it out there and people, predictably, snapped it up and started regurgitating it.

(snip)

It's not much different than Michael Bay cutting a scene of dialogue out of a movie so he can fit in more explosions.



Thank. You.
Couldnt feel more same if we were conjoined twins.
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Trevor Bostwick
 
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Post » Wed Sep 01, 2010 10:26 pm

Anyone who gives the point of "spell making is just differnt names and numbers" is talking [censored], plain and simple!

In oblivion I could make myself an actual, POWERFUL mage with spell making, a mage that does actual MAGE LIKE things, instead of having a fireball-cannon strapped to my hand. For example, one of my favorite custom spells I made was "Chaos", one that frenzied everyone on the room and made me invisible for the duration, so that when I appeard, no one attacked me but carried on wailing on eachother. THAT is what mages do. Without spell creation I would have to cast it on each person, one by one, THEN cast invisiblity, and chances are by that point it would have worn out on the first person AND I would have been attacked too, completly ruining the idea of it.

Another was "Warcry", a costly and short lived but powerful spell and summoned full armor, a sword and a companion equipped exactly the same. Do you know how bad ass it was to be walking around in a robe, see 3 demoras run at you and suddenly transform into some fully armored badass with a companion? And it wasn't overpowered either, another one of your points. It wasn't over powered because it removed my abilities as a mage- I had NO magicka left, so became a warrior class instead of a mage. Again, this is impossible without spell making- by the time I'd summoned my boots my gauntlets would have been dissapearing.

The possiblities are nearly endless- "final stand", that depleated half my magicka and turned it into health and fatigue. "Battle harden" that gave me +5 health regen and +10 fatigue regen per second for a minuete. "torture" that paralysed and set on fire an apponent, or "disable" that drained all their fatigue and made them invisible, resulting in them "dissapearing". Or of course, the one that EVERYBODY tried to make with a cheat character, "timestop"- paralyse everyone in the room for a minuete.

The fact is, all these spells are either to expensive or short lived to unbalance the game, and usefull enough to provide a mage like advantage to high level players- or even just a souce of entertainment. You remember that guys, right? Being ABLE to make something stupid, because its funny to watch? The ones powerfull enough to unbalance the game like "timestop" are only castable by cheat characters- so you can only imbalance the game by imbalancing the game.

FINALY, the spreadsheet argument.

Enchanting is in. Make it like enchanting is going to be.

Now what EXACTLY, without quoting Todd Howard or shouting "let it die in peace", is the argument to get rid of it?
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Emily Jones
 
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Post » Wed Sep 01, 2010 10:56 am

Anyone who gives the point of "spell making is just differnt names and numbers" is talking [censored], plain and simple!

In oblivion I could make myself an actual, POWERFUL mage with spell making, a mage that does actual MAGE LIKE things, instead of having a fireball-cannon strapped to my hand. For example, one of my favorite custom spells I made was "Chaos", one that frenzied everyone on the room and made me invisible for the duration, so that when I appeard, no one attacked me but carried on wailing on eachother. THAT is what mages do. Without spell creation I would have to cast it on each person, one by one, THEN cast invisiblity, and chances are by that point it would have worn out on the first person AND I would have been attacked too, completly ruining the idea of it.

Another was "Warcry", a costly and short lived but powerful spell and summoned full armor, a sword and a companion equipped exactly the same. Do you know how bad ass it was to be walking around in a robe, see 3 demoras run at you and suddenly transform into some fully armored badass with a companion? And it wasn't overpowered either, another one of your points. It wasn't over powered because it removed my abilities as a mage- I had NO magicka left, so became a warrior class instead of a mage. Again, this is impossible without spell making- by the time I'd summoned my boots my gauntlets would have been dissapearing.

The possiblities are nearly endless- "final stand", that depleated half my magicka and turned it into health and fatigue. "Battle harden" that gave me +5 health regen and +10 fatigue regen per second for a minuete. "torture" that paralysed and set on fire an apponent, or "disable" that drained all their fatigue and made them invisible, resulting in them "dissapearing". Or of course, the one that EVERYBODY tried to make with a cheat character, "timestop"- paralyse everyone in the room for a minuete.

The fact is, all these spells are either to expensive or short lived to unbalance the game, and usefull enough to provide a mage like advantage to high level players- or even just a souce of entertainment. You remember that guys, right? Being ABLE to make something stupid, because its funny to watch? The ones powerfull enough to unbalance the game like "timestop" are only castable by cheat characters- so you can only imbalance the game by imbalancing the game.

FINALY, the spreadsheet argument.

Enchanting is in. Make it like enchanting is going to be.

Now what EXACTLY, without quoting Todd Howard or shouting "let it die in peace", is the argument to get rid of it?

Bravo, sir/madam. You've just summed up what is so great about spellcrafting and I couldn't agree more.
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