» Wed Sep 01, 2010 10:26 pm
Anyone who gives the point of "spell making is just differnt names and numbers" is talking [censored], plain and simple!
In oblivion I could make myself an actual, POWERFUL mage with spell making, a mage that does actual MAGE LIKE things, instead of having a fireball-cannon strapped to my hand. For example, one of my favorite custom spells I made was "Chaos", one that frenzied everyone on the room and made me invisible for the duration, so that when I appeard, no one attacked me but carried on wailing on eachother. THAT is what mages do. Without spell creation I would have to cast it on each person, one by one, THEN cast invisiblity, and chances are by that point it would have worn out on the first person AND I would have been attacked too, completly ruining the idea of it.
Another was "Warcry", a costly and short lived but powerful spell and summoned full armor, a sword and a companion equipped exactly the same. Do you know how bad ass it was to be walking around in a robe, see 3 demoras run at you and suddenly transform into some fully armored badass with a companion? And it wasn't overpowered either, another one of your points. It wasn't over powered because it removed my abilities as a mage- I had NO magicka left, so became a warrior class instead of a mage. Again, this is impossible without spell making- by the time I'd summoned my boots my gauntlets would have been dissapearing.
The possiblities are nearly endless- "final stand", that depleated half my magicka and turned it into health and fatigue. "Battle harden" that gave me +5 health regen and +10 fatigue regen per second for a minuete. "torture" that paralysed and set on fire an apponent, or "disable" that drained all their fatigue and made them invisible, resulting in them "dissapearing". Or of course, the one that EVERYBODY tried to make with a cheat character, "timestop"- paralyse everyone in the room for a minuete.
The fact is, all these spells are either to expensive or short lived to unbalance the game, and usefull enough to provide a mage like advantage to high level players- or even just a souce of entertainment. You remember that guys, right? Being ABLE to make something stupid, because its funny to watch? The ones powerfull enough to unbalance the game like "timestop" are only castable by cheat characters- so you can only imbalance the game by imbalancing the game.
FINALY, the spreadsheet argument.
Enchanting is in. Make it like enchanting is going to be.
Now what EXACTLY, without quoting Todd Howard or shouting "let it die in peace", is the argument to get rid of it?