One again, you're stating that a person shouldn't be all the can be in the game. Become as strong as is possible. To keep yourself from doing that is like saying I'm not going to do quest, it's a ridiculous notion, which is why games are patched to become as intended when exploits come to light, how magic was made I don't believe was an exploit at all where as the dupe item was. A good game has balance and is challenging, Bethesda has decided to make Skyrim (as it has made the others) a stand on it's own game, Spell crafting is oblivion, spell combining is Skyrim. People say they waste precious development type on many things, well one of those things has been their creation kit, if you don't like how they make the game then use the tools provided and mod it to satisfaction. I believe when released even those that are against it now will see how it's done and realize that it was for the best, those who believe otherwise have been given the tools to "fix it". (I have said enough on this issue so that is my closing statement I leave it up to others to decide what more to do with this thread.)
It is NOT the sole purpose or even the core purpose of an RPG to become as powerful as the game allows, even though many prefer to play that way. Those who do, do it because they want to be exceptionally powerful. And when one becomes extraordinarily powerful, it sets one apart. One becomes more formidable than the majority of those surrounding one, by definition. If you cannot do this, if either due to scalling and a majority or sizeable minority becoming as strong as you are with your every advancement OR due to strict limitations and caps placed upon your advancement and abilities, then becoming an exceptionally powerful character is placed beyond your reach.
It doesn't matter how bright and bombastic a fireball you can cast. If it takes you just as long to bring down your foes as it did when you could barely summon enough flame to light a candle, then you aren't impressing anybody and there really isn't anything impressive about you. Sure, you know your character has advanced, in theory. . . but in application, it doesn't really seem like he's made a damned bit of progress.
The hypothesis some here are setting forth astounds me. It is essentially stating that the entire point of the game is to become as powerful as the game allows, but that no matter how powerful you become the game should always provide you with significant challanges at every turn, even though, in theory, one of the principal goals of becoming as powerful as you can manage is to diminish the severity of the challanges facing you. At least in an open world RPG.
In a linear game, you might be leveling just to see what kind of monsters are hidden on level 10 of the wicked Ogre-sorcerers tower, but in an open world, if you are power leveling, then a core intention is to become. . . wait for it. . . more powerful. And if the only character you are becoming more powerful than is your former self. . . well what the hell was the point? Is this some old Dr. Phil "I know I'm the best me I can be," therapy session?
You want the trappings of power without any actual potency? I find the logic very lacking.
If your goal is to become as powerful as the game allows, do so, and when you find yourself beating the living daylights out of ogres, lich lords, ancient vampires and Knights of THe Legion, smile, and know that you are the master!
If, on the other hand, you want challange unending, don't go searching out those weapons and powers that would turn you into a living legend. Don't upgrade a single spell. It is actually MUCH easier to avoid gaining more powerful spells than it is to avoid getting a hold of powerul armour at the higher levels, because mega spells don't drop in random loot.
But don't ruin other people's game because you cannot make up your mind between whether you want to be constantly challanged in your combat encounters, or whether you want to be an especially powerful warlock or warrior.
Really! Can you imagine Gandalf complaining, "man, I wish these goblins were tougher, and stopped running away when I set off these magical explosions?" Dumbledore complaining about how the Deatheaters just cannot seem to block his spells, and how their curses hardly ever seem to work on him? For that matter, can you imagine some random, ineffective apprentice magician saying, "man, I wish I was as powerful as Dumbledore. . . so I could go out and try to get my butt kicked by more powerful wizards than the one's who are kicking it now?" Any moment now Darth Vader will call in complaining of how sad he is that none of the rebel fighters are a match for him.
I am all for the game always having a few beings and creatures in store who really make you work for your supper in a fight. . . but when you become the chief mage of a college of mages, a legendary hero and warlock famed for saving entire cities from certain destruction when the entire contingent of guards were powerless to protect them, and doing one on one battles with dread beings of mythic power and evil. . . dammit you just shouldn't be an easy win for much of anybody, and the average brigand, hedgewizard, necromancer, goblin warlord, crypt haunting vampire should go weak in the knees at the sight of you.