No Spellmaking = Awesome

Post » Wed Oct 20, 2010 8:04 am

In Oblivion i didnt liked spellmaking that much.
But in Morrowind its just awsome.
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kasia
 
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Post » Tue Oct 19, 2010 8:31 pm

Just another Reaction invoking thread, not saying anything and just trying to start up another flare match, theres nothing "awesome" about removing spell making, if you want spells that are flashy, are dual wielded and stops you from using weapons then play Fable 3, they have plenty of flashy cool looking spells that are context sensitive AND chargable, I for one enjoyed tactically out laying what spells I want to use for certain situations, if people were worried about spell book cluttering, I don't see the fears going away since you now have to have a spell effect for -every- situation you want to apply your character to....Liked that spell that shocked enemies, drain their fatigue and gave you HP? ah goodbye to that, now you have to shock them...then switch to Drain fatigue, then drain health


Oh my innovation.
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Eric Hayes
 
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Post » Wed Oct 20, 2010 12:55 am

DW + Oblivion style spell creation = lol at anyone who isn't playing a DW spell mage.

it would be so broken. 1 hand with 4 spell effects, another hand with 4 other spell effects. basically never have to swap favorites, just be a god.

If spell creation is in, it probably won't allow combining of more than 2 effects, also how would the new hold/tap system work with diff spells in 1 spell?
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Alessandra Botham
 
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Post » Wed Oct 20, 2010 2:01 am

There's absolutely nothing awesome abut the possible removal of spell creation.
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Taylah Haines
 
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Post » Wed Oct 20, 2010 5:36 am

oh boy, here we go again...
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Dylan Markese
 
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Post » Wed Oct 20, 2010 8:59 am

oh boy, here we go again...


Well, it'll kill an hour... Might even be entertaining :obliviongate:
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dean Cutler
 
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Post » Wed Oct 20, 2010 1:17 am

DW + Oblivion style spell creation = lol at anyone who isn't playing a DW spell mage.

it would be so broken. 1 hand with 4 spell effects, another hand with 4 other spell effects. basically never have to swap favorites, just be a god.

If spell creation is in, it probably won't allow combining of more than 2 effects, also how would the new hold/tap system work with diff spells in 1 spell?


Implementing an OB style spell creation system does not mean it has to be the exact same system! You can have an OB style system but remove/limit stacking. Or maybe make weakness to magic (or fire, frost, etc) get too expensive, magicka-wise, to try 100% of one let alone all of the weakness spells. Or alter/balance it in other ways. I don't think anyone is saying they should just put OB's system in with no modifications. Just give the players the ability to customize their spells.

Sure, you might be able to have one spell with 4 effects in 1 hand and another spell with 4 other effects in the other, but who said you had to make it so cheap to cast that they can spam them non-stop? The more powerful the effect the greater the cost so if you had weakness fire, magic, frost, and shock in one hand and an abosrb health, fire damage, frost damage, and shock damage in the other it just well might cost 10,000 points of magicka for 100% of each weakness and 30 points of each damage. Or you might actually be able to use it for 400 magicka cost but have only 10% each weakness and 3 points each damage. If the weaknesses don't stack I don't see it as being overpowered (if the magicka cost is right).

And I sure don't want my fire damage spells leveled to my character.

Edit: It wasn't OB's system as a whole that was overpowered, imo, but the ability to stack spells of the same effect just by changing the name.
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Emilie Joseph
 
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Post » Tue Oct 19, 2010 8:33 pm

its never awesome if a features get canceled because they didnt implemented it really good in previous games, they should try to improve it and maybe just take a variable for the maximum mana use for a spell that no spells get to overpowered

instead of values they could use levels for spells like: light, medium, strong and it dont will feel so spread sheet like

then just implement that you need some ingredients, like in midas magic where you need some materials and ding you have done well and got what you want, and if you dont want to use it buy spells from npcs

but you cant really combine them like you want sometimes then you have to cast the hole 3 spells over and over again instead of one spell that makes nighteye, detect life and chamaelon or what you need....
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renee Duhamel
 
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Post » Wed Oct 20, 2010 12:30 am

Well see, there are some people who get really bent out of shape about what some other player, somewhere else, might be doing in their single-player game that can't affect the concerned party's single-player game in any way and feel a need to make sure nobody else is "cheating" against the computer.

I don't grok it myself, maybe it's rooted in a pathological fear that someone else might be having more fun than they are? Rampant control freak syndrome? They're secretly the incarnation of Jyggalag, and the chaos of others not follwoing the prescribed order causes them pain? I dunno. :shrug:

LOOOOOOOOOOOOOOOOOOL haaaah.... oh that was really good. that made me life in real life. ok..... spellmaking allowed me to create the most powerful spell EVER which i ended up concluding was alittle on the cheap side... although i don't really care either seeing how it isn't online.
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Jerry Jr. Ortiz
 
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Post » Wed Oct 20, 2010 10:32 am

The game will be just fine without it.
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Ilona Neumann
 
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Post » Tue Oct 19, 2010 11:04 pm

Taking away customization = Awesome
Seems to be the new mindset for sure. Soon we'll be back to old-school Gauntlet and it'll be called the pinnacle of gaming.
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Jeff Turner
 
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Post » Tue Oct 19, 2010 8:47 pm

Not awesome and I do see why people are upset from an rp perspective, but as I've said before the new casting system eliminates many of the reasons to have spellcrafting, and personally I can't really think of any situation where I'd want to combine more than two spell effects at once, or often even more than one. Frankly with the expanded repertoire of actual applications of magic (traps, area attacks, etc.) and diversified spell behavior I'm certain I'll be more than satisfied with the variety that's available, regardless of how many others didn't find spellcraft boring and largely useless.
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Luis Reyma
 
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Post » Wed Oct 20, 2010 9:27 am

I'm not so worried about spellcrafting as I am about enchanting. I just hope enchanting will remain largely the way it has been, with the ability to change the numbers for your effects.

The reason I'm worried about this is because enchanting and spellcrafting have been the same exact format in previous ES games. If Todd wants to remove spellcrafting because it's too "spread-sheety", I can't imagine how awful enchanting will become.



I think his only concern with "Spreadsheety" stuff, involves active combat. If you look at some of the GI pictures, the whiteboard prototyping crafting is very much a "List based" "spreadsheet". But this takes place in town, away from the action. Todd even goes out of his way to say "Which I know some people like [spreadsheet]", but not in a condescending tone.


I think the main issue with spellcrafting, is making sure the actual magic combat doesn't devolve into "Pick effect from list and use on target", or at least it doesn't feel like that, though I really can't picture too many solutions for that, that would actually be good.
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Kahli St Dennis
 
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Post » Wed Oct 20, 2010 1:09 am

Enchanting =/= Spell Creation. "...the magic one is Enchanting..." appears to make it clear Spell Creation is out, replaced by Enchanting which is "...the magic one..." so far as crafting systems goes.

got it thank you i understand now
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Jeneene Hunte
 
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Post » Wed Oct 20, 2010 10:53 am

I think his only concern with "Spreadsheety" stuff, involves active combat. If you look at some of the GI pictures, the whiteboard prototyping crafting is very much a "List based" "spreadsheet". But this takes place in town, away from the action. Todd even goes out of his way to say "Which I know some people like [spreadsheet]", but not in a condescending tone.


I think the main issue with spellcrafting, is making sure the actual magic combat doesn't devolve into "Pick effect from list and use on target", or at least it doesn't feel like that, though I really can't picture too many solutions for that, that would actually be good.

Your words console me. :P
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carla
 
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Post » Wed Oct 20, 2010 2:45 am

So, do you believe spell-making should return?


Yes. With spell-making you get everything "out-of-the-box" spells can do AND work exactly how you want.
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Kayla Bee
 
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Post » Tue Oct 19, 2010 11:10 pm

Well see, there are some people who get really bent out of shape about what some other player, somewhere else, might be doing in their single-player game that can't affect the concerned party's single-player game in any way and feel a need to make sure nobody else is "cheating" against the computer.

I don't grok it myself, maybe it's rooted in a pathological fear that someone else might be having more fun than they are? Rampant control freak syndrome? They're secretly the incarnation of Jyggalag, and the chaos of others not follwoing the prescribed order causes them pain? I dunno. :shrug:


:rofl: :tops: You get the gold star for this one Dark Wolf (I think that was the evil wizard in Wizard's name). :trophy:

My feeling, unless they are replacing spell making with a system that allows for more magical options and customization rather than less, then to hell with that, and may the goon who decided to steal it away be put on a one way train to Cold Harbour.

Too harsh?
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Heather Stewart
 
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Post » Tue Oct 19, 2010 9:32 pm

Well see, there are some people who get really bent out of shape about what some other player, somewhere else, might be doing in their single-player game that can't affect the concerned party's single-player game in any way and feel a need to make sure nobody else is "cheating" against the computer.

I don't grok it myself, maybe it's rooted in a pathological fear that someone else might be having more fun than they are? Rampant control freak syndrome? They're secretly the incarnation of Jyggalag, and the chaos of others not follwoing the prescribed order causes them pain? I dunno. :shrug:


It confuses me how people can't think this simple process through logically. To "not use it" would mean you don't allow yourself to make the most of magic and for a mage that's a bad thing. Sure there are arguments that say "spellcrafting is overpowered" that may be true, but that would be, as you say, none of their business they don't have to make the strongest spell they can. However if it takes away from what is being implemented currently then I'd rather forsake that form of spell crafting for the new spell combining. Which is much more diverse, looks better, and has more uses then spell crafting ever has. You cannot have both this new system and spell crafting, if they could I'd be all for it, but in order to both balance the game and make it enjoyable they have to make that choice.
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Jesus Sanchez
 
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Post » Wed Oct 20, 2010 3:30 am

If spellmaking is too spreadsheety, then what are they doing with enchanting which is just as spreadsheety.
Either enchanting will be just as spreadsheety, making them hypocrits, or we will see a watered down enchanting system similar to Oblivion.
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Tarka
 
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Post » Tue Oct 19, 2010 9:50 pm

If spellmaking is too spreadsheety, then what are they doing with enchanting which is just as spreadsheety.
Either enchanting will be just as spreadsheety, making them hypocrits, or we will see a watered down enchanting system similar to Oblivion.


knock enchanting once you learn more, not before.
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Hilm Music
 
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Post » Wed Oct 20, 2010 2:58 am

knock enchanting once you learn more, not before.

Some people aren't happy unless they're complaining. Sad, but true.
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Sasha Brown
 
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Post » Tue Oct 19, 2010 11:35 pm

knock enchanting once you learn more, not before.

That wasnt his point.
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Anne marie
 
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Post » Wed Oct 20, 2010 10:15 am

knock enchanting once you learn more, not before.

Todd said he didn't like spellmaking because it was too spreadsheety

So either enchanting will be complex and worthwhile of it being its own skill, because if it has no depth its a useless skill.
Or it will be simple and near useless like in Oblivion.

There aren't many options for it. And a system isn't automatically good until they say otherwise.
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Nana Samboy
 
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Post » Tue Oct 19, 2010 10:53 pm

Unless the spellmaking system is heavily improved I'd say ditch it. In previous games(Morrowind, Oblivion) it was nothing but a thing that gave you godlike powers(Atleast in Morrowind). Purchase the cheapest version of the spell/s you wish to have, then blend those into a giant clusterf*** and go nuts. Without spellmaking, spells might actually be unique and interesting. Not only visually, but the effect as well. And you'll actually have to wander out and discover the world, and find that certain spell you need or just want, instead of just creating something all powerful instantly and be done with it.

And yes, I've used it(always played a mage), and no, never saw the fun in creating something so powerful that just kills all the fun in looking for new spells to use...
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Brιonα Renae
 
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Post » Wed Oct 20, 2010 4:31 am

two worlds 2 system. :thumbsup:
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adame
 
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