No Spellmaking = Awesome

Post » Wed Oct 20, 2010 1:20 am

The biggest problem in oblivion was that the normal spells in generals svcked. Spellmaking was what saved magic. Now we have endless possibilities and we dont need spellmaking. But then again with the new system I would love to be able to make my own spells. Ice slows down fire lights the ground in .. ft of target. Oh well left hand + righthand can fix that :flamethrower:
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Stat Wrecker
 
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Post » Wed Oct 20, 2010 3:28 pm

So, there has been a lot of debate going on in this forum after the announcement that spell-making might or might not return. Some people are obviously frightened at the thought of it being removed, but what exactly could that mean?

Well, I think I know why they might remove it. (No, it is not because they are simplifying the game.)

Here are the reasons:

1. Quality > Quantity

Spell-making is essentially an oxymoron in Oblivion. You aren't CREATING spells, you are just customizing the basic effects of a basic spell, or combining spells together. Let's use fire damage spell as an example. You basically have the spell effect and the damage it does, the duration of the effect, and the area of the effect. You aren't making a new spell, you are manipulating the variables. When Todd said that it felt too "spreadsheet-y", he wasn't using PR talk. He has a perfectly valid point. Magic becomes less experimental, and more mathematical by calculating what would be most effective with as little magicka used. Magic should be something that is used through trial and error; not spreadsheets and formulas.

How this will make spells better:

If spellmaking is removed, we will have less generic effects like "fire damage for __ sec and __ feet on target". It will also let spells look more unique. For example, it has been confirmed that fire can ignite the environment. This is much better than the random explosion that comes from every generated fire spell.

2. Combining Spells

Combining spells from your left and right hand has already been confirmed. An example has been mentioned where a circle of protection was combined with a chain lightning spell that caused enemies to be shocked if they were to come close to you. This already sounds better than the combination of spells in Oblivion, which only combined the effects rather than creating a whole new effect. This is true spellmaking; not the manipulation of simple variables that we so inadvertently defend from Oblivion.

So, do you believe spell-making should return?





I agree exactly, spellmaking forced every spell to be a FREAKING BALL
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MatthewJontully
 
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Post » Wed Oct 20, 2010 7:03 am

When Todd said that it felt too "spreadsheet-y", he wasn't using PR talk. He has a perfectly valid point. Magic becomes less experimental, and more mathematical by calculating what would be most effective with as little magicka used. Magic should be something that is used through trial and error; not spreadsheets and formulas.


There is nothing in life that doesn't boil down to mathematics. You cannot escape it. It's 100% impossible. Spread sheets are merely a way to organize so that information can be better understood. Trying to move away from these two things is impossible.
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Laura Samson
 
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Post » Wed Oct 20, 2010 6:49 am

There is nothing in life that doesn't boil down to mathematics. You cannot escape it. It's 100% impossible. Spread sheets are merely a way to organize so that information can be better understood. Trying to move away from these two things is impossible.

Pretty much and it was PR talk, since nobody ever complained about spell creation before.
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abi
 
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Post » Wed Oct 20, 2010 3:47 am

There is nothing in life that doesn't boil down to mathematics. You cannot escape it. It's 100% impossible. Spread sheets are merely a way to organize so that information can be better understood. Trying to move away from these two things is impossible.


But when talking about Magic, we aren't talking about real life, are we? ;)

And Xarnac, there was many who complained about Spell Creation before. :P
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Red Sauce
 
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Post » Wed Oct 20, 2010 12:04 pm

But when talking about Magic, we aren't talking about real life, are we? ;)

For it to even be there or to be understood there's math to it. Plus the Altar represented you actually learning and practicing magic through trial and error as if it were a real science. So yeah, there's no reason to remove it and every reason to keep it. So a newb or two didnt understand it, who cares? No reason to take it out. Spell creation and the Altar actually put the magic back into magic.

Link me to where people complained about SC being too spreadsheety.
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Cheville Thompson
 
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Post » Wed Oct 20, 2010 4:03 am

But when talking about Magic, we aren't talking about real life, are we? ;)

And Xarnac, there was many who complained about Spell Creation before. :P


Nevertheless, the game is played in the real world.
Mathematics is the language of the universe and is indeed wholly inescapable.
Then there is that in the TES world magic is pretty much a science. It has been studied for a long time, there are rules.
These rules in the game world must be described in one form of mathematics or another as it is such a useful tool for these kind of things.
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lucy chadwick
 
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Post » Wed Oct 20, 2010 10:28 am

I didn't say people complained about it being too spreadsheety, but it was many who complained that it was overpowered and not well implemented.

About it not being in real life was more a joke, as many people seem to forget this (Not targeted at any in this discussion, but generally). :)
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Chad Holloway
 
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Post » Wed Oct 20, 2010 3:40 am

I liked the spell creation system I like to make my own spells it was cool to criss cross spell effects.
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barbara belmonte
 
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Post » Wed Oct 20, 2010 2:26 pm

I didn't say people complained about it being too spreadsheety, but it was many who complained that it was overpowered and not well implemented.

About it not being in real life was more a joke, as many people seem to forget this (Not targeted at any in this discussion, but generally). :)

So then you agree that there's no reason to get rid of it, balance it maybe, but not get rid of it?
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Spooky Angel
 
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Post » Wed Oct 20, 2010 3:08 pm

So then you agree that there's no reason to get rid of it, balance it maybe, but not get rid of it?

I think it should be balanced but there is no reason to remove the system at all its fun to play around with.
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Joanne
 
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Post » Wed Oct 20, 2010 3:09 am

Never been much in spellmaking so i am not bothered by it at all, the only spell i once maked was to open very hard lucks ... seemly I never could find a spell for that .
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helliehexx
 
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Post » Wed Oct 20, 2010 5:44 pm

So then you agree that there's no reason to get rid of it, balance it maybe, but not get rid of it?


Yeah, I've already said that earlier in this thread, that I would have wanted them to improve it instead of removing it.
But we know Bethesda, and I bet they have tried to improve it, but didn't find a good way to implement it, and did what they do when things are not perfect, threw it away. ;)
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Ana Torrecilla Cabeza
 
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Post » Wed Oct 20, 2010 6:06 am

I can certainly understand your fable anology. I can't imagine feeling that way about a TES game though. However, people being different often have different worries and hopes that are difficult to communicate. Your passionate opposition must be because you fear that the spell system will be so bad that it ruins your enjoyability of it immeasurably. However I think that the way beth has changed it will be for the better and you're worried it's for the worse. So it is difficult to see eye to eye on that point. Now though if there was something I was worried about that would be game breaking for me that's been confirmed, I would not hesitate to get the PC version, because when all else fails the ones who create mods save the day. As of now the only thing I want changed/added would be nudity in the game (not naked people everywhere just not that stick on underwear annoyance), so I'll still be getting the console version because that isn't too important to me. So peace be with your my TES brother.


Lol. Well, if we cannot agree on the spell making, we can at least agree that the games' attitude towards nudity is excessively prudish and coy. . . especially considering and contrasted against all the mangled corpes and their evident intents to enhance gore.

Sadly, as a console player, I am largely stuck with what they give me. . . and worse, with what they don't. Ah well, c'est la guerre.

Peace to you as well.
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ANaIs GRelot
 
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Post » Wed Oct 20, 2010 7:19 am

So do spells simply get more powerful as you level up then? or are there stages i.e. 1..2...3 like dragonshouts?

As an avid mage player, I should know this :(
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Anthony Rand
 
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Post » Wed Oct 20, 2010 2:08 am

So do spells simply get more powerful as you level up then? or are there stages i.e. 1..2...3 like dragonshouts?

As an avid mage player, I should know this :(

Nobody knows for sure yet. Hopefully it doesnt level with you though.
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Lance Vannortwick
 
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Post » Wed Oct 20, 2010 12:55 pm

Nobody knows for sure yet. Hopefully it doesnt level with you though.



Ahh.. thought it would have been something I would have remembered If I'd read it.

I would imagine they're going to incorporate the stages (i.e. dragonshouts), mixed with 'more knowledge' of a spell does more power.
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Harry Leon
 
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Post » Wed Oct 20, 2010 3:45 am

In some ways, I almost hope they do gut TES of all the features that made it good, and then when they fail to live up to the hype that these posters run with we might actually get a good game again when TES VI is released.

I'm very quickly getting to that point myself.
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carla
 
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Post » Wed Oct 20, 2010 1:42 pm

Creating your own spells is liberating but it also unbalanced the game in favor of magic and made spell effects less unique in favor of compatibility. I haven't seen the extent of magic in this game, but if they are going to make up for the lack of spell creation then magic should be a little more balanced and the effects will be more varied and grand.

Of course, it could be that they are removing spell making and will fail to make up in the balance and variation department leaving us with a whole lot less.
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Lily Something
 
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Post » Wed Oct 20, 2010 6:49 am

I never really liked spellmaking. It did feel "spreadsheet-y" as well as present weird questions of balance. I wanted my character to be a great wizard, but I didn't really relish the idea of spending hours on end tweaking a bunch of numbers to do my own custom versions of spells that had perfectly good "off the rack" versions anyway.

I would rather have the spells just exist. It would be great if I could only unlock some through research or experience instead of buying them from vendors, though. Buying spells from vendors as if they were cans of beans always felt lame.

So I voted "Nay" on spellmaking. However, I completely recognize that others might have loved it or whatever and I completely respect that they might be mad it's gone for very valid reasons. Personally, I won't miss it and am actively glad it was taken out of the game economy so I don't need to feel like I'm gimping myself by not exploiting it.
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Lou
 
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Post » Wed Oct 20, 2010 5:30 am

I never really liked spellmaking. It did feel "spreadsheet-y" as well as present weird questions of balance. I wanted my character to be a great wizard, but I didn't really relish the idea of spending hours on end tweaking a bunch of numbers to do my own custom versions of spells that had perfectly good "off the rack" versions anyway.

I would rather have the spells just exist. It would be great if I could only unlock some through research or experience instead of buying them from vendors, though. Buying spells from vendors as if they were cans of beans always felt lame.

So I voted "Nay" on spellmaking. However, I completely recognize that others might have loved it or whatever and I completely respect that they might be mad it's gone for very valid reasons. Personally, I won't miss it and am actively glad it was taken out of the game economy so I don't need to feel like I'm gimping myself by not exploiting it.

It didnt take hours to make a spell unless you were a newb. Taking it out because you didnt use it is not a valid reason. thats like saying we should take out sneak becasue I personally didnt use it. it ruins the game economy not having more customization.
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Channing
 
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Post » Wed Oct 20, 2010 7:08 am

Just a tought,

Skyrim with magicka(the game) spellcasting

What say you :)
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Kevin Jay
 
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Post » Wed Oct 20, 2010 5:29 pm

Skyrim with magicka(the game) spellcasting

http://youtu.be/iMy5W422ds8 For anyone who has never heard of it. Aaaand the http://www.magicka.se/.
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Dark Mogul
 
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Post » Wed Oct 20, 2010 5:15 pm

It didnt take hours to make a spell unless you were a newb.

No, but if I wanted to have the feeling of being a real master, the best mage I could be, I would want to customize ALL my spells. That certainly would be time consuming, and not really fun gameplay.

Remove the infinite ceiling, and now I CAN be the best mage I can be, without having to [censored] around in an annoying spreadsheet.

Taking it out because you didnt use it is not a valid reason. thats like saying we should take out sneak becasue I personally didnt use it.

You misunderstand. I never suggested that it's good that it was removed simply "because I didn't use it". I feel that its existence detracted from gameplay more than it added. Yes, having an option can detract from an experience whether or not you take advantage of that option.

As for removing stealth, hypothetically speaking, a valid case could certainly be made for removing it, not just "because I don't use it", but perhaps, because the implementation is poor yet game balance is predicated on the assumption that it will be used. Again, this is hypothetical and I have nothing against stealth. But an argument could be made if anyone cared to.
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Enny Labinjo
 
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Post » Wed Oct 20, 2010 12:08 pm

No, but if I wanted to have the feeling of being a real master, the best mage I could be, I would want to customize ALL my spells. That certainly would be time consuming, and not really fun gameplay.

but it would be fun, for people that like customization and truly making a unique experience, somthing that all previous TES games have delivered. I found immense joy and fun n creating unique spells for Rping.
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Sarah Unwin
 
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