[REL]KZ's Spellpack v 1.1

Post » Sat Jun 19, 2010 11:17 pm

This mod adds on a set of tiered spells. Version 1.1 adds in "spellbook" spells, which are actually just compendiums of spell effects-- I always thought it was stupid to be unable to make spells whose effects you didn't know. So now you can purchase a spellbook spell from one of five NPCs for cheap to learn the effects you want. See the readme! A complete list of spells is included in the .zip file as well as on the descriptor pages at TESNexus and PES.

Download and list of spells/effects:
http://www.tesnexus.com/downloads/file.php?id=28113 or http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=189063&id=8023

KZ's Spellpack v 1.1 (By Kzinistzerg)*==============================================*~~INDEX~~--------------------= Requirements= About this mod= Installation= Files and their Proper Directories= Playing this plugin= Known Bugs & Issues= Version History= Incompatibilities & Save game warnings= Credits & Usage*==============================================*~~REQUIREMENTS~~--------------------Only requires Morrowind, and not either expansion or external programs.However, this mod has only been tested on the latest official patch plus both expansions.*==============================================*~~ABOUT THIS MOD~~--------------------Adds in a set of tiered spells for fire, frost, shock, and poison damage, and as a bonusalso some crippling spells. Additionally, there are a set of "spellbook" spells, which compactlystore spell effects for spellmaking and enchanting. The spells are addable via console or you canpurchase them from a new NPC in each Mages' Guild:Ald'Ruhn Mages Guild: Raksada, a male Khajiit, downstairs, in between Edwinna Elbert and Anarenen.Balmora Mages' Guild: Ulenus Vadryon, a female Dunmer, near the barrels and sacks on the groundfloor.Caldera Mages' Guild: Ah-Mee, a female Argonian, upstairs in the corner to the right of theGuild Guide.Sadrith Mora, Wolverine Hall Mages' Guild: Sorink, a male Redguard, in the middle of the room.Vivec Mages' Guild: Thadas Alen, a male Dunmer, in the room with the set tables near the GuildGuide.NPCs are set to wander, but they won't go too far.The spells are organized in three sets of three. All spells are auto-calculated, so poison/shockspells cost more and are harder to cast. YOU WILL HAVE DIFFICULTY CASTING SET 2 SPELLS AND ABOVEWITH VANILLA MAGICKA SYSTEMS UNLESS YOU CHUG RESTORE MAGICKA POTIONS. I recommend either 1) beingan alchemist or 2) downloading one of the many makes-magicka-better mods out there.TO SEE A LIST OF SPELLS AND THEIR EFFECTS, PLEASE READ KZsSpellpackListOfSpells.txt.THIS MOD HAS BEEN CLEANED WITH TESAME.*==============================================*~~INSTALLATION~~--------------------Extract "KZsSpellpack.esp" to your Data files folder.*==============================================*~~FILES INCLUDED AND THEIR PROPER DIRECTORIES~~--------------------KZsSpellpackReadme.txt          (Directory irrelevant)KZsSpellpackListOfSpells.txt	(Directory irrelevant)KZsSpellpack.esp                (Place in Data Files)*===============================================*~~PLAYING THIS PLUGIN~~--------------------Load up the launcher. Click "Data Files". Scroll down until you see "KZsSpellpack". Check off the box next to it, hit "ok" and start your game!*===============================================*~~KNOWN ISSUES OR BUGS~~--------------------None! Should also not matter where you put it in the load order.*===============================================*~~VERSION HISTORY~~-----------------------Version 1.1: Added "Spellbook" spells---Version 1.0: Created Mod*===============================================*~~INCOMPATIBILITIES & SAVED GAME WARNINGS~~--------------------Always make sure that you backup your existing savegame before use, just like any other mod. There shouldn’t be _any_ incompatibilities as this does not modifyany old material and just adds on some new spells. Note I take no responsibility forthis mod if it eats your game. Like any other mod!*===============================================*~~CREDITS & USAGE~~--------------------Name, Concept, etc. are all the work of KzinistzergReadme template was written by Glassboy, a long long time ago... Then I modified it.Kudos to Bethesda for making such a great and long-lived game! WHOOO!Credit to Tamriel Rebuilt for their Name Generator, which I used to make the NPC names.You may modify this as you like for your own personal usage, but you may not share the modified copy. Do not upload this anywhere, in the original condition or otherwise.*===============================================*~~CONTACT~~--------------------Contact me as KzinistZerg@Yahoo.com, Kzinistzerg on the TESNexus forums, Stormfalconon the Elder Scrolls Forums... And Kzinistzerg or KzinistzergMorbuzakh pretty much anywhere else. I have the somewhat dubious honor of having such a freakish name that I think no one else on the internet has it (so no chance of mistaking me!).



Download and list of spells/effects:
http://www.tesnexus.com/downloads/file.php?id=28113 or http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=189063&id=8023
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sara OMAR
 
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Post » Sat Jun 19, 2010 1:48 pm

Thanks for this, StormFalcon. :thumbsup:
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Lalla Vu
 
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Post » Sat Jun 19, 2010 11:19 pm

Since these are auto-calc'd spells, every NCP is going to have them added to their lists.

That's a possible incompatibility/conflict depending on whether that was intended or not.
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Dean Brown
 
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Post » Sat Jun 19, 2010 1:45 pm

Since these are auto-calc'd spells, every NCP is going to have them added to their lists.

That's a possible incompatibility/conflict depending on whether that was intended or not.


Yeah, I hadn't considered that... But then again, there's no problem with NPCs using these spells.
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Stephanie Kemp
 
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