» Fri Jan 22, 2010 6:53 am
I have no problem with the mages guild having a monopoly on spellmaking personally, to me it makes sense. The mages guild is going to do everything within it's power to make sure they are the only ones who can offer things that mages in Tamriel need, in order to monoploize the buisness. I think of the mages guild as a somewhat greedy entrepenour based orginization that seeks complete control of magic in tamriel. Think of the order of high sorcery in the dragonlance series, to them it was a crime to practice magecraft without joining them, while being a rouge wizard in elder scrolls is obviously legal, I would think it would be frowned upon by the majority of mages, whom are guild mages.
So, I'd like...
-Spellmaking to remain a mage guild only (possibly available to other groups that are based heavily on magecraft)
-I like the idea for being able to customize size of projectile, color of projectile, and maybe some specifics on shape, it would allow for you to have some much needed diversity in casting
-Negative effects on self lowering mana cost, Who doesn't want a spell "Entropic blast" 50 poison damage on target 10 damage to self
-Also, bring back poison damage
-Mark, Recall, Levitation and all of those Morrowind spell effects back.
That's all for now.