MagicThe magic in oblivion was extremely lacking. A large amount of things were in fact. The magic spells shouldn't be completely limited to 1-100 scales. Magic costs should not be as insane either. For a new wizard you should be able to cast maybe 1 fireball maybe 2 if they are gifted before becoming exausted or running out of magicka. A level 20 mage should be able to cast fireballs with no cost and be able to summon giant Chasms full of undead. Magic should be much more open in TES 5 or 6. The most powerful magic seen in Oblivion might be usable by lvl 10 if the stats are downpowered and new magic is added. Using examples theses are spells i would expect at each level from a fire mage up to level 20. 1) A small spark 2) A flaming touch 3) A Fireball 4) A Flaming Sword 5) A Flaming Shield 6) A flaming ray 7) 2 Fireballs at once Flaming vines 9) Flame attacks that attacks from 4 directions 10) Firestorm 11) Summon Demon 12) Flaming orb shield 13) summon Lava cannon 14)summon Lava pit 15) summon lesser devil 16)Summon fire Dome shield 17) Summon meteorite 1 Summon Lava Lake 19) Summon devil 20) Summon Volcano.
SpellmakingDeciding the spell visuals should be part of making the spell. For example a Fire spell: Color(red,blue,purple, or multi-colored flames would be cool), shape(Fireball,Fire ray,Firebreath, Fire wall), size(tiny fire spark, medium,large, huge, enormous, gargantuan, colossal, gravitational), special effects (burn, explode, smoke, takes shape of dragon), Type(target, touch, self, AOE, AOE+ self, trap, Friendly, Enemy), Trap properties(Trigger, type, reaction), and many others... actually let me lay out my idea as it would appear:
Name:_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Spell Icon: [List of hundreds of icons organized in certain way]
Elemental
Tribal
Magical
Etc. [probably should be at least 50 categories]
Spell Effect 1:
Effect Type: [Certain effects also have other optional effects]
Fire damage
Optional effects [Catches fire, makes light, burns, explodes]
Shock damage
Frost damage
Etc.
Target: Touch/Target/Self/AOE/AOE+Self/Allies/Enemies/Touch any object [Additions, especially allies/enemies would be much more expensive than target/touch/self]
Time: Starts after 0-360/ Duration 0-360/ Advanced (temporary stop 1: 0-360, temporary stop 2: 0-360, temporary stop 3)
Area of effect: [Where the actual damage hits once landed, not what it looks like]
Shape of area: Ball, Circle, Square, cube, etc.
Rotation of area
Area outward: 0-100, Advanceed (Up:0-50, Down: 0-50, Left: 0-50, Right: 0-50, In other directions 0-50, or in certain pattern based off others: connect, make sphere based on average, etc.)
Effectiveness at range: Define Center: 0-100, Define Layer two [Half effect] 0-100, Define Outermost layer: 0-100 [quarter effect] 0-100.
Optional Effects Options:
Time: same
How it begins/ ends: Begins to burn slightly/burns immediately/ goes away gradually/suddenly stops
Special Effects: Damage: 0-100 [Explosions,etc.] Range:, [You get the point]
Visuals: [What I wrote above] Size, color, visual effects, shape
Trap Options: [let your imagination go]
Cost of effect 1: _ _ _ _ _ _ _ _ _ _ School: _ _ _ _ _ _ _ _ _ Rank Required: _ _ _ _ _ _ _ _
Spell Effect 2:
[insert same thing here]
Spell Effect 3:
Spell Effect 4:
Spell Effect 5:
[Continues up until spell effect 50]
Grand total of Effect: _ _ _ _ _ _ _ _ _ _
Schools: [Lists all that are used] Rank required: [Lists ranks of all effects needed]