Spells for creatures

Post » Wed Aug 07, 2013 12:47 am

When adding a spell to creatures, is it possible to get rid of the casting-animation-particles? Like these: http://i.imgur.com/Ag90PUB.png

I added a touch spell to attack animation and used the regular "shockbite" touch spell in the CS.

Maybe I can create a new spell with custom (no) particles?

Thanks!
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Siobhan Thompson
 
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Post » Tue Aug 06, 2013 7:31 pm

I don't think so. I think its hard coded to show casting animation effects when spells are cast by creatures and NPCs.

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Gwen
 
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Post » Wed Aug 07, 2013 2:04 am

Yeah I thought so. Thanks for confirmation hollaajit!
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Hannah Barnard
 
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Post » Wed Aug 07, 2013 3:27 am

You've probably already gone down this avenue, having gotten your answer, but have you investigated adding the spell effect via script? That might require MWSE to work on targets other than the player... there may be a better solution.

By the way... Electric Slaughterfish, yeah!! :D

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Verity Hurding
 
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