Spells should become available automatically as you level up

Post » Thu Aug 14, 2014 2:13 pm

I hope that in the upcoming Elder Scrolls VI spells are an integral part of the character development and will be available automatically as your character levels up. One possible mechanic could be buying new spells with skill points etc.

This would be a much better system than the current one where you buy tomes and spells have to be hunted from many different vendors. No one seems to have a comprehensive supply.

- Author is considering of unlocking all spells via console command

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sunny lovett
 
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Post » Thu Aug 14, 2014 4:29 pm

I prefer to have to buy spells. Makes it interesting and fun to have to hunt down individual spells instead of having them all handed to you automatically.

Would you want your weapons and armor to all be automatically upgraded as you level up your weapon and armor skills?
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Robert Garcia
 
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Post » Thu Aug 14, 2014 5:55 am

Of course not. Finding better gear is an essential part of role-playing games.

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Catherine N
 
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Post » Thu Aug 14, 2014 7:50 am

If anything I hope it goes back to a system closer to older scrolls games and we can create our own spells again. I do want to keep the readying aspect and that you need to equip the spell in a hand slot to cast.

We have perks for a reason and that is to further fine tune the mechanics of using spells and other skills.

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Alyce Argabright
 
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Post » Thu Aug 14, 2014 10:12 am

I like the idea of the character reading a book/text to learn new spells.

Isn't that how magic is learned in almost all fantasy worlds?

But PLEASE, bring back spell creation.

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Kim Kay
 
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Post » Thu Aug 14, 2014 5:16 pm

I view spells the same way. Finding the spells your character wants to use is an essential part of role-playing games if you are playing a spell caster.

I also agree with other posters that they should bring back spell making.

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Jeffrey Lawson
 
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Post » Thu Aug 14, 2014 3:02 pm

I oppose all forms of automation in roleplaying games. I don't want anything to be handed to my character automatically. I want to choose. Choice is what roleplaying is all about. It is one of the things that separates roleplaying games from first-person shooters.

Roleplaying is about making characters as individual and unique as possible. And any game mechanic that gets in the way of that, or works against that, is not a roleplaying game mechanic, as far as I'm concerned.

One of the areas in which Oblivion failed, in my opinion, is in automatically assigning the same four Perks to every single character who levels a skill. I don't want developer deciding which spells my characters get, and when they get it. I want to make those choices. I'm roleplaying that character, not the developer. The developer doesn't know my character or her story or her aptitudes.

I might want to make a character who has no aptitude for a particular spell. I might want my character to learn a particular spell at a later point in the game than the developer does. I don't want a developer telling me when my character should know something or when she should be able to do something (unless there is an extremely good reason for it). I want to make that decision for my character. Because making decisions about what my character can do and when my character can do it is what roleplaying is all about.

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glot
 
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Post » Thu Aug 14, 2014 4:07 am

I'm mainly against the need to hunt down spells from several vendors. This, in my opinion, is a time consuming and monotonous process. I'd like to buy/choose my spells in one place, was it then the skill menu or level-up screen.

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Tamika Jett
 
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