» Sat Dec 12, 2009 10:15 am
Spells were too powerful in Oblivion? How are they too powerful? I thought they were the exact opposite, I could end up needing to cast a spell ten times to kill an enemy, and that's ignoring the possibility of magical resistences or the possibility of spells being absorbed or reflected, not to mention the absurdly short duration of the default fortification spells (Really, what's the point in casting a spell that's supposed to make me fight better if it doesn't even last until I kill one enemy?) if anything, I'd say spells should be STRONGER in Skyrim, I've always felt that magic should be stronger than mundane weapons, speaking in terms of balance, magic has the disdvantage of having a limited amount of magicka whereas a swordsman can fight as long as he has a good sword, not to mention the series gives one multiple ways to cripple magic users, there's silence, which completely stops you from using magic (A spell which has no equivalent for non-magical classes.) and there are multiple ways to COMPLETELY NEGATE the effects of spells, and even add the magicka from the spell to the target's own magicka or reflect the effects back at you, and it seemed that a lot of high level enemies had some degree of reflect or absorb magic abilities, though that was more true in Morrowind than Oblivion, I think, and in terms of logic, I see magic as a much more powerful force than mundane weapons, that's why people take the time to study it, a common warrior shouldn't stand any chance against a mage if he just runs blindly at him and slashes, he should be burned to ash before even getting close, for normal, mundane warriors to win against mages, they should need to either overwhelm them with superior numbers, or rely on less direct tactics, such as evading their spells until they run out of magicka, or by somehow neutralizing their spells or crippling their ability to use them, such as by using a silence or damage magicka poison, but obviously, for the sake of game balance, Bethesda can't do this, as we don't want mages to become much easier to play than other classes, so I'd say a good compromise would be to have spells in general be stronger and last longer, but require more magicka to cast, so that as a mage, there will be less spamming of spells, but in exchange, you need to be more tactical about which spells you use and when since you don't want to use up all your magicka quickly. Though it should never get to the point where a character who has regularly been focusing on raising magicka can potentially not have enough magicka to cast high level spells at all, provided you're of an "appropriate" level for said spell.
Now, there were some spells that could be overpowered in the game of course, chameleon, for example, and that should be addressed, but as a whole, it seems to me that in past Elder Scrolls games, magic seems to work better as a means to support other skills rather than something you can rely on for all your needs, even though it seems to be designed to be versatile with one magic school often being able to cover the functions of multiple mundane skills.