Spending Experience Points

Post » Fri May 27, 2011 9:31 pm

The title says it, how many experience points do you think it should cost in order to get upgrades, new clothing, and weapon parts?

I would guess that you would need to play for a bit, but not like months just to get one thing.
User avatar
Leah
 
Posts: 3358
Joined: Wed Nov 01, 2006 3:11 pm

Post » Fri May 27, 2011 5:05 pm

It will probably take a couple of days for the hardcoe players to get that really unique look probably a full week - depending on how hard the challenge is in your missions and the difficulty your on maybe you'll get a whole crap load of XP to get cool stuff
User avatar
Jack Walker
 
Posts: 3457
Joined: Wed Jun 06, 2007 6:25 pm

Post » Fri May 27, 2011 9:36 pm

The title says it, how many experience points do you think it should cost in order to get upgrades, new clothing, and weapon parts?

I would guess that you would need to play for a bit, but not like months just to get one thing.


well from the videos i saw, the guy was getting about 24 exp for killing people and around 300-500 exp for doing his class based missions. So in this case i would go with kinda how wow does it since that is about the same amount of exp you get from quest and mobs. The first level would be about 1,500 going off what ive seen. So lets say your first big upgrade is at level 10 like in wow. It would take about 3-5 hours play time depending on skill. Of course this is all just speculation on my part.
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sat May 28, 2011 12:35 am

Well as I have been led to believe every time you level up you can purchase any new ability. Not sure about XP for weapons and clothes.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Fri May 27, 2011 7:01 pm

I want things to cost a lot because then it makes me play longer
User avatar
Colton Idonthavealastna
 
Posts: 3337
Joined: Sun Sep 30, 2007 2:13 am

Post » Fri May 27, 2011 11:41 am

so are the skill points gonna be like MAG then, every time you level up, you get one point. The passive/minor abilities will cost one and the guns/bigger upgrades will cost multiple?
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Fri May 27, 2011 6:18 pm

The title says it, how many experience points do you think it should cost in order to get upgrades, new clothing, and weapon parts?

I would guess that you would need to play for a bit, but not like months just to get one thing.

i think u can do mission and unlock them and some of them require level ups ad xp so theres many diffrent ways :user: from my info
User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sat May 28, 2011 12:50 am

i think u can do mission and unlock them and some of them require level ups ad xp so theres many diffrent ways :user: from my info

From what I've read/watched, I think that you unlock clothing and weapon attachments from completing set challenges, weapons from leveling up, and I'm not sure about the abilities, but I would assume it would be more than one each level what with there being only 20 levels (at the moment that is anyway).
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Fri May 27, 2011 9:18 pm

i think you buy abilities and guns with points, and unlock clothing by doing certain things ingame.
could be you need to buy everything with those points though(these points would be added in the same amount as the xp you get)
User avatar
.X chantelle .x Smith
 
Posts: 3399
Joined: Thu Jun 15, 2006 6:25 pm

Post » Fri May 27, 2011 10:24 pm

i think you buy abilities and guns with points, and unlock clothing by doing certain things ingame.
could be you need to buy everything with those points though(these points would be added in the same amount as the xp you get)


oh ok, this sounds like a better system
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Fri May 27, 2011 2:50 pm

from what I heard, 'big' upgrades like extra health are very easy to obtain. and xp is used to modify your character to your play style, so it's not upgrades but rather side grades. Also it isn't like WoW or most RPGs in that its not a skill tree where you unlock a teir 1 skill then a corresponding tier 2 skill, rather you can choose any skill.

also are there levels? I would think they would try to avoid that since most people would just jump straight out of a server if theres a lvl 90 on the other team.
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Fri May 27, 2011 12:18 pm

from what I heard, 'big' upgrades like extra health are very easy to obtain. and xp is used to modify your character to your play style, so it's not upgrades but rather side grades. Also it isn't like WoW or most RPGs in that its not a skill tree where you unlock a teir 1 skill then a corresponding tier 2 skill, rather you can choose any skill.

also are there levels? I would think they would try to avoid that since most people would just jump straight out of a server if theres a lvl 90 on the other team.

i wouldn't, just because their lvl90 doesn't mean they're good.
and i suppose there are, there was a review where a guy said everyone started with a lvl14 character in quakecon and such events.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Sat May 28, 2011 12:43 am

from what I heard, 'big' upgrades like extra health are very easy to obtain. and xp is used to modify your character to your play style, so it's not upgrades but rather side grades. Also it isn't like WoW or most RPGs in that its not a skill tree where you unlock a teir 1 skill then a corresponding tier 2 skill, rather you can choose any skill.

also are there levels? I would think they would try to avoid that since most people would just jump straight out of a server if theres a lvl 90 on the other team.

I'm pretty sure the top level's 20, so there won't be too much difference between seasoned players and new players. And are they still using the matchmaking system? As if they are this wouldn't be a problem.
User avatar
Sunny Under
 
Posts: 3368
Joined: Wed Apr 11, 2007 5:31 pm

Post » Fri May 27, 2011 10:41 pm

I would say that what ever the xp for one main mission in any given map is, that should be the cost of one gun attachment or at least two pieces of clothing.
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Fri May 27, 2011 8:03 pm

- Basically, XP = leveling up, and leveling up = more new abilities. Leveling up also = going up in rank, which is used to matchmake and keep likeminded players together.

That was from Horse's info compendium and sounds reasonable. He also mentioned a "trial period" for the kit upgrades you can get where if you change your mind about an upgrade less than 24 hours after you purchase it you can sell it back for the same price you bought it for.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Fri May 27, 2011 10:54 pm

i hope its not like MAG, that was a horrible system. If you get unlock points for leveling i think the higher level you are the more points you get. Also the "cooler" stuff would cost more. So say if i level up and get 5 unlock points you can either buy 5 things that are 1 point or one thing that is 5 points, and other combinations of course. Thats just my idea though thats probably not how it will be
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Fri May 27, 2011 5:18 pm

from what I heard, 'big' upgrades like extra health are very easy to obtain. and xp is used to modify your character to your play style, so it's not upgrades but rather side grades. Also it isn't like WoW or most RPGs in that its not a skill tree where you unlock a teir 1 skill then a corresponding tier 2 skill, rather you can choose any skill.

also are there levels? I would think they would try to avoid that since most people would just jump straight out of a server if theres a lvl 90 on the other team.


this didnt matter with mw2, i played the free weekend on steam against lvl 60+ players and was in first on 3 maps in a row and that was the first time i even played that game
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Fri May 27, 2011 10:56 am

from what I heard, 'big' upgrades like extra health are very easy to obtain. and xp is used to modify your character to your play style, so it's not upgrades but rather side grades. Also it isn't like WoW or most RPGs in that its not a skill tree where you unlock a teir 1 skill then a corresponding tier 2 skill, rather you can choose any skill.

also are there levels? I would think they would try to avoid that since most people would just jump straight out of a server if theres a lvl 90 on the other team.


There will be level limits on matches so level 1 won't be fighting level 20's or they will restrict ability usage, There are no ability trees, you level up and can gain ANY ability. At least that is what the devs said last time they mentioned it.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Fri May 27, 2011 5:50 pm

I say for each "milestone" you should acquire 10 points and the "perks" should cost about 2-5
User avatar
Kerri Lee
 
Posts: 3404
Joined: Sun Feb 25, 2007 9:37 pm

Post » Fri May 27, 2011 5:35 pm

As is stands now, there are no experience points used for spending. Abilities are bought with credits, and weapons and customization elements, like attachments and outfits, are obtained by completing Challenges. XP is used to determine your level, which is used for matchmaking purposes.

Every time you level up, you are able to purchase 1 new ability, which probably means you earn 1 credit to do so. They didn't want to have XP used as currency, because it would split the community between players who spend it only on gameplay upgrades and those who like to buy customization and aesthetic upgrades, potentially punishing those players who don't go right for the abilities, weapons, and attachments. The only time I can see XP being "spent" is if a player is selling back abilities or "re-specing" or if they are transferring XP between characters, both of which have been said to be in the game.

There will be level limits on matches so level 1 won't be fighting level 20's or they will restrict ability usage,

This is optional. Yes, by default, matchmaking is enabled and will try to match like-minded players against each other, but if you just want to play against whoever you want, you can disable matchmaking and do just that.
User avatar
Floor Punch
 
Posts: 3568
Joined: Tue May 29, 2007 7:18 am

Post » Fri May 27, 2011 12:04 pm

As is stands now, there are no experience points used for spending. Abilities are bought with credits, and weapons and customization elements, like attachments and outfits, are obtained by completing Challenges. XP is used to determine your level, which is used for matchmaking purposes.

Every time you level up, you are able to purchase 1 new ability, which probably means you earn 1 credit to do so. They didn't want to have XP used as currency, because it would split the community between players who spend it only on gameplay upgrades and those who like to buy customization and aesthetic upgrades, potentially punishing those players who don't go right for the abilities, weapons, and attachments. The only time I can see XP being "spent" is if a player is selling back abilities or "re-specing" or if they are transferring XP between characters, both of which have been said to be in the game.


This is optional. Yes, by default, matchmaking is enabled and will try to match like-minded players against each other, but if you just want to play against whoever you want, you can disable matchmaking and do just that.

I wonder what kind of challenges there will be? Was there anything similar in previous SD games?
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Sat May 28, 2011 3:17 am

I am wondering if Security can put paint on their weapons like the resistance?
User avatar
Lynette Wilson
 
Posts: 3424
Joined: Fri Jul 14, 2006 4:20 pm

Post » Fri May 27, 2011 5:00 pm

I wonder what kind of challenges there will be? Was there anything similar in previous SD games?

Previous SD games didn't have unlocks like Brink. The unlocks you got in QW and ET, were match specific - you earned them throughout the match or campaign (which was like 3 maps in a row) by doing good and when it ended, your unlocks reset. You didn't keep anything - your characters weren't persistent.
User avatar
Horror- Puppe
 
Posts: 3376
Joined: Fri Apr 13, 2007 11:09 am

Post » Fri May 27, 2011 3:38 pm

I think clothes shouldn't cost much, but abilities a good bit.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Fri May 27, 2011 1:42 pm

I think clothes shouldn't cost much, but abilities a good bit.

Abilities, from what I saw, cost 1 credit. And since you can only buy 1 ability every time you lvl up, this makes sense. Clothes I think are obtained by completing Challenges. I don't know if if there is another way to obtain weapons, attachments, and character customization items, besides Challenges.
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Next

Return to Othor Games