Spirit warrior Character

Post » Thu Oct 29, 2009 12:05 pm

Class:Spirit Warrior
Race: Redgaurd
Birthsign: The Atronach
Specialization: Magic
Attributes (2): Intelligence & Luck
Major Skills:
1. Alchemy (healing potions mainly)
2. Alteration (feather and open)
3. Blunt ( one handed but Im gonna use a staff as well)
4. Conjuration ( summon spells)
5. Destruction ( shock)
6. light Armor ( I might sub this out if I wear robes)
7. Illusion ( not sure if I want this)

What do you guys think?
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Thu Oct 29, 2009 12:17 am

I'd hesitate to put alchemy as a major if you're playing an atronach character due simply to the sheer number of restore magicka potions you'll need. I can't imagine why you wouldn't want illusion. Light armour and alteration might be a little redundant.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Thu Oct 29, 2009 4:20 am

I'd hesitate to put alchemy as a major if you're playing an atronach character due simply to the sheer number of restore magicka potions you'll need. I can't imagine why you wouldn't want illusion. Light armour and alteration might be a little redundant.

Why, cause Ill level up too fast? I was thinking of heavy armor instead of light armor. I don't see many spells that I would use frequently with illusion and I am going to have plenty of spells to scroll through as is.
User avatar
Roberto Gaeta
 
Posts: 3451
Joined: Tue Nov 06, 2007 2:23 am

Post » Thu Oct 29, 2009 2:55 am

Hi Bulldog,

Are you familiar with the so-called http://www.uesp.net/wiki/Oblivion:Leveling#The_Leveling_Problem

If not, basically: if you pick mostly Major skills that you use regularly (as you would be expected to do), then you will level up quite rapidly, and unless you amass power for your character even faster (magic items, wealth, etc.) you will become weaker as you level up relative to much of the game world. If you are well-versed in the game, then this just makes the game stay intersting and get more challenging as you progress. If you are new to the game, it can start to seem impossible.

If you are fairly new to the game, and this is one of your first characters, you might consider changing out most of the Majors except one or two, with skills that you will rarely use and can use very selectively (e.g., Conjuration).

A related point is that the amount of experience needed for different skills varies wildly. Conjuration for example has a factor of about 6. Alchemy is also rather high (3 or 4 IIRC), whereas Mercantile I think is 0.03 or thereabouts. Athletics is also quite low, and Restoration is also fairly low, as is Marksman.

For a fairly slow leveling character I have concluded that the following is my ideal build almost irrespective of what I want the character to "be" in terms of profession: Athletics (speed), Restoration (willpower), Marksman (agility), Mercantile (personality), Conjuration (intelligence, used very selectively), Hand to Hand (strength, used selectively), and lastly either Blunt (endurance if I really want someone who wears Heavy Armor right from the beginning) or Heavy Armor (if I plan for them to primarily wear Light Armor).
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Wed Oct 28, 2009 11:39 pm

Why, cause Ill level up too fast? I was thinking of heavy armor instead of light armor. I don't see many spells that I would use frequently with illusion and I am going to have plenty of spells to scroll through as is.

Yes, because you might level too fast. I'm generally OK with keeping alchemy as a major because it's easily controllable. Atronach casters burn through mana pots something fierce, though. You know your style of play better than I do, though, so it's your call.

I don't see much point in having alteration and either light or heavy armour. If you're going to use alteration's shield spells, the benefits from also wearing armour disappear. If you're not going to use shield spells but want alteration for utility spells like water breathing and water walking, you may as well leave it as a minor and carry around a few lockpicks.

With chameleon, invisibility, command, rally, frenzy, and demoralize, illusion is basically god mode. Take it.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Thu Oct 29, 2009 6:30 am

I used to roleplay an Ansei, too (that's how Spirit Warriors are called). If you're on PC, you simply MUST install "Midas Magic: Spells of Aurum" mod, as it's perfectly fit for that class, mainly for two reasons:

1) You can summon white flame swords that make ideal spirit swords, apart from swords of fire, ice and lightning.
2) You can specialize in one nature element (water, ice, earth, fire, lightning...) with tons of extremely cool spells for each. (According to the existing lore, each Ansei clan had its own nature affinity).

BTW, your suggested attributes are pretty lame, I suggest:

- Strength OR Endurance (if your Ansei a man), Endurance OR Agility (if she's a woman). Only one of those two, both are lore correct.
- Willpower (also lore-correct).

Skills:

- Conjuration (but limited to conjured blades, Redguards don't like to summon daedra/undead),
- Blade (it's just impossible you chose blunt, which the Ansei NEVER use, and not Blade, which they ALWAYS use).
- Destruction.
- Light Armor
-(your choice)
-(your choice)
-(your choice)

Skills BANNED for Ansei chars:

- Illusion (Redguards don't like it).

Again, this is a lore-correct (according to the existing lore about Anseis) build. You are free to use it or not...
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Thu Oct 29, 2009 10:27 am

Class:Spirit Warrior
Race: Redgaurd
Birthsign: The Atronach
Specialization: Magic
Attributes (2): Intelligence & Luck
Major Skills:
1. Mysticism ( Much better IMO for Detect Life, Reflect, Absorb, Soul Trap...)
2. Alteration (feather and open)
3. Blunt ( one handed but Im gonna use a staff as well)
4. Conjuration ( summon spells)
5. Destruction ( shock)
6. Armorer ( This is just a very good Endurance skill, but if you want, go with Block because you'll be using a blunt [haha] alot)
7. Illusion ( not sure if I want this)

I hope this helps

P.S. For the record, always have Illusion as a major. It compliments well with any class.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm


Return to IV - Oblivion