From one of the minds behind Of Princes Of Power and Valton: The New Hold:
The Shattered Empire Series: Adventures:
Spiros and the Mananauts
AVAST!
It is the year 4E 10, and fabled privateer and amateur poet Count Lysander Porphyry Spiros IV is about to set sail from the smouldering wreck of the Imperial City, and embark on a daring voyage down the Niben with his crew (old faces and new) of eccentric and/or brilliant sailors and voidstriders. His destination? The Summerset Isle! As the Empire of Man has collapsed around itself, there has been no word from the land of the Altmer since the outbreak of bloody civil war, but Captain Spiros has received a unique plea for help from a very (very) noble woman in dire need of rescue.
For this, perhaps Captain Spiros' most daring mission yet, he has assembled a crack crew of specialists, some familiar crewmen from some of his previous (and infamous) exploits, along with some new recruits. Their vessel will be Spiros' beloved ship, The Saint Alessia, recently reacquired from the Waterfront District's impound. The unique St Alessia is not your average corvette; rumours say the ship is both enchanted and cursed, and has the ability to pierce through the outer membrane of reality and sail "short-cuts" across the dreaded Waters of Oblivion itself. But those are just stories, of course.
This is an adventure RP on the high seas. The setting is the St Alessia, a very special sailing ship on a rescue mission that will take it across the many seas of Tamriel. I'll be GMing this one, and playing the ship's Captain and owner, Count Lysander Porphyry Spiros IV.
All players will be crewmembers on Captain Spiros' ship. Some will already know the Count, and his (not inconsiderable) reputation as a privateer, others will have recently passed an interview. All will either have some particular experience either in sailing or the thaumaturical arts (or have some excuse why on earth Lysander hired them in the first place). A thrist for adventure (or gold) is required.
Before I take other applications, I'd like to fill up as many of the main officer positions as possible. If you wish to be a character that has sailed with Spiros before (an option I highly recommend!), it would be best to make some contact with me, preferably over Skype or Steam, so we can work out what their past relationship was like, etc. Taking the role of a major officer requires a certain degree of commitment, if you cannot keep to this and need to leave, understand your character will very likely be killed off and replaced. Expect _a lot_ to go wrong as this story develops
Right now, people can claim jobs on the ship if they like, or fill out the CS provided. Everyone will need a filled out CS approved before they can join. - A note, the positions are not so much "first come first served" as "Most interesting, first served"; I retain the right to reject any CS for any reason. There are certain generic rules I will write up soon, but the RP will not be starting immediately, allowing for a small period for everyone to go off and scheme up their own characters/get excited (hopefully!) about the concept on this thread.
Anyway, here is a list of positions on Spiros' ship. I would like the major roles to be filled up first, but if you are less confident/experienced, feel free to play a regular sailor, be he or she a rigger, swabber, or whatever. There will also be generic NPCs filling these roles and any others I can't get filled. The two battlemages take the place of gunners in a Earth sailing ship of the age. Depending on how many people we get, the jobs of the Carpenter and Healer (aka surgeon) may be the same perosn, but as we live in a world of restoration magic, that is not necessarily the case!
SHIPS CAPTAIN: Count Lysander Porphyry Spiros IV played by Vincent McCool
FIRST MATE: OPEN
QUARTERMASTER: OPEN
NAVIGATOR: "Navigator" Anelia - Played by Person from Anticlere
Race: Nibenese
six: Female
Age: The Navigator (capitalization obligatory) is in her early thirties - at least, as far as appearances would allow the beholder to conjecture. Such a trivial and mundane pursuit as keeping track of her own age has, naturally, slipped her mind long ago.
Position: Navigator. Obviously; are you thick or something?
Appearance: ‘Scrawny’ is the best way to sum Anelia up, thin and short (barely even reaching up to five foot six) as she is. Some might say she even looks undernourished; the Navigator herself will have no such dreadfully mundane explanations in her life, insisting instead that it has to do with the need for a smaller physical anchor to facilitate easier travel between the planes. Whatever the case, she is hardly the model of athleticism; however she is surprisingly durable for all that, being able to pull her weight in protracted journeys on foot in less than favourable conditions, heat in particular appearing to do little to bother her. That, of course, might be due to being accustomed to such climates, what with growing up in the Nibenay and having that slightly darker, tanned skin of a Nibenese to show for it – along with that far more obvious indication of her ethnicity, the fact that her entire upper body is covered in tattoos clearly Heartlander in design.
Bright green in colour, the wavy shapes curl around her arms and up her neck, stopping short of covering her face; in places, they are abruptly interrupted by a second layer of tattoos – these being far less gracefully-shaped and considerably more ominous black Daedric letters, scattered seemingly randomly all over her body and including a small ‘N’ on her brow. It can be noted, by looking at her thin, straight eyebrows, that it isn’t straight in the centre, being slightly to the right of the middle, instead. Dark blue eyes sit beneath said eyebrows (which themselves are brash red in colour, just as her hair that is most often tied into a short tail), their colour slightly diluted, as most people find themselves describing it as to their surprise – from underuse, of all things. That does not make them any less capable of taking on an angry glint when they are in use, which, combined with her snub nose, pronounced cheekbones and thin lips - which are usually either smirking smugly, or pressed tightly together in obvious irritation, - sufficiently convey her short fuse.
Skills: Being as she is a mystic beyond compare, and a void-traveler to boot, Anelia has many, many skills. All of them arcane, of course; after all, she has no need of entirely useless baggage to clutter up her precious mind.
Possessions: When the Navigator deigns to leave her cabin, she is most often seen wearing a light blue robe, simple and plain enough - save, perhaps, for a spot of silver trimming along the collar. Chances are quite good that when Anelia does emerge, she will be wearing a simple white bandana over her eyes; invariably, no matter what the situation might be, she is also always with her seven amulets of varying shapes and sizes – two silver lockets (one slightly larger than the other and both hanging from slim chains of the same material), one large, bulky golden medallion on a plain iron chain, three gemstones – two slim green ones and one rounder, bright crimson one – hanging from simple pieces of (deceptively strong) cord, and, finally, a simple iron Daedric ‘O’ on a chain of silver. Rather more disturbingly, from each of her wrists hangs a black soul gem, tied to a silver chain. She cannot be bothered to hide the fact they are both filled, as their faint cold glow makes amply clear.
Apart from what which she wears on her person at all times, the mystic does not appear to have many other possessions - that others could safely lay eyes upon, at least. The experienced (surviving) crewmembers of the Alessia know better than to stick their nose in her personal quarters; no matter the amount of strange and unusual noises that escape through the thick doors.
Personality: None whatsoever; why would one even want such a horrid thing? Honestly, the things you mundanes come up with.
Strengths: An utter and utterly callous disregard for the well-being and continued survival of each and every mortal within the vicinity.
Major flaw(s): An utter and utterly callous disregard for the well-being and continued survival of each and every mortal within the vicinity.
History: The Navigator does not share much about her former life; the best that even the oldest members of the Alessia's crew could come up with are the obvious fact that she is Nibenay born and Nibenay bred, and the loose tidbit that she has (or had, anyway...) a sister. Other than that, the woman who has been charting the course that the ship takes for near a decade at this point is an utter enigma to all but, perhaps, the captain himself; and if Count Lysander Porphyry Spiros IV has any idea with regards to who Anelia was before that fateful day when she stepped aboard his wildly unusual ship and expressed an interest in attaching herself to its crew - or, rather, demanded this, - then he is not sharing.
Recent Occupation: Wait, has the Imperial City been occupied again? ...oh, you mean "job", don't you. Hah!
BOSUN: OPEN
CARPENTER: OPEN
COOK: [reserved - The Ascended Sleeper]
HEALER: OPEN
PORT BATTLEMAGE: OPEN
STARBOARD BATTLEMAGE: OPEN
CABIN BOY/GIRL: OPEN
ABLE BODIED SAILORS: SEVERAL SPACES OPEN
And finally, a generic CS form for all of you land lubbers. A note for now, please dismiss any concept of in-game skills attributes whilst filling this form out. This is an RP set in the TES Universe (specifically, the one as imagined in The first Pocket Guide to the Empire), not within a particular TES game. Mechanics are of no relevance here.
Race:
six:
Age:
Position:
Appearance:
Skills:
Possessions:
Personality:
Strengths:
Major flaw(s):
History:
Recent Occupation:
Our brave Captain's CS is soon to follow!