Split Careers of Warrior / Thief / Mage Contiunous Qeust

Post » Thu Sep 24, 2009 5:33 am

Agreed.

Also, I don't mind when someone decides to change paths with his character. Leave one guild, join another, that's how it should work.
What I really hated is that your character could become a master of everything, there were no choices or sacrifices to make.
IMO, there should be a finite amount of skill and attribute points, and when I want to increase something when I hit the limit, I have to shave the points of something else. If we stick with the thief-goes-warrior example, I might want to lower my security skill to get more points into heavy armor.

If every character looks the same in the end, there is no role play involved.

This is a decent point, but then how would you decide which and to what magnitude skills would fade? Should they fade over time or with disuse. But if they fade with disuse then realistically how can someone who hasn't fought in years still fight when they need to like in real life? Or maybe we should be able to manually un-assign them. After all no-one can be good at everything, but how does reasigning points accomplish that... I don't know how you could implement this, but I wouldn't be totally against it.
As an alternative I could, however, see them bringing back the major minor and misc skill system, because it was hard as all heck to raise misc skills in Morrowind. But even then misc skills could, and I'm sure were, maxed out... Perhaps the skill cap should be 200 instead of 100 to create a larger gap between what you excell at and what you are just okay at in addition to having Major, Minor, and Misc skills?
*Fixed because I cannot type well today.*
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(G-yen)
 
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Post » Wed Sep 23, 2009 10:16 pm

I'm playing Arena right now, and there are mixed classes, that can fight with swords and cast magic at the same time.

In Daggerfall too.

In Morrowind and Oblivion you're able to max out all your attributes and skills.

And of course in Morrowind there are skill requirements, but not class requirements.

You can become the leader with a Mage character,too.

Then we'll have to agree to disagree here. We aren't talking about the same thing. I never pretended that multiclass types didn't exist in Arena. I said the game is heavily class based and not skill based and that the class choice you made at start would force you down that path through the whole game. No such possibilities to take a Mage and decide you'll now dedicate yourself to the fighter way because the game would plain prevent you from equipping swords and any armors. Same for Fighters who had no Magika at all in the first place so no way to cast spells without using an enchanted item.
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kelly thomson
 
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Post » Wed Sep 23, 2009 9:18 pm

NO! TES character development is exactly what sets it apart from other RPGs.

What defines character development is our own personal investment. If you wish to be a competent fighter AND a competent caster, then be prepared to put in twice as much work. If I'm willing to put in that work, wtf is the problem? It violates some ridiculous fantasy trope? I don't give a damn. There's no reason why someone CAN'T be a master of multiple disciplines. People do it every day. It just means paying the price.

If TES ever goes to a more rigid class structure, it will be a sad sad loss for RPG fans.

so you can be a Navy Seal , a Nobel prize Physician winner and a Very skilled Acrobat at the same time ? This is just ridiculous....
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SamanthaLove
 
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Post » Wed Sep 23, 2009 7:57 pm

Then we'll have to agree to disagree here. We aren't talking about the same thing. I never pretended that multiclass types didn't exist in Arena. I said the game is heavily class based and not skill based and that the class choice you made at start would force you down that path through the whole game. No such possibilities to take a Mage and decide you'll now dedicate yourself to the fighter way because the game would plain prevent you from equipping swords and any armors. Same for Fighters who had no Magika at all in the first place so no way to cast spells without using an enchanted item.

I personally do not like a big blob thing where you throw anything inside so u can cast fireballs climb a wall and swordfight all at the same time

Can you do that in Arena?
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Donald Richards
 
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Post » Wed Sep 23, 2009 7:42 pm

so you can be a Navy Seal , a Nobel prize Physician winner and a Very skilled Acrobat at the same time ? This is just ridiculous....

What? How is that rediculous in the slightest? I'm sorry but what? Your damn right you can be all three.
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LittleMiss
 
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Post » Thu Sep 24, 2009 6:31 am

What? How is that rediculous in the slightest? I'm sorry but what? Your damn right you can be all three.

It presumes a lot of training , hard study and physical preparation you cannot devote enough life time to be all of that at the same time ....
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Kari Depp
 
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Post » Wed Sep 23, 2009 8:35 pm

so you can be a Navy Seal , a Nobel prize Physician winner and a Very skilled Acrobat at the same time ? This is just ridiculous....

Only ridiculous when you develop examples that are purely out of context, but if you want to play that game I just finished interviewing a guy for a job who's got a PhD in Physics, a black belt in Six-Sigma, and also wins triathalons as a hobby.
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CHANONE
 
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Post » Wed Sep 23, 2009 4:29 pm

This is a decent point, but then how would you decide what and to what magnitude skills would fade. Should they fade over time or with disuse, but then how can someone who hasn't fought in years still fight when he needs to? Should you manually un-assign them, after all no-one can be good at everything? I don't know how you could implement this, but I wouldn't be totally against it per-se because it doesn make sence. I could see them bringing back the major minor and misc skill system, because it was hard as all heck to raise misc skills in Morrowind, but even then they could be maxed out. Perhaps the skill cap should be 200 instead of 100 to create a larger gap between what you excell at and what you are just okay at?


Yeah, the specifics would be hard to decide, and I don't claim to have a solution for that.

But I actually like your suggestion to bring back the major/minor/misc system and increase the gap between "grandmaster" and "novice" skills. That would absolutely do it for me. You could still achieve everything, but it would take a lot more work than in Oblivion.
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Katie Samuel
 
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Post » Wed Sep 23, 2009 7:46 pm

It presumes a lot of training , hard study and physical preparation you cannot devote enough life time to be all of that at the same time ....

Of course you can. Some of the best marksmen in history were farmers or bloody school teachers I would love to fill ten pages with examples, but I highly doubt you would be any more convinced. We have different opinions lol, VERY different.
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Anthony Santillan
 
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Post » Wed Sep 23, 2009 11:41 pm

Just bring back guild skill requirements. That way you would have to have to know magic really well to be archmage.

Largely class-free playing is a hallmark of the Elder Scrolls, and it would be terrible to lose it. If you want classes, play Dragon Age.
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james tait
 
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Post » Thu Sep 24, 2009 5:46 am

In Daggerfall and to some extend in Morrowind it was damn hard to get useful magic build without planing it from the start because Magika capacity was mostly decided at birth and damn limited without specific "perks".


Wrong (regarding morrowind anyway). "Standard" spellcasting was virtually useless. But Enchant/alchemy based builds were easily the strongest and most powerful in the game. At top enchant skill casting a spell from an item uses very few charges (letting you cast something way more than you ever could naturally). To make it even better there was no casting animation so you could fire off massive blasts of absorb life machinegun style. Alchemy was broken too, with the ability to create potions that added ridiculous numbers to your attributes and skills turning you into an indestructible god.
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Chloé
 
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Post » Thu Sep 24, 2009 7:16 am

Yeah, the specifics would be hard to decide, and I don't claim to have a solution for that.

But I actually like your suggestion to bring back the major/minor/misc system and increase the gap between "grandmaster" and "novice" skills. That would absolutely do it for me. You could still achieve everything, but it would take a lot more work than in Oblivion.

Thank you and I apologize for my terrible wording in that post.
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chinadoll
 
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Post » Thu Sep 24, 2009 5:44 am

Wrong (regarding morrowind anyway). "Standard" spellcasting was virtually useless. But Enchant/alchemy based builds were easily the strongest and most powerful in the game. At top enchant skill casting a spell from an item uses very few charges (letting you cast something way more than you ever could naturally). To make it even better there was no casting animation so you could fire off massive blasts of absorb life machinegun style. Alchemy was broken too, with the ability to create potions that added ridiculous numbers to your attributes and skills turning you into an indestructible god.

I don't consider someone using the broken enchant system playing a "mage" :P I really wouldn't shed a single tear when it was removed in Oblivion if it wasn't for the fact the replacement system wasn't that good either but at least it wasn't absurdly broken.
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Charles Mckinna
 
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Post » Wed Sep 23, 2009 6:25 pm

And if i want to be a stealth assassin mage?
or a warrior mage?
or a pirate?

I love tes because there aren't predefinite classes, you can be a mix of everything in every proportion.

let tes remain tes
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Emilie Joseph
 
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Post » Thu Sep 24, 2009 8:10 am

And if i want to be a stealth assassin mage?
or a warrior mage?
or a pirate?

I love tes because there aren't predefinite classes, you can be a mix of everything in every proportion.

let tes remain tes

Actually Tes does have tons of classes , and a lot of mixed classes that's what I liked , tough they failed to give the feel of actually beeing in that class couse in the end it restricts all to mage warrior and thieves attitude , but with oblivion this got blobbed into one single all out class wich is warriormagethief character class

Befoure it was not like that So I say let Tes be what was Tes .... not Tes be what is now Tes....
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xxLindsAffec
 
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Post » Thu Sep 24, 2009 6:57 am

Of course you can. Some of the best marksmen in history were farmers or bloody school teachers I would love to fill ten pages with examples, but I highly doubt you would be any more convinced. We have different opinions lol, VERY different.

Please enlioghten me of a NAvy Seal Officer that is also an acrobat and a famouse Nobel prize winner in Physics , becouse that is what we are talking about not of a school teacher that plays football by Sunday and goes to dance courses in the weekend ....
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Syaza Ramali
 
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Post » Thu Sep 24, 2009 8:55 am

I dunno what you pbase the assumption "TES Games are like that" Actually its not , its just oblivion that is like that previouse one had more Class centerization and more Class pecific paths to be followed , I personally do not like a big blob thing where you throw anything inside so u can cast fireballs climb a wall and swordfight all at the same time , its just unrealistic and boring making the game easy and spoiling the Tactics ,


I don't know what you base "its just oblivion that is like that" on. I've got a Morrowind character who's the head of a Great House, the Thieves' Guild, the Mages' Guild, and the Fighters' Guild- and has met all the needed skill requirements. No mods, no console cheats.

only teen players like that way usually


And this is just beyond absurd. Or maybe I just feel that way since I was well past "teen player" when Arena came out.
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Andrew Lang
 
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Post » Thu Sep 24, 2009 7:21 am

Please enlioghten me of a NAvy Seal Officer that is also an acrobat and a famouse Nobel prize winner in Physics , becouse that is what we are talking about not of a school teacher that plays football by Sunday and goes to dance courses in the weekend ....


Already told you: I just finished interviewing a dude for a position at my company. PhD in physics, black belt in 6-Sigma quality control, and an accomplished triathlon runner. Top of the game athlete and top of the game academic. You don't find that kind of person every day, but it DOES happen. Its called "being extraordinary" and if I were to guess, he busted his ass for as many years as I've been alive in order to have all those accomplishments.
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Matt Gammond
 
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Post » Thu Sep 24, 2009 3:48 am

I agree that it was silly that Bethesda allowed us to be the leader of the fighter/mage/dark brotherhood/thieves all at the same time. In terms of class, I don't really expect Bethesda to limit what a player can do. I personally thought it was silly to allow a player to more or less do everything. But it also gives people the ability to make whatever type of character they'd like. I will more than likely be a Knight as I always am, and probably never really tamper in much magic as usual. No fun in one hit killing your opponents with overpowered spells in my opinion.
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sally coker
 
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Post » Thu Sep 24, 2009 8:09 am

I agree that it was silly that Bethesda allowed us to be the leader of the fighter/mage/dark brotherhood/thieves all at the same time.

Why is that silly?
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JaNnatul Naimah
 
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Post » Thu Sep 24, 2009 5:19 am

Nah, it just adds more to player restrictions. What if someones roleplaying a warrior who one day decides they want to learn magic?

If you don't like the fact that you can change, just don't do it, but don't enforce it onto everyone else

You could do this in Morrowind, it just took longer, and required more work, which I think is a good thing. In Oblivion it was ridiculously easy for a warrior to become Archmage of the Mages Guild with little or no magical training, which is just absurd. I think a warrior-type character should have a harder time learning magic than a mage-type character. In Morrowind, you had to have reached certain levels in the appropriate skills before you could advance in a guild, which I think should return.

It should definitely be possible to do everything with a single character, but the choices you make about your character need to have a little more weight than they had in Oblivion, in my opinion.
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Jose ordaz
 
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Post » Thu Sep 24, 2009 5:11 am

The thing about the TES series is that you have choices

If I wanted to be an orc mage that swung around a enchanted rusty dagger I could

You could make a class, make rules for that class, and stick to that class and the rules you made for that class.

There was nothing forcing you to use magic if you didn't want to use magic and there was nothing forcing you to be a warrior. I want choices and if I want to make a moronic silly class that doesn't make any sense I want that choice.
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Alexandra walker
 
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Post » Wed Sep 23, 2009 4:39 pm

Ohhh, I apologize I had no clue that was what you meant. Yes that makes sence and I would very much like it to return in a lesser form. Ie- the arena champion should not be level 5, but I don't see why a great house couldn't be run by a level 1.


Maybe because a level 1 is basically a wet-behind-the-ears-wannabe who is good at pest control but has to really fight with everything else?
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adam holden
 
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Post » Wed Sep 23, 2009 6:16 pm

Already told you: I just finished interviewing a dude for a position at my company. PhD in physics, black belt in 6-Sigma quality control, and an accomplished triathlon runner. Top of the game athlete and top of the game academic. You don't find that kind of person every day, but it DOES happen. Its called "being extraordinary" and if I were to guess, he busted his ass for as many years as I've been alive in order to have all those accomplishments.

WellI am an Engeneer , artist and Also Martial artist , but I did not won nobel prize , I am not spuerexpert as a Navy seal and I can't walk on ropes ......

This is just a mixed type of character with is perfeclty fine with my vision , call it warrior mage or whatever other type of class lol .... but in no way you can be Einstain , Napoleon and Houdini at the same time ....
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Haley Cooper
 
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Post » Wed Sep 23, 2009 6:56 pm

WellI am an Engeneer , artist and Also Martial artist , but I did not won nobel prize , I am not spuerexpert as a Navy seal and I can't walk on ropes ......

What does the Nobel Prize have to do with anything?

This is just a mixed type of character with is perfeclty fine with my vision , call it warrior mage or whatever other type of class lol .... but in no way you can be Einstain , Napoleon and Houdini at the same time ....

What do Einstein, Napoleon, and Houdini have to do with anything?
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Sara Johanna Scenariste
 
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