Then, he lowers his pipboy.
You see the view where the arm is tilting away, the pip boy is going down. It happens only for a fraction of a second, and then it's done.
.... but I kinda want to detect when that is happening, because I've found its possible to crash the game if you cause dialogue to happen at that exact moment in time. Specifically, its a talkingactivator, but anyway.
I wanna detect that split second where the pip boy is tilting away from the player, and it is happening in gamemode, I know its gamemode because I have other functions which are kicking in at the same time, and they are gamemode-only.