This one's been causing me a lot of problems and I couldn't find a workaround yet.
First off, I'll tell you what this is about - I had an esp with a house mod I was working on. Decided to expand it so I made a new cell, made a nice room there, then figured I want it as a separate mod. Is there a way for me to break it from the original esp and into a new, independent one?
Here's what I tried so far:
1. Making a copy of the room as per http://cs.elderscrolls.com/constwiki/index.php/Copying_rooms_and_adding_them_to_your_plugin. This worked to the extent that I had most of the stuff in place, but the modder resources stuff I added specifically to the original esp was gone from the cell (but still available in the tables).
2. Opening the mod in Tes4Edit and using Copy as new record inside a new file. When I open that in the CS the problem is the same.
3. I also tried using Tes4Edit to copy the branches over from the original mod into a new esp (copy as deep override). This resulted in the new mod depending on the old one. I went on, removed from the original the changes I wanted separated, removed from the new one the changes I wanted to keep in the old one. Then I used Tes4Gecko, hoping to remove the master dependency. Running edit masters with that removed all my records from the new esp, saying they modify the records from the original. I find this weird since I double checked and those records were not in the master anymore.
I hope this makes sense. It ought to be fairly simple. I managed to merge two esps together just fine. Breaking them apart should be equally easy...
Thanks in advance!
cc