*spoilers* Power armour

Post » Wed Dec 02, 2015 11:33 pm

Nownow, i know i've posted this but, y'know. Alot more has been leaked recently.
Know the fallout 4 character build website, rpg gamer that gamesradar mentioned recently?
"Complete perk list inc ranks"

Anyway, a maxed nuclear physicist perk effect is that fusion cores last twice as long and when - they've ran out - they can be ejected out the power armour like a devestating grenade.

So? There you go. If its a legit source - power armour hinderence confirmed.
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Sammie LM
 
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Post » Wed Dec 02, 2015 7:25 am

Yay! lol

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Sophh
 
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Post » Wed Dec 02, 2015 3:03 pm

It makes perfect sense. All of the power-paks would be dead ~given their age. Surviving PA suits would require retrofit substitute power cells; and the suits being what they are... they should require constant (daily) maintenance. (Honestly something that no PC should be able to provide; but we already know that won't happen. :sadvaultboy: )

This is a shame. [both]

Can we at least hope that the 'nuclear anomaly' and 'grim-reaper' perks have been removed?

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sophie
 
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Post » Wed Dec 02, 2015 4:47 pm

So now I'll have a reason NOT to run power armor 24/7? Yaaay! Diversity!

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Lisa Robb
 
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Post » Wed Dec 02, 2015 10:27 pm

I guess you haven't even looked at the picture of the perk chart?

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Jason King
 
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Post » Wed Dec 02, 2015 4:10 pm


I guess it could work well; later variations of powerarmour had sources that could last centuries. So, when you level up, you may be able to equip PA parts that either use up less energy, are more efficient or dont require energy under certian conditions
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Ricky Rayner
 
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Post » Wed Dec 02, 2015 6:31 pm

Why exactly should a skilled scientist not be able to figure out how to use fusion cores more efficiently and/or find a way to make them explode?

and no, grim reaper is still in, though not as powerful as it was before. Instead of a 100% chance its a 15, 25, and 35% chance, based on how many ranks of the perk you have.

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Davorah Katz
 
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Post » Wed Dec 02, 2015 3:15 pm

The original suits would run for 100 years. The modern power-cells are presumably equal or better... I don't see a plausible reason that they should run down. In 2008 there was a company advertising potentially having [consumer!] nuclear power-cells that will power a house for ten years. How could they (250 years later) not have small fusion-cells that would run a PA suit for months ~if not years?

Nope.

They should... but the PC shouldn't be one.

(That kind of dedicated education should be mutually exclusive, and above a jack-of-all-trades PC; which we know is what the PC will be.)

*It should also require specialized tools that they just don't have ~and wouldn't know how to use anyway. Salvaged PA suits should ideally be a cash sink that the PC constantly pays to get repaired. Those suits in the army, would not just get racked back on the shelves after action; they would get inspected and be given tune-up. If the PC never had this done, and used it in damaging firefights several times a week... the suit would develop problems. there are things that you cannot take apart without the right tools ~much less repair them without; and the PC isn't plausibly the one to do it.

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Oceavision
 
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Post » Wed Dec 02, 2015 9:52 pm

Who says they are modern power cells?

They very easily could be 210 year old power cells that have been drained of energy over time, like how batteries and lose power over time even when not in use. And even if they were "modern" they could very easily be inferior due to the fact the post-war makers dont have access to the same level of technology as the pre-war world did. The nuclear war did sort of hamper things in that department.

Why not? the PCs of the older games had access to what amounted to magic powers, via things like mysterious stranger, Scrounger, night vision, animal friend.

And the PC's could do the impossible such as talk down anyone, so long as they had the right speech skill/charisma, and possibly perks.

Why can't the PC be as smart as they are charismatic?

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NAkeshIa BENNETT
 
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Post » Wed Dec 02, 2015 9:49 pm

Why shouldn't the PC be smart enough? Are you his/her career advisor?

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Jamie Moysey
 
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Post » Wed Dec 02, 2015 8:15 pm

It was confirmed that players can obtain perks that are not part of the SPECIAL chart.

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Jason Rice
 
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Post » Wed Dec 02, 2015 1:36 pm

First, human application of nuclear fusion as a power source is a completely fictional concept outside of thermonuclear weapons. We have no idea what nuclear fusion tech would look or behave like if it was realized. Arguing that a fictional technology should behave a certain way doesn't make sense. Second, even if Fallout's timeline was similar to our own as far as technology was concerned, it would be 250+ years more advanced than ours. Almost all technological progress ended on October 23rd, 2077. Even an advanced faction like the Enclave was barely able to improve on technology over the course of two centuries after that.

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Bek Rideout
 
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Post » Wed Dec 02, 2015 11:03 am

While I think it's always been implied you'd need to power PA in F4, putting the spoiler in the thread title kinda makes writing *spoiler* moot AF - You know, just for future reference.
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SiLa
 
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Post » Wed Dec 02, 2015 8:54 pm

Did anyone actually not realize PA would need some sort of resource to use? It was seen at E3...

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FABIAN RUIZ
 
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Post » Wed Dec 02, 2015 9:36 pm

Then they wouldn't have any power left. You start losing power the day they are made.

The PC in Fallout has always been a pinch-hitter; never a dedicated academic or professional. They have always been a jack of trades, with limited talent in a wide selection of skills.
If they instead spent their time running a pro-shop, and/or constant, continued education in a specific field... then they would be a limited specialist, and not well suited as an adventurer. It's established that the PC would seek out professionals for tasks requiring a professional.

We all saw the power-cell in the early presentation.
http://i271.photobucket.com/albums/jj125/Gizmojunk/power-cell_zpsottwvguq.gif
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Harry-James Payne
 
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Post » Wed Dec 02, 2015 5:14 pm

the leaked vids show that you can still move 9a without cores, they are used for higher fucntions

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Farrah Lee
 
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Post » Wed Dec 02, 2015 7:25 am

And food shouldn't survive in an edible state for 200+ years either.

You are illogically trying to apply hardcoe realism to a series based on 1950's retro-futurism and scifi b-movie tropes.
-Power cores can last that long without being used because SCIENCE!
-Radiation creates ghouls and mutant animal because SCIENCE!
-There is a liquid virus one can get dipped in and turned into a mutant because SCIENCE!
-We can get perks that create magic fields around us that pacify normally hostile animals, gain night vision powers, somehow make twice as much ammo and cash appear in containers, and have a trench-coated man teleport in and insta kill out enemies because "reasons"

Its like, every argument you make somehow always manages to ignore everything the games have always been centered around. Real world sicence doesn't matter, Fallout isn't the real world, and was never made to work on real world science.

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kasia
 
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Post » Wed Dec 02, 2015 5:39 pm

There was already diversity, a 9lay style is what you choose.

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Tyrone Haywood
 
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Post » Wed Dec 02, 2015 6:03 pm

Except that's only how current galvanic cells work, which is irrelevant to theoretical small-scale fusion reactors. Conceivably, a fusion core could sit around indefinitely until someone comes along and starts the reaction. Instead of looking at them like batteries, it's probably best to think of them more like fuel tanks/reaction chambers.

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Dan Scott
 
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Post » Wed Dec 02, 2015 11:50 am

Power armor requires the replacement of fusion cores to keep running in an age when vaults can be powered for hundreds of years by those same batteries.

And yet people (i.e. our player characters) don't require food, water or sleep---and no sort of optional "mode" exists to make that happen.

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lauren cleaves
 
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Post » Wed Dec 02, 2015 8:31 am

I dunno about, the PC in New Vegas could talk down Lanius... Freaking Lanius. That doesn't sound like someone with "limited talent in a wide selection of skills." You required 100 in speech just to even have the option, and then it took like 5 speech checks in a row to work...

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Jade Barnes-Mackey
 
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Post » Wed Dec 02, 2015 5:12 pm

Power Armor...Butt...Grenades...

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Alada Vaginah
 
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Post » Wed Dec 02, 2015 5:18 pm

Guess I'll be directing myself to the nearest "infinite/unlimited power cell" exploit when it comes time, until mods come out for consoles.
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Ludivine Poussineau
 
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Post » Wed Dec 02, 2015 3:13 pm

You misunderstand the humor then.

They were described as micro-fusion reactors with enough fuel to last 100 years. Are you saying that salvaged PA power-cells were pristine, and never used?
*There are (or at least should be) places in their world that are so isolated/hidden/or lethal, that no one has survived a visit... Such a place could conceivably have an unused power-cell... But how common is that?
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lacy lake
 
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Post » Wed Dec 02, 2015 8:54 am

Seems to fit in with everything from from NV, Fo3, Tactics, Fo2,. and Fo1. Maybe its YOU who misunderstand the humor.

Though, given all of your comments in the past, you never really liked Fallout, as a series, and thus, its not surprising you don't really understand something you never liked.

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Sunnii Bebiieh
 
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